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The game isn't "dictating what you have to do" by offering you content that has a feature that has consequences, and then the feature happens, and there's consequences.
Your sim wakes up and is hungry. Is the game "dictating what you have to do" because now you eventually have to feed them? C'mon.
That's funny, I don't seem to recall complaining about the hunger bar. Are you trying to to draw a parallel between having to eat when you're hungry and having to wait a day to do things you might like to do because some luck goddess isn't smiling favorably upon you that day?
Look, if you enjoy limiting mechanics, you do you, but you might've considered that other players might not be down with that sort of thing before writing what reads a lot more like lecture to other players than it does an offering of well-meaning advice.
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