Forum Discussion
6 years ago
Crime family legacy
Start of with a family set. Two sims.
Brothers,sisters or brother and sister.
All legacy sims must be kleptomaniac
All legacy sims must have the criminal or secret agent (villain) careers. Unless otherwise stated
Anyone married in to the family must have
One of the following traits
Mean
Materialistic
Evil
Erratic
Kleptomaniac
Self absorbed
Snob
All children must inherit the Kleptomaniac trait along with one trait from the other spouse.
Children must grow up to have one negative trait from growing up.
Only one of the two original sims is allowed to marry. The other one may have children but no Gf/BFs.
Each gen can save one item that is their prized possession.
Heirs can take over once previous heirs are elders. You can move your heirs out and leave the elders at the current home or take them with and let them live with you till death.
How heirs work:
There must be two heirs.
Again brothers, sisters, cousins or a brother and sister.
They must take over the family buisness.
And follow the same rules as the original sims.
Original sims and heirs must complete the mischief aspiration.
And then can choose another.
Spouse may have any aspiration.
Spouses must work in the buisness.
Legacy goal and rules.
Gen 1.
*Live in a abandon home with a secret hideout.
*have three kids in the home.
* swipe 10 big money items
* complete aspirations
* reach top of career.
Gen 2
* live in a warehouse
* start a retail buisness to sell stolen funds
* take over a club and make it a crime club.
* complete aspirations and reach top of career.
Gen 3
* move to the city
* expand your retail buisness and offer baked goods.
* complete aspiration
*reach top of career
* swipe all the items from one museum( that you can steal, all gens up to now can help but it must be done by then)
Gen 4
* back to basics: secret hideout living space. ( you may go back to gen 1s place and update)
* complete aspiration
*reach top of career
* you can sell your other buisness but open up a restaurant.
* have 5 kids in the household
Gen 5
* crimes not the life for me: live on a farm.
* still have the same trait restrictions but is a farmer or gardener or fishermen
* have only two kids in the home( one must be evil and the other erratic)
* sell all buisnesses for profit
* sell all stolen good and career rewards from crime. ( except for prized possessions)
Gen 6
Time to take over again
* live in a medium sized home
*Go back to crime or villainy
* one of the heirs must also gain fame
* and as a last act kill a celeb family and take over their house. ( must have funds to do so and not move celeb into their household)
Gen 7
The good life.
* live in celebrities home
* reach aspiration goal
* reach top of career
* have one heir pick a job that can be used for a crime cover up
* steal from celebs homes three times
Gen 8
Back to a life in hiding
Move to a quite neighborhood.( brindelton bay , oasis springs, or will creek)
* have a good relationship with at least one person in each neighbors home.
* complete career
* complete aspiration
* have two heirs hate each other
*have locked rooms for each heirs stolen goods.
Gen 9
World take over
* one heir must complete the politician career
* other must be a master villain
* complete aspirations
* have one heir to the throne your choice villain or politician
*must have enough funds for for next gen to have no job
* live in home of your choosing
Gen 10
Retirement
* must live in a mansion on sulani
* complete beach life aspiration
* must have no job but can swipe for fun and funds
* have room of prized possessions to admire
* can marry , have kids and do as you choose mostly
And if you want start over again with gen 11- 21
Start of with a family set. Two sims.
Brothers,sisters or brother and sister.
All legacy sims must be kleptomaniac
All legacy sims must have the criminal or secret agent (villain) careers. Unless otherwise stated
Anyone married in to the family must have
One of the following traits
Mean
Materialistic
Evil
Erratic
Kleptomaniac
Self absorbed
Snob
All children must inherit the Kleptomaniac trait along with one trait from the other spouse.
Children must grow up to have one negative trait from growing up.
Only one of the two original sims is allowed to marry. The other one may have children but no Gf/BFs.
Each gen can save one item that is their prized possession.
Heirs can take over once previous heirs are elders. You can move your heirs out and leave the elders at the current home or take them with and let them live with you till death.
How heirs work:
There must be two heirs.
Again brothers, sisters, cousins or a brother and sister.
They must take over the family buisness.
And follow the same rules as the original sims.
Original sims and heirs must complete the mischief aspiration.
And then can choose another.
Spouse may have any aspiration.
Spouses must work in the buisness.
Legacy goal and rules.
Gen 1.
*Live in a abandon home with a secret hideout.
*have three kids in the home.
* swipe 10 big money items
* complete aspirations
* reach top of career.
Gen 2
* live in a warehouse
* start a retail buisness to sell stolen funds
* take over a club and make it a crime club.
* complete aspirations and reach top of career.
Gen 3
* move to the city
* expand your retail buisness and offer baked goods.
* complete aspiration
*reach top of career
* swipe all the items from one museum( that you can steal, all gens up to now can help but it must be done by then)
Gen 4
* back to basics: secret hideout living space. ( you may go back to gen 1s place and update)
* complete aspiration
*reach top of career
* you can sell your other buisness but open up a restaurant.
* have 5 kids in the household
Gen 5
* crimes not the life for me: live on a farm.
* still have the same trait restrictions but is a farmer or gardener or fishermen
* have only two kids in the home( one must be evil and the other erratic)
* sell all buisnesses for profit
* sell all stolen good and career rewards from crime. ( except for prized possessions)
Gen 6
Time to take over again
* live in a medium sized home
*Go back to crime or villainy
* one of the heirs must also gain fame
* and as a last act kill a celeb family and take over their house. ( must have funds to do so and not move celeb into their household)
Gen 7
The good life.
* live in celebrities home
* reach aspiration goal
* reach top of career
* have one heir pick a job that can be used for a crime cover up
* steal from celebs homes three times
Gen 8
Back to a life in hiding
Move to a quite neighborhood.( brindelton bay , oasis springs, or will creek)
* have a good relationship with at least one person in each neighbors home.
* complete career
* complete aspiration
* have two heirs hate each other
*have locked rooms for each heirs stolen goods.
Gen 9
World take over
* one heir must complete the politician career
* other must be a master villain
* complete aspirations
* have one heir to the throne your choice villain or politician
*must have enough funds for for next gen to have no job
* live in home of your choosing
Gen 10
Retirement
* must live in a mansion on sulani
* complete beach life aspiration
* must have no job but can swipe for fun and funds
* have room of prized possessions to admire
* can marry , have kids and do as you choose mostly
And if you want start over again with gen 11- 21
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,122 PostsLatest Activity: 3 hours agoRelated Posts
Recent Discussions
- 11 hours ago
- 16 hours ago