Forum Discussion
9 years ago
As far as skills go I just want to point out that kids learn to walk and talk on their own. And really a baby learns to walk. A toddler already knows how to walk. That's where the idea of toddler comes from, thy toddle from one place to the next. Learning to talk properly takes years as many kindergartners are still working on it. Potty training should remain as toddlers are taught that skill. And it gives the parents some freedom as they no longer have to change the dirty diapers.
They should have different skills instead and the skills should all lead to increase in adult and child skill learning. For example. All babies learn to talk. But if you spend time talking with and providing language activities (via toys) perhaps after the toddler grows to a child they can learn the social skill faster, which we know in turn helps them learn the charisma skill faster. There could even be a certain combination of "skills" that if maxed/learned or spent X amount of time on each leads to the child having a higher IQ and therefore building all mental and mechanical skills faster later in life.
I also think the skills should be short skills having only 3-5 levels as toddlers' lifespans can only be so long. And there should be a good variety of "skills." I think on normal game play it should not be possible for them to max all the skills available. This would make it so players have to choose which "type" of kid they want. Think of it as the skills they're learning as toddlers are directly influencing the type of sim they're going to grow to be. Along with this they could gain an extra "free" personality trait. For example a child who is neglected might have the sad trait (or a new similar trait). Or a child who was exceptionally well cared for might have the loves family trait (or something along those lines). It'd be great if those "special" traits were unique to toddlers and could only be earned by playing the sim through toddlerhood.
And I think toddlers should have to take naps. Toddlers in previous Sims games didn't really need naps to make it through the day. But in reality an 18 month old or a 2-year old typically takes at least one nap a day. They should not be able to go all day without a nap.
They should have different skills instead and the skills should all lead to increase in adult and child skill learning. For example. All babies learn to talk. But if you spend time talking with and providing language activities (via toys) perhaps after the toddler grows to a child they can learn the social skill faster, which we know in turn helps them learn the charisma skill faster. There could even be a certain combination of "skills" that if maxed/learned or spent X amount of time on each leads to the child having a higher IQ and therefore building all mental and mechanical skills faster later in life.
I also think the skills should be short skills having only 3-5 levels as toddlers' lifespans can only be so long. And there should be a good variety of "skills." I think on normal game play it should not be possible for them to max all the skills available. This would make it so players have to choose which "type" of kid they want. Think of it as the skills they're learning as toddlers are directly influencing the type of sim they're going to grow to be. Along with this they could gain an extra "free" personality trait. For example a child who is neglected might have the sad trait (or a new similar trait). Or a child who was exceptionally well cared for might have the loves family trait (or something along those lines). It'd be great if those "special" traits were unique to toddlers and could only be earned by playing the sim through toddlerhood.
And I think toddlers should have to take naps. Toddlers in previous Sims games didn't really need naps to make it through the day. But in reality an 18 month old or a 2-year old typically takes at least one nap a day. They should not be able to go all day without a nap.
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