Forum Discussion

97fries's avatar
97fries
Seasoned Traveler
9 days ago

Can we have an Academy pack?

i know university exist to get a career a little easier (Discover University) and owning a businesses you can guide others about things (Businesses and Hobbies)

but it's either only careers or skills related and not everyone wants one of these packs (or both) so i'd like to have a solution that match with businesses without needing the 2 packs i've mentioned and i think it match with other packs more than in basegame (the closest one i can think of are half of the basegame skills which you either have to publish them, create things out of it like painting or you have to harvest or sell things with the gardening skills)

it's especially businesses careers related (speaking for "Get To Work" "Dine Out" "Cats & Dogs" "For Rent" and "Businesses & Hobbies") and also a bit of stall markets related which you have to sell things (doesn't matter which one because the small items could be anything) these types are also usefull to have a Academy Pack ("City Living" "Jungle Adventure" "Eco Lifestyle" "Crystal Creations" and "Businesses & Hobbies")

it complement with the businesses and market stalls very well with the Academy pack

maybe the businesses packs can have like 3 perks if you've learned how to run a businesses before you you actually owns a business (okay maybe not realistic, i meant more like once you've created your businesses with some of the packs i've mentioned it can have like 3 perks to make things easier for yourself and its customers, especially speaking for "Get To Work" and "Businesses and Hobbies")

it doesn't have to be an Expansion Pack nor does it have to come with a world (i won't have any issues if it does comes with a world, just NOT necessary) but i'd like to have a new venue type people can learn new things which are stall markets or businesses related (it can also be usefull if you sell things not only in basegame like i've mentioned but also in other packs)

with "Get Together" you can perhaps join the academy together so you can learn things there with each other if you're in a club group

with "Get Famous" you can maybe learn how to deal with getting famous with its pro's and con's so you'll get less tense once you do becomes famous

it can also be usefull for occults because they can perhaps learn how to control themselves more (and occults with a skill tree can have like atleast 3 more perks to make things a little easy once you've learned stuff there)

it complement with like each of the packs very well with this pack idea i have in mind

teens and the latter stages can like learn how to be a good parent even without the parenthood skills (it will be very similar to The Sims 2 when they learns it in a book, except not only do they learn how to do the simple things in a book but like also practice with it and if they are doing a poor job at it the teachers can give them advices and maybe they can perhaps ask others sims for advice how to be a good parent if they want a child of their own so they are ready to be an parent once it comes that far)

it can have a new career job and similar to the active careers you can choose if it will be an active career or rabbit-holes when you go to work but you can also visit them without the career (i hate when it's exclusive to the careers only, the active careers from "Get To Work" should also be optional without the careers itself, i hope they do a refresh on "Get To Work" in the future so it can be visible you can visit them at any time, even OUTSIDE the careers)

it should have atleast 2 aspirations like maybe called "educate others" and "educate yourself" (both in the knowledge category)

1 personality trait called "eager to learn" you get happy and inspired moodlets if you've learned something new and you get tense and sad moodlets if you haven't learned anything

we can also throw a party (similar to The Sims 2 with the university pack) they (the students) finished the academy! (it should be optional) they get a certification (similar to "High School Years")

when you want to sign up for the academy it will be similar to "Discover University" you can choose which paths you want to go

i bet some people wants this

i've thought about this in a Stuff Pack but once my thoughts went deeper than i thought it did i realized it match with a Game Pack more

any thoughts on this? i hope i didn't forgot anything with an already existing packs?

2 Replies

  • oh i think i know an another one based on the academy pack idea

    learn how to save yourself from the fire because now your sim are just running around and sometimes burn themselves to death but maybe similar to The Sims 2 but better you can educate yourself and others how to put yourself and others to safety

    that match with the academy pack idea perfectly

  • i love this idea

    i copied this idea and pasted it on ChatGPT and here is what it said:

    Why an Academy Pack Makes Sense

    • Not everyone wants a full University experience. College is very “big” and academic, while your idea is more practical and modular: an Academy is about skills, life prep, and real-world application.
    • Bridges businesses and life skills. Instead of just grinding painting/gardening/writing for money, Sims can go learn structured lessons, tips, and perks that tie into Get to Work, Dine Out, Eco Lifestyle, City Living stalls, etc.
    • Accessible to more age groups. Teens, young adults, adults, and even elders could benefit — something that’s not true with Discover University.

