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@ivanreagann How much RAM is Sims 3 using when you've loaded the save that crashes? Please check the Task Manager after the game clock has run for a few sim-minutes and let me know.
And to clarify, does this same save, in its current state, run fine on your old laptop? It's one thing if a previous version of the save works, and entirely another if you can play forward from the same point on the old computer but not the new one.
- 2 years ago
hi! sorry for the very late reply... been busy with exams and things. I checked the task manager right after the loading screen, here's what i got... Sims 3 almost took up 70% of my memory (16 Gigs), to be fair I am running a seemingly large save file (1.03 GB). is that unusual?
About trying to load the save file from my old laptop, I'm unable to do so cause the laptop's not with me no more... sorry! waiting for your reply
- 2 years ago
Today i tried to play other save files (well not really, it is my backup save file of the same family, last saved in April, so older versions) and turns it also crashes! but if i make a new save file it doesn't crash!!! please help I'm kind of desperate here... i don't really want to lose my 4 year save file (currently on gen6 lol i play with long life span)
- puzzlezaddict2 years agoHero+
@ivanreagann Sims 3 itself isn't taking up 70% of your computer's memory; that's the total in use. The game itself is at around 2.8 GB, which is high but not in the danger zone. On the other hand, the save itself may be so overloaded that it's not playable, and the crashes may be due to something else going on or to a temporary memory spike that the Task Manager doesn't catch.
Do you use NRaas mods, and if so, which ones? If not, would you be willing to add some? I would specifically recommend ErrorTrap, Overwatch, Register, Traffic, and MasterController. The first four do their jobs without player input; MC doesn't do anything unless you use it to issue a command. If you're willing, install them all, load your save, let the game clock run for a few sim-minutes, then click City Hall and select this:
NRaas > MasterController > Town Options > Reset Everything
Once it's done, let the game clock run for a few more sim-minutes, use "save as" to rename the save (so the original remains intact under its current name), quit, delete the cache files (again, if you have already), and reload. These are the relevant files to delete:
- CASPartCache.package
- compositorCache.package
- scriptCache.package
- simCompositorCache.package
- socialCache.package
Let me know how it goes.
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