Forum Discussion
@nadsyons (and all the people who clicked Me Too) If your Mac runs Catalina, this is the issue: Sims 3 is a 32-bit app, and Catalina is 64-bit only. There's no way around this. But EA has announced a 64-bit-compatible version of TS3 for macOS, to be released some time this year. Here's the full announcement:
In the interim, your only options are to play on another computer, to install Windows on your Mac (via Parallels or Bootcamp), or to install Mojave or earlier on an external drive and play from there. If you'd like help with any of these options, feel free to ask.
If you'd rather not try those or wait for the new version of TS3, you can request a refund from EA:
https://help.ea.com/en-us/help/account/returns-and-cancellations/
Is this the same situation with SimCity too? I have been struggling with this since last October--- still no resolution.....
- 6 years ago@SheHasArrived13 I'm not 100% sure if EA is going to release a 64-bit compatible version of SimCity, but Aspyr has definitely posted a 64-bit version of SimCity on the Mac App Store that, tragically, you'll have to buy separately. To this date, I have not heard EA having any plans to distribute this through Origin or update it.
- 6 years ago@VeroniqueBellamy Thank you for the reply. Makes me sad!!
- 6 years ago@SheHasArrived13 Me too. It's just another point where we should have a serious discussion into how much we really "own" our games, not just with DRM schemes and other means which make it harder to play our games, but also how technology itself moves on so that it's harder and harder to play our own games.
Hell, I remember being so upset once Apple removed Rosetta, which effectively killed support for apps and games that were not compiled as a Universal Binary (which was one that could run on both PowerPC and Intel Macs). This is because it killed support for Neverwinter Nights and until Beamdog updated it, I had to figure out a workaround using the Windows version and Wine.