     

    Core Features I Could See

    1. New Venue Type: Academy
      • Works like a hybrid between University (classes, sign-ups) and Spa Day (classes/workshops you just attend).
      • Can be community-driven: you can visit to attend, teach, or just hang out.
      • Could even double as a club hotspot (Get Together synergy).
    2. Learning Tracks (Pick Your Path)
      • Business Skills (learn how to run a shop, manage employees, market better → perks for “Get to Work” or “Businesses & Hobbies”).
      • Life Prep Skills (parenting, dealing with fame, financial literacy, time management).
      • Occult Control (vampires, spellcasters, werewolves learn discipline, maybe even unlock occult-exclusive perks).
      • Craftsmanship (selling through markets, stalls, or galleries).
    3. Perks System
      • Similar to Retail Perks but earned via Academy.
      • Examples: “Customer Whisperer” (shoppers get more positive moodlets), “Efficient Manager” (employees’ needs drain slower), “Calm Under Pressure” (reduced tense buffs during fame/public mishaps).
      • Could be stackable with existing business perks for more depth.
    4. New Trait: Eager to Learn
      • Exactly like you described: Happy/Inspired when learning, Sad/Tense when stagnant. Would pair beautifully with Knowledge aspirations.
    5. New Aspirations (Knowledge Category)
      • Educate Yourself: Complete classes, master learning tracks, graduate.
      • Educate Others: Become a teacher/mentor, give successful lessons, guide younger Sims.
    6. Career: Educator / Mentor
      • Active or rabbit hole (player choice).
      • Tasks could include preparing lessons, giving lectures, mentoring students one-on-one, or writing teaching materials.
      • Could even double as a freelance teaching career for flexibility.
    7. Graduation / Certification Party
      • Similar to High School Years graduation but less formal.
      • Sims could receive a “Certificate of Completion” (wall deco item).
      • Maybe small gameplay bonuses if displayed (like how diplomas give environment boosts).

     

    Pack Synergy (what you touched on)

    • Get to Work / Businesses & Hobbies: Obvious tie-ins with learning to run a business.
    • Dine Out: Training for better wait staff, running restaurants.
    • City Living / Eco Lifestyle / Crystal Creations: Market stalls tie-in (learning to sell items effectively).
    • Get Famous: Learning to manage fame → stress reduction.
    • Parenthood: Teaches parenting skills without needing the pack.
    • Occult Packs: Self-control and unique perks (could be a huge selling point).
    • Get Together: Attend academy as a group.

     

    Why Game Pack Fits

    You’re spot-on that it feels too big for a Stuff Pack but doesn’t necessarily need to be a full-blown Expansion (especially without a world). A Game Pack is the sweet spot, especially if the main feature is the Academy venue + skill tracks + perks system.

     Overall, I think this would be super popular because it:

    • Appeals to players who want more depth without being career-locked.
    • Adds value to almost every existing pack.
    • Gives a progression system that feels rewarding but not grindy.
    • Works for all ages, not just YA/adults.

     

    Option A: Spa Day Style (Drop-In / Flexible)

    • How It Works:
      • The Academy is a venue you can visit anytime.
      • Classes are scheduled at set times during the day (like Yoga or Meditation in Spa Day).
      • You can drop in, pay a fee (or membership), and attend a session.
      • Completing classes improves skills and contributes toward perks.
    • Pros:
      • Very casual and flexible — no commitment needed.
      • Fits well with Sims who don’t want “school pressure.”
      • Great for rotational play, since you don’t need to lock into semesters.
    • Cons:
      • Less structured progression — feels more like “bonus classes.”
      • No real sense of graduation unless you grind multiple classes.

