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pandacookiesims's avatar
pandacookiesims
Seasoned Veteran
6 months ago

criminals, bookies, and fences

I'd like to see a proper criminal pack. A pack that introduces a refresh to the criminal and detective careers, organized crime syndicates, and an underworld society. Here are my suggestions:

  1. New criminal career branches: forger and cat burglar: A forger would specialize in making forgeries of famous art pieces such as paintings (base game), pottery (hobbies and businesses), and jewelry (crystal creations). A cat burglar would specialize in breaking and entering various community and residential venues and stealing goods. 
  2. Add a new world from which the criminal underworld would operate from. This world would consist of bars where criminals could look for associates to assist them with their criminal activities, an interactive shell where thieves can "fence" their stolen goods, a racetrack for watching and betting on horse races, a "bookie" for illegal betting and race "fixing," and the headquarters for the crime syndicates to run their racketeering schemes from. 
  3. Add a new heist event. The heist event is a special event that criminals in the cat burglar branch can trigger. It would function similarly to the burglary event from for rent. A criminal can "case" a venue that they want to break and enter. Then they get a career task to plan a heist. They will need to gather associates, intel, and/or gadgets for conducting the heist. Then they actually perform the heist at a specified venue. During the heist event, the criminals must disable security, steal the desired items, and leave the premises before the police arrive.
  4. Add a criminal syndicate. The crime syndicate would function similarly to the secret society from discover university. It is an organization for criminals to run various racketeering schemes, such as tricking sims into signing up for "pyramids" scams, selling fake insurance, extorting "protection money" from local businesses, etc. Sims don't have to be in the criminal career to join, but sims with the evil and mean traits are more likely to be accepted into the crime syndicate. Sims would first have to learn about the crime syndicate by visiting the seedy bar in the underworld, performing some initiation tasks, and then becoming a member of the syndicate.
  5. Refresh/expansion of GTW detective career. With a properly functioning criminal underworld, detectives need to be more alert. The detective career would have 2 new career branches: beat cop and undercover detective. The beat cop would specialize in making contacts inside the underworld community to solve crimes and thwart criminal activity. They can "turn" criminals they've arrested into informants and perform stakeouts to catch criminals in the act. Undercover detectives would specialize in inserting themselves into the crime syndicate in order to get an understanding of their structure and dealings, thus allowing them to take down the entire organization.
  6. Functional prisons. When sims are a part of the crime syndicate or criminal career, they run the risk of getting arrested for their activities. If they are arrested, they are taken to the police station and must spend the night in jail.  They can be released the next morning by paying "bail" and they will receive a criminal record. The more charges on the criminal record, the higher the bail amount. During the arrest, sims can attempt to "bribe" the arresting officer. NPC detectives with the materialistic or nosy trait are more likely to accept a bribe. While in prison, any illegally obtained money and goods will be removed from the sims inventory.
  7. Functional racetrack and jockey career (horse ranch). The racetrack will be a new community venue where sims can watch and bet on horse races. Bookie sims can also be found at these venues and take illegal bets for race fixing. There will be a new equestrian career; jockey. Jockey sims can enter races at the racetrack and earn prize money from winning races. The higher their horse - riding skill, the better their performance. Jockey sims can also use the local bookie to fix races. If jockey sims are caught fixing races, they will be banned from entering races for a specified period of time. Multiple offences may lead to them being fired from the jockey career. 

2 Replies

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    2 months ago

    I like a lot of your ideas for a crime pack. As for horse racing / jockey career, I don't foresee that being something that could be implemented because its a significant gameplay element that would rely on Players needing to have purchased the Horse Ranch expansion to experience. However, I do understand the use of this aspect to introduce a form of gambling as a crime element. Maybe a table-top horse racing pub game could be an alternative way to implement your horse-race-bookie idea, where Sims can place bets on the game's outcome. To "fix" races, you could use the Handiness + Mischief skills to tinker on the game object to rig the outcome.

  • The business and hobbies DLC has added burglars and shady sims, however, gameplay related to criminal activity is still bland. These changes affect NPCs more than anything. For played households who want to focus and criminal activities and mischief, there still isn't a lot of gameplay improvements.

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