Forum Discussion
nastyjman
7 years agoSeasoned Ace
Update on Temperamental TARDIS:
I cleaned up the verbiage on the beta rules. I may need to playtest a fresh game (how many Time Lords do I have in this game?), but mid-game results are great (which is my current Time Lady).
I am enjoying Version 2 instead of Version 1. The hangups I had on Version 1 are the random punishment and excess reward.
With Version 2, there is control on reward and punishment: you are rewarded for overspending on your TARDIS, and you are punished for underspending. The other thing I like is the incentive to build your TARDIS. Depending on how much you get on a roll, you are encouraged to grow your TARDIS, or be penalized for not spending enough.
It also controls your household funds. For normal sims, it's logical to keep their money in a bank. For Time Lords, they have no use for trivial things such as money. So, with regards to roleplaying in The Sims, money is the TARDIS' energy. And since your TARDIS is temperamental, the "energy" fluctuates frequently.
I cleaned up the verbiage on the beta rules. I may need to playtest a fresh game (how many Time Lords do I have in this game?), but mid-game results are great (which is my current Time Lady).
I am enjoying Version 2 instead of Version 1. The hangups I had on Version 1 are the random punishment and excess reward.
With Version 2, there is control on reward and punishment: you are rewarded for overspending on your TARDIS, and you are punished for underspending. The other thing I like is the incentive to build your TARDIS. Depending on how much you get on a roll, you are encouraged to grow your TARDIS, or be penalized for not spending enough.
It also controls your household funds. For normal sims, it's logical to keep their money in a bank. For Time Lords, they have no use for trivial things such as money. So, with regards to roleplaying in The Sims, money is the TARDIS' energy. And since your TARDIS is temperamental, the "energy" fluctuates frequently.
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