     

     

    Option B: Discover University Style (Structured / Enrollment)

    • How It Works:
      • Sims enroll in an Academy track (Business Prep, Life Skills, Occult Control, etc.).
      • They have scheduled classes (like DU, but maybe shorter terms — 1–2 Sim weeks).
      • Sims need to attend, do assignments, and pass evaluations.
      • Graduation or certification ceremony at the end, with unique perks unlocked.
    • Pros:
      • Feels like a real system with progression and reward.
      • Stronger payoff: Graduation, new traits, Academy-specific perks.
      • Taps into that “achievement” feeling DU players like.
    • Cons:
      • More time-consuming — can lock your Sim into routines.
      • Rotational players might find it restrictive.

     

     

    Hybrid Model (Best of Both Worlds)

    • Enroll if you want (structured path, leads to perks + graduation).
    • Or just drop in for casual workshops (skill boosts, temporary buffs).
    • This way, it works for both structured players and casual players.

     

      Academy Pack — Tracks & Perks  

    1. Business & Entrepreneurship Track

    For Sims preparing to run a shop, restaurant, vet clinic, or stall.

    Perks (pick 3 max per track):

    • Customer Whisperer → Customers get +Happy when browsing, more likely to buy.
    • Efficient Manager → Employees’ needs drain slower, training time reduced.
    • Smart Seller → Market Stall profits increased by 10–20%.
    • Marketing Savvy → Business star rating improves faster.
    • Quick Cashflow → Get small daily “dividends” from past Academy lessons.

     

    2. Life Skills & Personal Development Track

    For Sims who want everyday improvements without tying into a career.

    Perks:

    • Zen Mindset → +Focused when stressed, shorter Tense moodlets.
    • Social Confidence → Friendships decay slower, Charisma gain slightly boosted.
    • Parent Prep → Parenting skill bonus, unlocks practice parenting interactions (play teaching games with dolls, give advice to other Sims).
    • Financial Planner → Bills reduced by 10%, increased chance of successful “Ask for Loans.”
    • Daily Balance → Random +Happy buff once per day for maintaining routines (eating, sleeping, hygiene)

     

    3. Occult Control Track

    For Vampires, Spellcasters, Werewolves, Mermaids, Aliens. Focuses on self-control & mastery.

    Perks:

    • Inner Control → Reduce Fury drain (Werewolves) / Thirst drain (Vampires).
    • Hidden Aura → Occult reveals slower (humans less suspicious).
    • Powerful Mentor → Teaching occult skills gives bonus XP to students.
    • Calm the Beast → Unlock “Soothe” interaction on other occults.
    • Occult Scholar → Special +Focused buff while researching lore.

     

    4. Crafts & Market Stalls Track

    For creators, crafters, and Sims who sell their own work.

    Perks:

    • Craftmaster → Items crafted at workbenches sell for 15% more.
    • Market Magnet → Market stalls attract more foot traffic.
    • Showcase Talent → Ability to host “Showcase” events where Sims display and sell work.
    • Reputation Builder → Gaining fame from selling objects is faster.
    • Artful Bargainer → Discounts when buying from stalls.

     

    5. Fame & Influence Track (optional tie-in with Get Famous)

    For future stars, streamers, actors, influencers.

    Perks:

    • Media Training → Faster Fame gain, reduced negative Fame quirks.
    • Public Relations → Can “Smooth Over Scandal” to clear bad reputation.
    • Fan Manager → Fans bother your Sim less often in public.
    • Stage Presence → Performing (acting, music, comedy) gives extra tips.
    • Networking Edge → Easier to Befriend Celebrities.

     

    How It Plays Out

    • You enroll in one track at a time.
    • Each track has 5 possible perks, but you can only earn 3 max → encourages replayability.
    • Perks unlock by attending a set number of classes, workshops, or assignments.
    • Graduation = Certificate item (wall deco) + permanent buffs tied to perks you earned.

