⚙️ Feature refresh : Traits (2014)
Hi,
An upgrade for the traits to give a bigger role to play in the everyday life. The adult sims can have up to 6 traits but they are useless 99% of the time.
Actually the traits target to a small range of situations, for example Shady trait is designed for one task "Business".
It could be :
- Off-screen activities/careers : Adding texts/outcomes specific to a trait.
- Trait Perks : Showing clearly what abilities and weaknesses are unlocked by each trait.
- Specific skill rewards : Good sims shouldn't use their Cooking skill the same way as Evil/Mean sims (cooking poisoned food).
- Trait weight : Splitting traits between major full-time traits and minor part-time traits requiring a specific context to work (Vegetarian trait requires Food context). It could be like LotTrait/Lot Challenge a limited number Major Traits (Personality Trait) but an unlimited number of Minor Traits (Personality Challenge). Only the Major Traits would get a deeper gameplay (perks, rewards and specific off-screen actions).
In RPG you can choose an assassin or a mage, it unlocks specific abilities. A mage can use magic and an assassin is stealthy. But in The Sims, the players aren't rewarded for their choice, there is no meaningful gain to assign traits.
In RPG stats also influence how your character will be (DEX, AGI, INT, STR and VIT stats matter).
Generally I pick mage or assassin classes because I don't like to fight so I prefer to summon creatures who will fight for me or be stealthy to skip combats, this choice improve the life of my character and my game experience. In The Sims 4 when I picked Active trait I wanted my sims be able to enjoy Fitness/sport activities but now this trait became outdated with Likes & Dislikes and all the features boosting Fitness skill. When I look at all the traits, I don't feel that they will make my game experience better or different and there are many other features in the game (Club, Lot traits, NAP, ...) which can override/neutralize traits.