Forum Discussion

SappySifaka's avatar
SappySifaka
New Veteran
5 years ago

Why is there still no Edit Town/Neighborhood tool in the Sims 4?

Anyone else still holding out hope for some version of an Edit Town/Neighborhood tool to be patched into the Base Game?

Note: For added emphasis, this post is about an in-game Edit Town Tool like the one seen in the Sims 2 & 3. This is NOT about an external Create a World (CAW) tool.

I still have a gut feeling Edit Town could make an appearance. The release of all world decor objects for players to use via the bb.ShowLiveEditObjects cheat back in a 2018 base game update gave me hope that they may be slowly working on an Edit Town feature. Prior to that, the majority of those objects were not accessible. While it made sense to release a lot of these items for lot decor purposes, some of the objects seem superfluous to give to players. That is unless all objects in the town environment needed to be converted to user-facing objects to support eventual in-game placement and movement within the town environment. Is this an optimistic take? Maybe. But there is also some sense to it.

A full-on Create a World tool, of course, seems unlikely at this point in the game's progression. That being said, we should be able to, at a minimum, move world objects like trees, rocks, street lights, picnic tables, easels, market stalls, decor (i.e. ruins), etc. It's surprising that we still don't have this functionality, considering how significant of a feature it was in previous Sims iterations and how much creativity it unlocks for various play styles. Preferably, we would be able to add lots, terrain paint, and edit festivals. Although, I doubnt lot placement will come, considering it would require two new systems: One to place lots in the actual neighborhood and a second to place the lot display square on the "world" map. But, even if we can't place new lots or manipulate/paint terrain, it'd be great to at least see a basic tool that allows us to remove/add decor items from the bb.ShowLiveEditObjects category in the world environment.

All I'm really pushing for at this point is the ability to control world decor. That is a streamlined and straightforward thing and there is no reason the game framework shouldn't be able to support that.

Trying to build lots to blend in with the world's sometimes odd environment design choices can be jarring. And even in areas where the world design is beautiful, we should still be afforded the ability to make it our own in some capacity. I considered the Sims 2 and 3 sandbox-style games. But in its current state, the Sims 4 does not earn a spot in that genre. I spend most of my in-game time anymore thinking about how game-changing of an addition Edit Neighborhood/Town would be for a number of playstyles, but who knows if it'll ever appear.

28 Replies

  • "Mstybl95;c-17947539" wrote:
    "SappySifaka;c-17947371" wrote:
    "Cinebar;c-17947111" wrote:
    I'm pretty sure when we had that questions and answers thread on this forum, back in the day, they said editing towns would break saves. End of story.


    Hmm, that's interesting. I don't remember this.

    Either way, that's just another PR excuse. Anything added to the game without optimization can break saves. The Edit Town tool was patched in the Sims 3 and could have broken saves, just like any update or addition. EA loves to throw excuses at us. It was initially said it was impossible to add terrain tools to the Sims 4. That was obviously a lie at the time and was proven as such when they did in fact add them years later.



    Actually, I believe that was not the context of what they were talking about. I think they meant that if they updated the world that was already created (as in fill in all those empty spaces they used to have in every world), then any save you already had would break or have visual glitches. So they said they couldn't do that. And then with one of the patches or EPs, they did just that by having the skating rink and food stall appear in those areas.

    I agree with you, it definitely can be done, but I don't think they want to. There is the mod called TOOL that everyone that wants to learn to use it, has. It's a way to place objects off lot and have them be useable. I think EA is just deferring to that mod instead of creating an in-game way to change things. And they probably think it's for the better because then they don't have to support people who mess up their saves by editing the world.


    Yeah. 100%. And they also added the entire Sims Sessions festival into a world, which even required the (temporary?) removal of several trees. No saves broke. Amazing what they're suddenly able to do when a (presumably) million-dollar marketing scheme is involved (entering a paid partnership with celebrities to attract more players).

    If they can patch in things like Sessions, food stalls, skating rinks, etc. to the world environment, we should be able to edit the world environment.
  • "SappySifaka;c-17947683" wrote:
    "Mstybl95;c-17947539" wrote:
    "SappySifaka;c-17947371" wrote:
    "Cinebar;c-17947111" wrote:
    I'm pretty sure when we had that questions and answers thread on this forum, back in the day, they said editing towns would break saves. End of story.


    Hmm, that's interesting. I don't remember this.

    Either way, that's just another PR excuse. Anything added to the game without optimization can break saves. The Edit Town tool was patched in the Sims 3 and could have broken saves, just like any update or addition. EA loves to throw excuses at us. It was initially said it was impossible to add terrain tools to the Sims 4. That was obviously a lie at the time and was proven as such when they did in fact add them years later.



    Actually, I believe that was not the context of what they were talking about. I think they meant that if they updated the world that was already created (as in fill in all those empty spaces they used to have in every world), then any save you already had would break or have visual glitches. So they said they couldn't do that. And then with one of the patches or EPs, they did just that by having the skating rink and food stall appear in those areas.

    I agree with you, it definitely can be done, but I don't think they want to. There is the mod called TOOL that everyone that wants to learn to use it, has. It's a way to place objects off lot and have them be useable. I think EA is just deferring to that mod instead of creating an in-game way to change things. And they probably think it's for the better because then they don't have to support people who mess up their saves by editing the world.


    Yeah. 100%. And they also added the entire Sims Sessions festival into a world, which even required the (temporary?) removal of several trees. No saves broke. Amazing what they're suddenly able to do when a (presumably) million-dollar marketing scheme is involved (entering a paid partnership with celebrities to attract more players).