     

    Example Academy Progression

    • Week 1: Attend “Intro to Market Stalls” → learn basics, get +Happy buff.
    • Week 2: Do a “Practice Sale” → test selling at a temporary Academy stall.
    • Week 3: Pass evaluation → unlock your first perk (“Smart Seller”).
    • Continue until 3 perks unlocked → Graduation Party. 

     

    This way, the Academy feels like a structured but flexible system that rewards your Sim with long-term gameplay bonuses, while also tying into all the other packs you mentioned.  

     

    Academy Venue Type

    Venue Requirements

    When you set a lot to “Academy,” it would have certain functional requirements (like how Gyms need treadmills, or Spas need massage tables).

    Required Objects:

    • Lecture Area (podium, projector screen, or whiteboard)
    • Classroom Seating (desks, chairs, or long tables)
    • Workshop Area (workbenches, easels, crafting tables, instruments, etc. — varies by track)
    • Market Practice Stalls (small stalls like in City Living / Eco Lifestyle)
    • Faculty Office / Front Desk (NPC spawn point for teachers, mentors, or admin Sims)

    Optional Objects (boost gameplay):

    • Cafeteria/Café counter → Sims can grab food during breaks.
    • Study lounge → Like a library area, with computers or skill books.
    • Outdoor area → For gardening, wellness, or occult control classes.

    Layout Blueprint (Example Build Flow)

    Imagine a 40x30 lot (medium size) — flexible enough for builders:

    Main Building

    • Ground Floor:
      • Entrance / Reception desk
      • Small café corner (optional)
      • Lecture Hall (podium, seating, screen)
    • Second Floor:
      • 2–3 classrooms (one for business/parenting, one for crafting/market, one for occult/fame training)
      • Teacher’s lounge / admin office

    Outdoor Area

    • Market practice stalls (students can practice selling random items)
    • Open-air workshop spaces (woodworking, candle-making, gardening plots)
    • Chill zone with benches, club gathering spot (Get Together synergy)

    Gameplay Flow on the Lot

    • Attend Classes: NPC teachers host scheduled lessons (like yoga classes from Spa Day).
    • Workshops: Sims can join a hands-on activity (crafting, selling, roleplaying parenting, practicing fame interviews).
    • Perk Unlocks: After completing enough sessions → perk selection menu pops up.
    • Mentor System: If your Sim is in the Educator Career, they can run classes themselves, gaining Simoleons and Reputation.
    • Social Hub: Teens, adults, and elders can all hang out here. Works well with Clubs (study groups, occult groups, entrepreneur clubs).

    Extra Flavor

    • Club Integration (Get Together): You can set “Attend Academy” as a club activity.
    • NPC Spawns: Teachers, mentors, guest speakers (famous Sims if you own Get Famous).
    • Events:
      • “Graduation Ceremony” (party event).
      • “Market Showcase” (temporary stalls for all students to sell items).
      • “Parent Prep Day” (teens/adults practice childcare skills with toddlers).

    Build-wise: It could be dressed up like a community learning center — not as formal as a university, not as casual as a gym. Players could style it as:

    • A modern training center 
    • A traditional academy with classrooms 
    • An occult temple for magical training 
    • Or even a rustic market hall for crafting/eco lifestyles 

     

    Educator Career (Game Pack)

     Basics

    • Career Type: Education / Knowledge (semi-active, like Get to Work)
    • Branches:
      1. Teacher / Mentor (hands-on classes, personal growth, parenting prep)
      2. Instructor / Specialist (business, crafts, occult, or fame guidance)
    • Career Uniforms: Business casual for teachers, aprons/specialty gear for specialists (like chef whites, occult robes, crafting smocks).

