Sims 3: Assertion Failed at Address 0x000b:0xa7c1ffde Error Message
I have started playing Sims 3 again after a 7-year hiatus. I used to play the disk game on an old Toshiba, but now I have it downloaded through Origin on a 2017 Macbook. I am aware of the issues with cider that can make playing Sims 3 on a Mac a less-than-enjoyable experience. I have dealt with the "Unhandled Exception Raised" error many a time and have finally gotten rid of it, along with fixing the unreadable graphics card issue, finding and removing bad custom content, purging RAM through Terminal frequently, and increasing the amount of RAM space to 8GB so that my game runs more smoothly. After increasing the RAM space, I have not experienced any crashing or error messages for about two weeks now, up until today when this error message popped up in the middle of gameplay:
Assertion failed at address 0x000b:0xa7c1ffde. Do you wish to debug it ?
I have not been able to find any threads with this exact message or error code, so I don't know what it means or how to fix it. Thankfully, I had just saved before this message popped up, so I didn't lose any progress. My sim was talking to people outside of the grocery store which was popping off for some reason. There were like at least 20 sims at a time coming and going and living their lives, which makes me think that all of the activity just overloaded my game. When I am in build/buy mode or CAS mode, I can play for hours without issue. This explanation makes sense, but it still kinda sucks because I don't want my game to be crashing in the middle of parties or weddings. :/ If anyone is knowledgable with wine/cider or has gotten this message before and knows what it is and how to fix/avoid it, please let me know!
By the way, these are the EPs I have installed:
Seasons
Ambitions
Generations
Late Night
Pets
Island Paradise
@jeen1726 I think that it probably does have something, or maybe everything, to do with the number of sims and other data the game is forced to handle. The exception raised issues are more often seen when trying to launch the game, so I'm not as familiar with what the error means in the course of live play. But a party with a number of sims present and all sorts of activities happening is definitely a good place to run out of memory, or else to just get a glitch from which the game engine can't recover.
In your position, I'd quit to desktop and relaunch immediately before my sim calls to start the party, and quit immediately after it was over, just to keep resource use down. RAM is the resource most likely to be exhausted, but it's not the only one, and the game engine itself can only handle so much excitement before it can't keep up anymore. (Sims 3 is great, but it doesn't have the most stable of engines.) This is even a problem in Windows, where Sims 3 is better optimized even independently of the higher RAM limit.