Forum Discussion
7 years ago
1. It takes too dang long to kill sims via pool. I mean, seriously, it takes basically a whole day and night, plus you have to wall/fence the pool in to do it. Come on, now.
2. It takes too dang long to kill an imprisoned NPC via starvation. They keep whipping out magic sandwiches! It's like The Amazing Mumford up in here!
3. It takes too dang long to deliberately kill an NPC sim with any negative emotion. Oh, want to kill with anger? Sadness? Embarrassment? Nope. Not today, friendo. Not without, like, 40 angry pieces of art, at least...
4. Ghosts are too socially active in mainstream venues. Clubs, bars, parks...they just keep doing everything and going everywhere they did in life. That syphons all of the mystery and spookiness out of them!
5. Ghosts act too much like normal sims in general. They rise from the grave and what do they do? Go right for the computer like any other sim. Lame.
6. Life's not as exciting without the burglars. Sure, they could be annoying sometimes, but a burglar alarm does wonders for catching the scoundrels in the act and carting them away. Plus, they make great targets for spell-casting practice if you have a witch/warlock sim in the house... >:)
7. We need death notifications for our sims' friends and family members who aren't in the same household or on the same lot when they kick the bucket. Say, they get a call on their ever-present phone that tells them that their mom or dad or sister or bowling buddy just bit the big one and they get an appropriate moodlet afterward.
8. Sims with bad relationships go right for the friendly actions autonomously, just like if their relationship was good or neutral. They should go for mean and mischievous actions primarily...especially when their relationship bar is entirely or almost entirely red.
9. Not enough subtle mean interactions. Most of them are really childish and over-the-top. Where are the snide, sarcastic, catty options that our sims spout off with a devilish smirk and crossed arms or a quirk of an eyebrow? How can we make conniving, charismatic villains when all of the mean interactions are so rough and rowdy?
10. We really should have a fighting skill that makes for more dynamic fight scenes. The normal fights are so lame, but the vampiric duels and sparring matches are more dynamic, mainly because of the moments where a sim will slide out of the fight cloud in a cool pose and the way they launch themselves at each other when the fight starts. Normal fights have no oomph to them at all. It's just a cartoon dust cloud and a couple of floundering blows here and there, and it's all over. Maybe my mind has been rotted by 20-some-odd years of kung fu movies and shonen anime, but I want more action out of my brawls...and a swordsmanship skill...
11. Keeping NPC sims prisoner is impossible. Just...dangit impossible.
2. It takes too dang long to kill an imprisoned NPC via starvation. They keep whipping out magic sandwiches! It's like The Amazing Mumford up in here!
3. It takes too dang long to deliberately kill an NPC sim with any negative emotion. Oh, want to kill with anger? Sadness? Embarrassment? Nope. Not today, friendo. Not without, like, 40 angry pieces of art, at least...
4. Ghosts are too socially active in mainstream venues. Clubs, bars, parks...they just keep doing everything and going everywhere they did in life. That syphons all of the mystery and spookiness out of them!
5. Ghosts act too much like normal sims in general. They rise from the grave and what do they do? Go right for the computer like any other sim. Lame.
6. Life's not as exciting without the burglars. Sure, they could be annoying sometimes, but a burglar alarm does wonders for catching the scoundrels in the act and carting them away. Plus, they make great targets for spell-casting practice if you have a witch/warlock sim in the house... >:)
7. We need death notifications for our sims' friends and family members who aren't in the same household or on the same lot when they kick the bucket. Say, they get a call on their ever-present phone that tells them that their mom or dad or sister or bowling buddy just bit the big one and they get an appropriate moodlet afterward.
8. Sims with bad relationships go right for the friendly actions autonomously, just like if their relationship was good or neutral. They should go for mean and mischievous actions primarily...especially when their relationship bar is entirely or almost entirely red.
9. Not enough subtle mean interactions. Most of them are really childish and over-the-top. Where are the snide, sarcastic, catty options that our sims spout off with a devilish smirk and crossed arms or a quirk of an eyebrow? How can we make conniving, charismatic villains when all of the mean interactions are so rough and rowdy?
10. We really should have a fighting skill that makes for more dynamic fight scenes. The normal fights are so lame, but the vampiric duels and sparring matches are more dynamic, mainly because of the moments where a sim will slide out of the fight cloud in a cool pose and the way they launch themselves at each other when the fight starts. Normal fights have no oomph to them at all. It's just a cartoon dust cloud and a couple of floundering blows here and there, and it's all over. Maybe my mind has been rotted by 20-some-odd years of kung fu movies and shonen anime, but I want more action out of my brawls...and a swordsmanship skill...
11. Keeping NPC sims prisoner is impossible. Just...dangit impossible.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,122 PostsLatest Activity: 4 months agoRelated Posts
Recent Discussions
- 21 hours ago
- 22 hours ago