     

     

    Career Levels (General Track → Branch Split at Level 5)

    Levels 1–4: “General Academy Staff”

    1. Intern Assistant – Fetch materials, help students settle in.
      • Daily Task: “Assist Teacher” or “Clean Classroom.”
      • Pay: §60/day.
    2. Classroom Aide – Help with small tutoring sessions.
      • Daily Task: “Answer Student Questions.”
      • Pay: §90/day.
    3. Lesson Planner – Create study guides, manage schedules.
      • Daily Task: “Prepare Lesson Plan” (computer or notebook).
      • Pay: §120/day.
    4. Junior Educator – Lead a workshop or supervise labs.
      • Daily Task: “Teach Mini-Lesson.”
      • Pay: §150/day.

     At Level 5, you choose Teacher/Mentor OR Instructor/Specialist branch.

     

     Branch 1: Teacher / Mentor (Life Skills Focus)

    For Sims who want to shape minds, guide families, and help with personal growth.

    1. Life Skills Teacher – Teach basic classes (Parenting, Social, Wellbeing).
      • Pay: §200/day.
    2. Mentorship Coach – Guide individuals through personal struggles.
      • New Interaction: “Offer Guidance” (gives +Inspired buff).
      • Pay: §240/day.
    3. Parent Prep Instructor – Lead family and childcare classes.
      • Daily Task: “Host Parenting Workshop.”
      • Pay: §280/day.
    4. Head Educator – Oversee multiple classes, mentor junior staff.
      • Career Perk: Unlocks “Boost Confidence” social (powerful moodlet for others).
      • Pay: §320/day.
    5. Master Mentor – Sims seek you for life advice, fame boost for mentoring.
      • Pay: §380/day.
    6. Dean of Life Academy – Prestige role, full leadership, recognition at graduation events.
    • Career Reward: Wall Plaque + Trait “Respected Mentor” (others gain faster skill XP around you).
    • Pay: §450/day.

     

     Branch 2: Instructor / Specialist (Business/Occult/Creative Focus)

    For Sims who want to train others in practical skills like business, crafts, or occult control.

    1. Business Skills Instructor – Teach entrepreneurship basics.
      • Daily Task: “Run Workshop.”
      • Pay: §210/day.
    2. Crafts Specialist – Lead hands-on creative or crafting classes.
      • Pay: §250/day.
    3. Market Mentor – Teach Sims how to sell at stalls and manage products.
      • Career Perk: Unlocks “Give Selling Tips” (improves other Sims’ market sales).
      • Pay: §290/day.
    4. Occult Guide (if occult present) or Expert Instructor – Teach occult Sims control, or run advanced workshops.
      • Pay: §330/day.
    5. Renowned Specialist – Attract Sims from other worlds for your expertise.
      • Career Perk: Reputation boost when teaching.
      • Pay: §390/day.
    6. Grandmaster Instructor – Sims recognize you as the authority in your field.
    • Reward: Special Mentor Chair object (environment boost + aura).
    • Pay: §460/day.

     

    Active Career Gameplay (Optional)

    If you choose to follow your Sim to work:

    • Run Classes: NPC students show up, you must “Present Lesson” and “Check Progress.”
    • Workshops: Guide Sims through hands-on stations (crafting, business planning, childcare practice).
    • Evaluate Students: Grade their performance, give feedback.
    • Events: Graduation ceremonies, Academy showcases, or open workshops.

    If you don’t go with them → it plays as a normal rabbit hole job with chance cards (like “Student asks for extra help, do you stay late or not?”).

     

     Rewards

    • Unique Trait: “Respected Mentor” → Other Sims gain skill XP 10% faster when near your Sim.
    • Objects:
      • Certificate Plaques, “Academy Mentor Chair,” Educator’s Desk.
      • Interactive reward: “Portable Lesson Kit” (like a briefcase → lets you run mini-classes on any lot).

     

      That way, the career is playable, flexible, and integrated into the Academy venue while still working for players who prefer rabbit holes. 

     Academy Pack Aspirations

    1. Educate Yourself

    (For Sims who want to expand their knowledge, complete Academy tracks, and master skills.)

