Forum Discussion
36 Replies
- indygerl3 months agoSeasoned Rookie
Or just remove that option from custom venues.
- mmartinsdemoura3 months agoSeasoned Veteran
Why this was moved to feedback forums when it's a clear issue that makes these gameplay options useless?
- dashisims3 months agoSeasoned Rookie
I'm not sure why this is in Feedback, as it definitely looks like a bug given there are related Activity options in the menu like "Pets Play and Learn". It'd be great if we could have the Supervised Customer category back as toddlers, infants, and pets are completely excluded from Custom Venues without it. This impacts gameplay in a significantly negative way and limits the use of Custom Venues which were meant to empower the player to customize their experience on community lots - the reason many of us purchased this pack for!
- mmartinsdemoura3 months agoSeasoned Veteran
Adding to that: The Sims official profile posted on TikTok that we can make getaways with horses and even wild animals, either the feature was mistakenly forgotten — since we cannot add horses to getaways despite the horse play activity — or this is plain false advertising.
https://vm.tiktok.com/ZMAuRYj2o/
- Pyroflasher3 months agoSeasoned Scout
Dittoing that this is a clear oversight and should be considered a bug report not feedback.
- DinosaurKath3 months agoSeasoned Scout
Hello!
Like advertised in this blogpost, i tried to have a dog training park elemination where those with the lowest petskill are kicked out. There are mulitple issues with this advertized feature however.
(proof of it being advertized)
Getaways Galore in The Sims 4 Adventure Awaits Expansion Pack (link to the article from EA)
So the first issue is, there is no way to eliminate sims via other skills other than cooking, writing/painting, and romance/friendship. Which is disappointing as we have many other skills we couldve used for this system.
The second issue is, if you were to host a getaway on a custom dog build venue...No dog shows up to train with. So your sims stand around and kinda do nothing, because no dog is programmed to show up to begin with! Am I doing this wrong? Am i just overseeing something? I hope so :( when they talked about this feature i was so excited and now it turns out we cannot actually do what was promised to us?
There's one dog there, and I know the getaway looks bad, but thats because this is just a test getaway. (i suspected this wouldnt work, sadly)) No dogs show up, besides my own dog, who I had to invite because the vacation system automatically kicks dogs/pets from joining.
i so so hope this can be fixed :(
Edit By Crinrict: correct tag to fit conventions. Adjusted title
Edit by Kath: It's kinda horrible how this feature which should be included in our game that we paid money for, is moved to feedback, making it seem like i'm making it all up or something. Deeply disappointed, but sadly not that surprised.
- heyjedikitty3 months agoSeasoned Adventurer
Yeah this is a bug, not feedback!
- kjenkers3 months agoSeasoned Newcomer
Considering the false advertising of these features and the fact the team put options in getaways you can’t use, this is definitely a BUG not FEEDBACK.
- ElliSims3 months agoSeasoned Rookie
Did some more testing here:
I can build a custom venue and schedule things like play with pets, feed pets, pets play and learn. Except when I go to the lot the only thing that spawns are human npcs. They have the tag "pet owner" but no pets come with them. The lot does have the dog friendly trait, the obstacle course does work - just no pets spawning.
If I add the trait for stray dogs - a couple of those do show up for a little while, and npcs will kind of interact with them, but not run the obstacle course or do any training activities.
Possibly related - NPCs do not change out no matter how long I stay at the venue. None of the normal "person X leaves and person Y arrives happens." - ElliSims3 months agoSeasoned Rookie
Still testing this to see if I can get any additional information. When I stay on the lot (we're at 5 days now lol).. around 1 two npcs dogs (not strays) will zone in, but they leave as soon as they are greeted by a sim.
The same sims stay on the lot or return right after leaving if they're on the brink of a visit with Grim. No pets have zoned in.
When I actually delete the sims who originally spawn, new sims do come to the lot, but like the first batch they have the "pet owner" tag but do not come with pets or actually are in households with pets.