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HollownessDevour's avatar
HollownessDevour
Seasoned Ace
1 hour ago

[Discussion] Sim Autonomy Feedback

This is on Discord and Reddit too, but for some reason, every time I post on reddit I get so many downvotes (I am current top controversial comment...) as if I have someone scripting to auto downvote stalking me as soon as I reply to something, and no one wants to discuss. No matter how thought out, when I reply something (even if it is a popular response/opinion), and yet, blursed half-responses get upvoted, and discussed all the time. LOL, anyways this is why I usually am here and not on Reddit :P

So for those who want to also reply here (even if already responded on Discord/Reddit), to further discuss in a healthier environment post here.

1 Reply

    1. What Sim or game behavior pulls you out of the experience, storytelling, or roleplaying the most? When Sims learn skills not cohesive to their character. I at this time use an out of date/no longer maintained (sadly) Skill Lock mod (which also allows to forget skills), to keep the game playable for me. I actually stopped playing for a long time due to unwanted skill learning—till I found this mod. I have each Sim with a unique set of Skills for them to learn for their character/personality, and help storytelling/roleplaying. I would love an official version of this that could also remove unwanted interactions/socials if a Skill is "locked" such as remove "Practice Singing" when self selecting a Sim who dislikes/skill locked at null/0 for Singing skill.
    2. What Sim behavior is the most frustrating to you? Mostly that traits, likes/dislikes, etc. really do not determine Sim character/behavior like Traits did in Sims 3. The "desire mechanics" just seem to make all Sims more or less the same, have very similar/same autonomy and often results in object/activity obsession, non stop socializing (even with Loner/Needs No One Traits). That even if many activities/objects that will be put on cooldown with the upcoming patch means that the Sim will obsess over something else or do nothing? Autonomy really needs blacklisting/whitelisting implementation. To just stop Sims from continuously doing actions/socials that aren't matching their traits/personality.
    3. What tasks do you want your Sims to complete that they fail at most often (because of bugs or autonomy)? I'd say collecting and lining up multiple tasks in the world/neighborhood. Such as collecting bugs in Granite Falls (NPCs interrupt), searching for Tomes (and collecting) in the Realm of Magic (interrupted by NPCs or watching Magic Duels or unknown dropping), Sims locked in Sword Dueling (trying to socialize NPC Nobles or household members) even when a Sim doesn't have a sword in inventory and dislikes Swordsmanship with R&L.
    4. Is there any silly or wacky autonomy behavior that doesn’t make sense, but you’d hate to see fixed because you enjoy it? (We want to make sure we aren’t removing quirks the community loves.) I love my Mischievous Sim's use with the Voodoo Doll for his Devious and Mysterious Ideals, it is hard to raise prestige with these ideals and the Voodoo Doll usually doesn't interrupt the queue, but is an easy repetitive task when my Sim has nothing to do.
    5. Is there an interaction that isn’t currently autonomous that you’d like to see become autonomous? If so, in what situations would you want it to happen? I wish that Sims would auto read tarot for themselves if the cooldown was up (even if it is only for Mysterious Ideal Sims (or Macabre/Mystical Sims) with tarot cards in inventory), and occasionally autonomously read for others in conversations. Also, though a side bar comment, Tarot reading should skill up the Medium Skill if PSP is also installed.

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