    Milestone 1 – Fresh Student

    • Enroll in an Academy track
    • Attend 3 classes
    • Reach Level 3 in any skill

    Milestone 2 – Dedicated Learner

    • Complete 1 Academy Workshop (crafting, business, or life skill)
    • Unlock 1 Academy perk
    • Reach Level 5 in 2 different skills

    Milestone 3 – Knowledge Seeker

    • Complete 2 Academy Tracks
    • Unlock 3 Academy perks total
    • Reach Level 7 in any major skill (e.g., Logic, Parenting, Charisma, Business-related)

    Milestone 4 – Certified Master

    • Graduate from an Academy with Honors (optional graduation party)
    • Unlock the maximum number of perks in a single track
    • Reach Level 10 in 2 skills

    Reward Trait: 

     “Lifelong Scholar”

     

    • All skill XP gains are increased by 15%.
    • Sims gain a random +Focused or +Inspired buff while learning new skills.

     

    2. Educate Others

    (For Sims who want to guide, mentor, and shape other Sims through teaching.)

    Milestone 1 – Budding Mentor

    • Join the Educator Career OR run 1 Academy Workshop as a volunteer
    • Give Advice to 3 Sims
    • Reach Level 3 in Charisma or Parenting

    Milestone 2 – Trusted Guide

    • Successfully mentor a Sim to gain a skill level
    • Run 3 Academy Classes (active career or venue hosting)
    • Reach Level 5 in Charisma or Logic

    Milestone 3 – Inspirational Teacher

    • Mentor 3 Sims in total (across skills, parenting, or occult control)
    • Host 1 Academy Event (Graduation, Showcase, or Workshop)
    • Reach Level 7 in Educator Career OR max a mentoring-related skill

    Milestone 4 – Esteemed Educator

    • Mentor a Sim to max out a skill
    • Graduate 5 Sims through Academy classes (they get certificates)
    • Reach Level 10 in Educator Career

    Reward Trait: 

    “Respected Mentor”

     

    • Nearby Sims gain skill XP 10% faster when this Sim is present.
    • Sims taught by this Sim build relationship faster and stay more inspired.

     

    How These Fit Together

    • Educate Yourself is the student path → progression through learning, perks, graduation.
    • Educate Others is the teacher path → tied to the Educator Career, mentoring, and social learning.
    • Both reward traits stack beautifully with the Eager to Learn personality trait you suggested earlier.

     

     Imagine a household where one Sim is doing Educate Yourself while another is doing Educate Others — you’d get a cool feedback loop of teacher & student gameplay.

     

    Trait: Eager to Learn

    Category: Personality Trait (available in CAS)
    Archetype: Knowledge-oriented

     

    Core Behavior

    Sims with this trait:

    • Gain strong positive moodlets when engaging in learning activities (skills, classes, reading, teaching/being taught).
    • Become tense or sad if they go too long without learning something new.
    • Naturally gravitate toward Academy activities, books, computers, and mentors.

     

    Moodlets & Buffs

    Positive Moodlets:

    • “Learning Sparks Joy” (+Happy/+Inspired, 4h) → Triggered when increasing a skill, attending a class, or being mentored.
    • “Aha! Breakthrough!” (+Focused, 6h) → Random chance when leveling up a skill; makes studying faster.
    • “Student at Heart” (+Inspired, 2h) → Triggered after attending any Academy workshop.

    Negative Moodlets:

    • “Stagnant Mind” (+Tense, 6h) → If they haven’t gained a skill point or attended a class in 2 Sim days.
    • “Falling Behind” (+Sad, 8h) → Triggered if they fail an Academy evaluation or lose progress in a track.

     

     Hidden Perks

    • +10% faster skill gain in all skills.
    • More likely to succeed at Academy chance cards (like tests, evaluations).
    • Can autonomously “Ask for Lessons” when near a higher-skilled Sim.
    • Builds friendship faster with mentors/teachers.

