6 years ago
Bad to Good Legacy Challenge
My 14-year-old daughter and I came up with this challenge after not finding one that we 100% clicked with. She loves color-based legacies, and I like challenges like Rags to Riches, so we came up with the Bad to Good Legacy Challenge. Play tested through gen 9, and I just started gen 10.
I have all packs and this challenge uses Bowling, Get to Work, Get Famous, City Living, Parenthood, Spa Day, Outdoor Retreat, Seasons, and Pets. I could be missing some, so let me know if I have not listed one used in the challenge.
I don’t enjoy scoring in challenges, so I have no scoring system. If you want to score your challenge, you may incorporate one if you wish.
Rules –
Each generation is considered complete when you max the career, complete the aspiration, max the additional required skill/skills, and finish all of the other generation requirements. Only then you can move out the heir and begin their generation. Once the heir is moved out, remove the previous generation from your played households list. Heirs may also have required childhood aspirations to compete, traits to gain, and jobs to have. Make sure you are tracking these as well.
Start with a male Young Adult sim from CAS. No specific occult sims are called for in the challenge, but if you want to use them that’s up to you.
Heirs can be any gender or occult unless the generation (1 and 5) specifically calls for a gender.
Your sim's partner/spouse can be anybody - a random sim, a premade sim, a sim you create, or a sim you download. Unless specified either way in a generation, you can marry your partner or not. Unless required by a generation, the partner/spouse can have any career.
Only generations 1, 5, and 10 require natural born children, generation 2 requires adoption, and generation 3 requires adopt as care dependent. All other generations can have heirs how ever you like. (My gen 7 ended up being the much younger half-sister of gen 6. Due to MCCC his mom had another child right before she aged up to elder and when the mom passed gen 6 took her in.)
As long as a generation does not require a specific number of children you may have however many you wish.
Pets are required for generations 4, 5 and 9. All other generations may have them if you wish.
Lifespan can be normal or long.
You can change aspirations at any time, as long as the generation specific one gets finished before you move on to the next generation.
Your sim can live in whichever world you want, other than generations 4, 5, and 8. You can move whenever and as many times as you like as long as you can afford it.
Unless stated for a generation, opt sims out of the spotlight.
Any reward traits you can earn/purchase are fine and encouraged.
Your lot can have any traits you wish, and you may change them at any time unless they are required by the generation.
Clubs are fine for skill building but not for earning money. You can use club points for whatever perks you want.
Cheats –
You can reset a stuck sim or sims.
No money cheats other than to set your funds to a generation specific amount. To do so use control+shift+c, then type money amount (example - money 5000), then hit the enter key to set it.
cas.fulleditmode and bb.moveobjects can be used at any time, freerealestate on can be used in specified generations.
Custom content for appearances is fine.
I fully recommend MC Command Center to keep your town growing. I also used the autopay bills and the turn the monster under the bed off commands within it.
You will need a way to cheat a pregnancy for one of the generations.
As is standard – you should not use other cheats/mods that give you an unfair advantage at this challenge over other players.
General Tips –
I highly encourage you to give all toddlers the independent trait. They can potty train themselves from the get-go.
Clubs are your friend! You can build skills very easily and the “networked club” perk really helps in careers/getting promoted. You can also pass the club from generation to generation thus keeping all the perks and points earned. To do this ensure that the next generation heir is in the club, then have the current generation club leader remove all club members except for the heir. As the heir is the only one left in the club, they automatically become the club leader. You’ll need to add at least one more member to the club for it to function.
Pay attention to which skills your next heir will need for their generation and start building them early. For example, generation 4 needs charisma for their path, so start working on it while they are a teen.
The responsibility trait is great. It helps sims move up in their career quickly, as they always “work hard” and they get promoted faster. This is also the easiest trait that I have found to max. Just have the kids do their homework and extra credit homework each day and go to school on time.
I have all packs and this challenge uses Bowling, Get to Work, Get Famous, City Living, Parenthood, Spa Day, Outdoor Retreat, Seasons, and Pets. I could be missing some, so let me know if I have not listed one used in the challenge.
I don’t enjoy scoring in challenges, so I have no scoring system. If you want to score your challenge, you may incorporate one if you wish.
Rules –
Each generation is considered complete when you max the career, complete the aspiration, max the additional required skill/skills, and finish all of the other generation requirements. Only then you can move out the heir and begin their generation. Once the heir is moved out, remove the previous generation from your played households list. Heirs may also have required childhood aspirations to compete, traits to gain, and jobs to have. Make sure you are tracking these as well.
Start with a male Young Adult sim from CAS. No specific occult sims are called for in the challenge, but if you want to use them that’s up to you.
Heirs can be any gender or occult unless the generation (1 and 5) specifically calls for a gender.
Your sim's partner/spouse can be anybody - a random sim, a premade sim, a sim you create, or a sim you download. Unless specified either way in a generation, you can marry your partner or not. Unless required by a generation, the partner/spouse can have any career.
Only generations 1, 5, and 10 require natural born children, generation 2 requires adoption, and generation 3 requires adopt as care dependent. All other generations can have heirs how ever you like. (My gen 7 ended up being the much younger half-sister of gen 6. Due to MCCC his mom had another child right before she aged up to elder and when the mom passed gen 6 took her in.)
As long as a generation does not require a specific number of children you may have however many you wish.
Pets are required for generations 4, 5 and 9. All other generations may have them if you wish.
Lifespan can be normal or long.
You can change aspirations at any time, as long as the generation specific one gets finished before you move on to the next generation.
Your sim can live in whichever world you want, other than generations 4, 5, and 8. You can move whenever and as many times as you like as long as you can afford it.
Unless stated for a generation, opt sims out of the spotlight.
Any reward traits you can earn/purchase are fine and encouraged.
Your lot can have any traits you wish, and you may change them at any time unless they are required by the generation.
Clubs are fine for skill building but not for earning money. You can use club points for whatever perks you want.
Cheats –
You can reset a stuck sim or sims.
No money cheats other than to set your funds to a generation specific amount. To do so use control+shift+c, then type money amount (example - money 5000), then hit the enter key to set it.
cas.fulleditmode and bb.moveobjects can be used at any time, freerealestate on can be used in specified generations.
Custom content for appearances is fine.
I fully recommend MC Command Center to keep your town growing. I also used the autopay bills and the turn the monster under the bed off commands within it.
You will need a way to cheat a pregnancy for one of the generations.
As is standard – you should not use other cheats/mods that give you an unfair advantage at this challenge over other players.
General Tips –
I highly encourage you to give all toddlers the independent trait. They can potty train themselves from the get-go.
Clubs are your friend! You can build skills very easily and the “networked club” perk really helps in careers/getting promoted. You can also pass the club from generation to generation thus keeping all the perks and points earned. To do this ensure that the next generation heir is in the club, then have the current generation club leader remove all club members except for the heir. As the heir is the only one left in the club, they automatically become the club leader. You’ll need to add at least one more member to the club for it to function.
Pay attention to which skills your next heir will need for their generation and start building them early. For example, generation 4 needs charisma for their path, so start working on it while they are a teen.
The responsibility trait is great. It helps sims move up in their career quickly, as they always “work hard” and they get promoted faster. This is also the easiest trait that I have found to max. Just have the kids do their homework and extra credit homework each day and go to school on time.