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thefirsttemplar's avatar
thefirsttemplar
Rising Traveler
6 hours ago

An new item suggestion for each expansion and game pack I own.

Since packs and expansions are pretty light on content in this game compared to previous sims games, I think it would be good if maybe they'd sweeten the deal a bit and add actual new content to them which I think would do way more to improve their sales and it's also a great customer service thing for those who already bought it, possibly at full price. 

So I will suggest here a single item for each expansion and game pack I own, since I wouldn't know enough about the ones I don't have and never plan on getting. A single item with new interactions and new gameplay, something that would be a new selling point for it without adding any new skill or such either, just adding on to the theme and content the pack or expansion already adds. 

-Get to work.  UFO spaceship. Can be build like other space ships, aliens know how to build it but can be asked to share that knowledge if another kind of sim befriends them. It could require gathering some specific components and would take more time to build than other spaceships, has different animations too and aside from the adventures, it can go straight to the alien planet. Could come with a new aspiration exclusive to aliens: Wanting to build a space ship and visit their home planet.

-Get together. Twister or Sim equivalent kind of party game. Would be fun to see them do that and it could fit right in here. 

-City Living. Noise cancelling headphones. Allows sims to sleep when neighbours are making noise, or maybe a roommate who is playing guitar in the same room. 

-Seasons. Snow fort. Sims can now build a half circle wall to sit behind waiting, throwing snowballs at all sims who walk close enough, more than one sim can occupy a fort and Sims can also throw snowballs at sims in another fort. 

-Get Famous. Security booth. A little 3x3 building you can put near the gate or anywhere you want on the lot. Lets you hire a bodyguard who will come out of there to get rid of unwanted visitors, with various settings. Like they can physically toss them out or just escort them off the lot, and you can set them to automatically remove tresspassers or just doing it when selecting that option on an unwanted visitor.  You can hire protection in different degrees: Security guard who is cheapest but might be less reliable, might sleep on the job and such. Bodyguard is the typical suited up sim with shades doing bodyguard stuff to take down invading Sims, but can't deal with vampires, werewolves or other occults. And finally, a robot who is super expensive but can toss out the strongest mages, vampires, etc.

-Island living. Speedboat. Just lets your sims drive around in a speedboat, they can also waterski behind it when there's at least two sims in it, could be four in it at most. 

-Discover University. Air hockey table. There's already a ping-pong table so this would be a neat alternative.

-Snowy Escape. Climbing wall. Now your sims can practice climbing at home, or maybe at a gym. 

-Horse Ranch. Mechanical bull. Just a fun activity with different intensities. 

-Outdoor retreat. Sleeping bag. Sims can sleep in this, but other sims can also carry them and play a prank on them while in that sleeping bag. Sims can carry a sleeping bag in their inventory. 

-Spa day. Cold bath. Sims can challenge each other to see who can stay in the longest, but they can also challenge themselves. They will get cold over time. Can also be a great way to cool off for overheated Sims. 

-Dine out. Soup buffet. Warm soup that can help warm up cold sims, can either be manned by a sim to distribute the soup or sims can all serve themselves. Warm soup might accidentally be spilled by clumsy sims or those in a dazed or otherwise not too great emotional state. 

-Vampires. Garlic clove. Sims can hang it somewhere, any vampire getting near it will quickly move elsewhere, feeling uncomfortable around it. Garlic can also be harvested from it to use for cooking. 

-Jungle adventure. Cursed idol that has negative effects as long as it is in a sim's inventory, getting worse the longer it's there. First they lose energy faster so require more sleep, then they get flu, then they get angry, and eventually that flu will turn into the deadly disease from Jungle adventure but no cure works as long as the idol is in their inventory.  If put on display sims won't suffer the negative effects, but any time a fire happens on the lot it could cause two more fires to happen elsewhere randomly on the lot. Sims can also give it to another sim, could even wish to give it to an enemy if they are mean or evil.

-Strangerville. Cryosleep container. Lets you put sims on ice for a while, they will be removed from the household and will be inactive while frozen, won't age either. They can be woken up again later. 

-Realm of magic. Magic staff. There's a new vendor that sells several staffs, each comes with a different kind of spell stored within it. This lets sims cast a spell without spending any magic charge so not risking overload, but also lets sims who are not spellcasters cast a spell. Only a few spells are available this way. 

-Journey to Batuu. Bacta Tank. Sims can use this to heal all wounds and diseases while also improving their hygiene. 

-Dream home decorator. Large bath. A bath that takes up four tiles, one like this was in the very first Sims game. It allows two sims to be in it at once, can be either adults being romantic or kids playing with boats and rubber duckies. Or adults playing with boats and rubber duckies depending on their traits. 

-Werewolves. Chain on wall. lets werewolves chain themselves up during full moons or whenever they are close to getting into a frenzy, to protect other sims. Or you can just lock any sim up with it. The attached sim can still interact with things within range of the chain, which could be like a 5 tile radius. They'd just have a chain around their neck while doing those things. So you can put a bed, a fridge, a shower or such all there. 

 

 

 

 

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