     

     Social Interactions (unlocked by trait)

    • “Ask for Teaching” → Target a Sim with a higher skill; they can mentor you directly (mini lesson).
    • “Share New Knowledge” → Tell another Sim about something you just learned → gives them a small +Happy buff.
    • “Discuss Lessons” → Builds friendship with other Academy students.

     

    Quirks / Flavor

    • Sims with this trait may autonomously read books or browse skill-related web pages more often.
    • They’ll sometimes “daydream about learning” → short autonomous interaction that boosts Fun but gives them a +Inspired buff.
    • If neglected too long (not learning), they may autonomously “Complain About Feeling Unchallenged.”

     

    Synergy With Other Systems

    • Educate Yourself Aspiration: Progresses faster since they naturally seek out skill gains.
    • Educate Others Aspiration: They become great mentors once they max skills.
    • Occults: Eager-to-Learn Sims are more effective occult students → they can unlock occult control perks faster.
    • Parenting / Parenthood: Children of Eager-to-Learn Sims may inherit stronger curiosity (faster Homework & Project completion).

     

      The Sims 4: Academy (Game Pack Concept)

     

      

     Overview

    Not every Sim wants to dive into a full university degree or jump straight into owning a business. With The Sims 4: Academy, Sims of all ages (teen and up) can enroll in skill-based tracks, attend workshops, and gain practical knowledge that prepares them for business, life, and even the supernatural.

    Whether you want to run a successful shopbecome a great parentcontrol your occult powers, or simply be a lifelong learner, the Academy gives your Sims the tools they need to thrive.

     

    Key Features

    1. New Venue: Academy

    • A flexible community lot where Sims attend classes, workshops, and events.
    • Venue Requirements: Lecture space, classrooms, practice stalls, workshop areas, teacher’s office.
    • Optional areas: Café, study lounge, outdoor learning gardens.
    • NPC Teachers & Mentors spawn automatically.

    Gameplay Flow:

    • Drop in for casual classes (Spa Day style) OR
    • Enroll in structured tracks with graduation (Discover University style).
    • Hybrid system lets players choose their pace.

     

    2. Academy Tracks & Perks

    Sims can pick from multiple tracks, each with its own perk tree. Completing lessons unlocks up to 3 perks per track.

    Tracks Include:

    • Business & Entrepreneurship → perks like Customer WhispererEfficient Manager.
    • Life Skills & Personal Development → Zen MindsetParent PrepFinancial Planner.
    • Occult Control → Inner ControlHidden AuraOccult Scholar.
    • Crafts & Market Stalls → CraftmasterMarket MagnetShowcase Talent.
    • Fame & Influence (Get Famous synergy) → Media TrainingFan ManagerNetworking Edge.

    Graduation: Optional ceremony with certificate rewards and permanent perks.

     

    3. New Career: Educator

    Choose whether to actively teach or send your Sim down the rabbit hole.

    Career Branches:

    • Teacher/Mentor → Life skills, parenting, social growth.
    • Instructor/Specialist → Business, crafts, occult, or creative workshops.

    Active Gameplay:

    • Teach classes, host workshops, mentor students, grade performance, run graduation events.

    Rewards:

    • Trait: Respected Mentor (others gain skills faster around you).
    • Unique objects like plaques, a mentor’s chair, and a portable “Lesson Kit” to teach anywhere.

     

    4. Aspirations

    Two new Knowledge aspirations:

    Educate Yourself – Focus on personal growth.

    • Milestones: Enroll, attend workshops, complete tracks, graduate.
    • Reward Trait: Lifelong Scholar → Faster skill gains, inspired while learning.

    Educate Others – Guide students to success.

    • Milestones: Mentor Sims, teach classes, graduate students, max Educator career.
    • Reward Trait: Respected Mentor → Boosts others’ learning speed, better relationships with students.