    If they can patch in things like Sessions, food stalls, skating rinks, etc. to the world environment, we should be able to edit the world environment.


    I think the "editing the world broke saves" is a over misused terminology when it comes to world editing topics. It all came with City Living when the news of apartments began about not buildable in the game. Basically a SimGuru from the official SimGuru Tech Thread (which is dead now sadly I miss that thread :( It has so much information about the engine and functions of TS4) Apartments in the game are made of Shells. It was explained right here

    https://simscommunity.info/2016/09/21/the-sims-4-city-living-simgurueugi-explains-apartments-and-their-limitations/

    Basically they created a big shell object and then allowed build and buy mode to be functional in that object, as well as multiple lots. Now San Myshuno was developed differently (and for the same reason Evergreen Harbor neighborhood with apartments). It has a set of functionality. The building is a part of neighborhood. The building it self. For example the terrain, in other worlds? You can compare the shell of the apartment as part of the "Terrain". That is why they can't patch it to all worlds since basically apartment shells are part of the world, they are not an actual lot type, they are like landscape that we can't edit in the game since it was part of the world.

    There are no apartment "Lots" in the game, just a shell object that is integrated in the world. They never made an apartment lot, only an object. That is why patching it would invalidate saves.

    However it seems that it was generalized to adding new objects outside of the worlds will invalidate saves.

    This guy explain it better than me.

    https://forums.thesims.com/en_us/discussion/900367/i-understand-why-we-cant-build-our-own-apartments-and-i-sorta-accept-it

    There are modders that expalains this too but sadly I cannot find tthem trough google search since the threads was really old :(
  • "SappySifaka;c-17947679" wrote:
    "logion;c-17947599" wrote:
    Do you mean being able to place objects outside the lot? We have seen that it's possible with TOOL and it doesn't look like it's breaking saves. I think that's just a question of priorities and budget.

    If you mean being able to remove things in the neighborhood, like houses or trees, then I think the bugs that players have seen in Evergreen Harbor are an indication why that would be difficult, it could probably result in the ground disappearing or break saves.


    I mean both of these things, as it was in the Sims 2 and Sims 3. Being able to move, delete, and add objects (mostly decor) outside of lots.


    From what I understood, when they added the eco footprints in all worlds with Eco Lifestyle people couldn't load their old saves for a while and they had to make a hotfix so that's why I think we can't edit the worlds too much.

    Then again, TOOL seems to work just fine and you can add loads of trees, cars, benches, basketball hoops and other things in the area but I'm guessing the game saves that info like lot info or something in your saves...we are gonna have to ask twistedmexi about that one.
  • "logion;c-17947733" wrote:
    "SappySifaka;c-17947679" wrote:
    "logion;c-17947599" wrote:
    Do you mean being able to place objects outside the lot? We have seen that it's possible with TOOL and it doesn't look like it's breaking saves. I think that's just a question of priorities and budget.

    If you mean being able to remove things in the neighborhood, like houses or trees, then I think the bugs that players have seen in Evergreen Harbor are an indication why that would be difficult, it could probably result in the ground disappearing or break saves.


    I mean both of these things, as it was in the Sims 2 and Sims 3. Being able to move, delete, and add objects (mostly decor) outside of lots.


    From what I understood, when they added the eco footprints in all worlds with Eco Lifestyle people couldn't load their old saves for a while and they had to make a hotfix so that's why I think we can't edit the worlds too much.

    Then again, TOOL seems to work just fine and you can add loads of trees, cars, benches, basketball hoops and other things in the area but I'm guessing the game saves that info like lot info or something in your saves...we are gonna have to ask twistedmexi about that one.


    Eco Footprints breaking some players saves would be a quality assurance/playtesting issue (I didn't know this happened bc my saves were fine). It easily could have not/should have not happened (clearly, because they were able to quickly fix it). Potential bugs/game breaking from poorly tested rollouts aren't a good excuse. The only acceptable reason for a feature not being viable is if the game infrastructure can not handle it technically (which I don't buy in this case). As has been said, they've updated the worlds/added objects with seasons, and most recently, Sims Sessions (which added quite a lot).

    And you're right. TOOL has proven even more so that it is possible AND that there is a strong player desire for this ability. The team just needs to listen ya know
  • "Jordan061102;c-17948863" wrote:
    This is never going to happen.


    I'll defer to Maxis devs for any definitive answers.
  • Edit town feature would be so cool, even if its just adding objects to the world.
  • I 100% would be happy with at least the ability to remove objects and add objects. I hate how some trees block lot views, and that ginormous dinosaur and so many other hideously ugly things in the world that are very jarring when playing in it.

    I haven't learned T.O.O.L. yet because mostly I just want the ability to DELETE their c-rap that doesn't fit in with MY world!

    Their motto "Play with Life" (and in tiny print ****subject to world limitations imposed by the dev team")
  • "Chicklet453681;c-17949065" wrote:
    I 100% would be happy with at least the ability to remove objects and add objects. I hate how some trees block lot views, and that ginormous dinosaur and so many other hideously ugly things in the world that are very jarring when playing in it.

    I haven't learned T.O.O.L. yet because mostly I just want the ability to DELETE their c-rap that doesn't fit in with MY world!

    Their motto "Play with Life" (and in tiny print ****subject to world limitations imposed by the dev team")


    I agree 100%. You are spot on!

About The Sims 4 Creative Corner

Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,382 PostsLatest Activity: 2 hours ago