     

    5. New Trait: Eager to Learn

    • Sims with this trait thrive when learning and get restless when stagnant.
    • Gain +Inspired/+Happy when skilling, +Tense/+Sad if not learning.
    • Unique socials: Ask for TeachingShare New KnowledgeDiscuss Lessons.
    • Faster skill gains, better relationships with teachers/mentors.

     

    6. Events & Parties

    • Graduation Ceremony → Celebrate Academy completion, earn certificate décor.
    • Showcase Event → Market-style fair where students sell creations.
    • Parent Prep Day → Teens/adults practice parenting with toddlers.

     

     

    Pack Synergy

    • Get to Work / Businesses & Hobbies → Prepares Sims for owning businesses.
    • Dine Out → Train staff, learn restaurant management.
    • City Living / Eco Lifestyle / Crystal Creations → Boosts stall-selling gameplay.
    • Get Famous → Learn to handle fame, reduce stress quirks.
    • Parenthood → Expand on parenting without the pack.
    • Occult Packs → Unique control perks for each occult.
    • Get Together → Attend the Academy with clubs.

     

    Why This Pack Works

    • Bridges education and business gameplay.
    • Appeals to casual players (drop-in lessons) and goal-driven players (structured tracks).
    • Adds a new career, aspirations, trait, venue, and perk system → plenty of depth for a Game Pack.
    • Complements nearly every major pack without feeling redundant.

     

    The Sims 4: Academy is about learning, teaching, and preparing Sims for the future — without the heaviness of University or the grind of running a business. It gives new meaning to the idea of “life-long learning” in The Sims.  

      The Sims 4: Academy — Game Pack Concept  

     Description (Store Page Style)

    Expand your mind, sharpen your skills, and prepare for life’s challenges at the Academy! Whether your Sim dreams of running a business, becoming a better parent, mastering their occult powers, or simply learning for the joy of it, the Academy is the place to grow. Enroll in classes, attend workshops, or guide the next generation as an Educator.

     Key Features

     Discover the Academy Venue

    Visit a brand-new community lot where Sims can attend lessons, practice skills, and socialize with fellow students. From lecture halls to market stalls, the Academy is a hub of learning for every Sim.

     Pick Your Path

    Choose from specialized tracks like Business & Entrepreneurship, Life Skills, Occult Control, Crafts & Markets, or Fame & Influence. Unlock up to three perks per track to give your Sims long-term advantages in business, parenting, fame, and more.

     New Career: Educator

    Become a teacher, mentor, or specialist. Lead classes, mentor students, and host graduation events in an active career — or send your Sim down the rabbit hole if you prefer. Unlock exclusive rewards and the Respected Mentor trait.

     New Trait: Eager to Learn

    Sims with this trait thrive on growth, gaining bonuses when skilling and mood swings if they feel unchallenged. Share knowledge, ask for teaching, and embrace the joy of lifelong learning.

     Graduate in Style

    Celebrate your Sim’s achievements with optional graduation parties, certificate décor, and special events like Market Showcases and Parent Prep Days.

     Seamless Pack Synergy

    The Academy enhances nearly every other pack:

    • Train for businesses (Get to Work, Dine Out, Businesses & Hobbies).
    • Prepare for fame (Get Famous).
    • Expand parenting (Parenthood).
    • Control occult powers (Vampires, Realm of Magic, Werewolves).
    • Sell smarter at stalls (City Living, Eco Lifestyle, Crystal Creations).

    Why You’ll Love It

    With flexible gameplay (drop-in classes or full enrollment), new perks, a versatile career, and deep pack integration, The Sims 4: Academy gives your Sims the tools to succeed — and the joy of learning along the way.

     

    these are based on the descriptions so i expanded it more so the team can create an academy pack👍

    and here's the fanmade screenshot

    i do think it will be usefull if you add atleast some of the packs because basegame wise it will be useless to me

About The Sims 4 Feedback

Share your feedback around The Sims 4 with the community.4,023 PostsLatest Activity: 23 minutes ago