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sailorleontine's avatar
sailorleontine
Seasoned Ace
2 months ago

Game Pack ideas which involves the enviroment

The idea i have in mind is a mix between Eco Lifestyle and island Living

World Concept

  • The world could be a coastal area similar to Sulani, but with more of a neglected, polluted vibe—an underdeveloped paradise vibe that's crying out for change. You could even have a post-industrial coastal town vibe, where the beach and the surrounding area have been affected by waste and pollution, but there’s potential for it to be healed. The terrain could be dirt (like Evergreen Harbor), which, over time, the player can clean up, slowly revealing lush greenery and maybe even a nice beach.

  • Environment: Imagine an island with areas that were once pristine, now suffering from years of neglect. This could include plastic waste, broken-down structures, and overgrown vegetation. As you clean and recycle, areas would regenerate and transform into beautiful landscapes. Think “before and after” shots as your Sims make progress!

  • Setting: It could be somewhere near a beach, where your Sims could make the most of the area by collecting plastic waste to build eco-friendly homes, furniture, or even boats and other accessories. You could have the sense of a secret beach being unlocked as your Sims clean it up, with a unique vibe when it's restored.

New Gameplay Features

  1. Cleaning/Restoration Mechanic:
    • Like Sulani’s “beach cleanup” interaction, you could have a cleanup bar on certain items in the environment. As you clean, you restore the world around you and can discover new objects. For example, cleaning up piles of trash could give you new crafting resources or unlock new interactions, like crafting items from the plastic.
    • I love the idea of cleaning up an old, abandoned outfit that has been covered in grime, and then you could recycle it into something new, like a cool, eco-conscious outfit, locked in CAS (Create-A-Sim). This would be a nice synergy between gameplay mechanics and rewards.

  2. Plastic Recycling & Repurposing:
    • Collect plastics, metals, and other materials from the environment and repurpose them into furniture, decorations, or even entire buildings (like a plastic house, or an upcycled tiny house). The more you collect and recycle, the more advanced your ability to craft becomes. This would definitely make the player feel like they're actually changing the world.
    • A cool idea here would be a new recycling station or machine that breaks down plastic, glass, and other waste into reusable materials. You could even create a new eco-friendly design style for furniture, building materials, and décor that players could use to furnish their homes.


  3. Aspiration - "Plastic Recycler Hero":
    • This could focus on tasks like:
      • Recycling a certain amount of plastic or metal.
      • Building your first plastic-based home or room.
      • Unlocking eco-friendly outfits and decorations from the trash you clean up.
      • Repairing a "broken" or "abandoned" house or area using upcycled materials.
    As your Sims progress, they would get unique rewards like upcycled clothing and eco-friendly décor that represents their commitment to saving the environment.


  4. New Careers/Activism Roles:
    • You could introduce a new career or activism role related to environmental cleanup, recycling, and sustainability.
    • Imagine your Sim being hired by an environmental organization to clean up local beaches or start a campaign to reduce plastic use in the community. This would allow them to interact with local businesses and affect how the world around them functions.


  5. Dynamic World Evolution:
    • The world would transform as your Sims clean up. Once a dirty beach or area is cleaned, you get to see a visual change in the terrain, a vibrant beach scene, or more green areas. You could even see animals returning to the area once it’s cleaned, such as birds, crabs, and other wildlife, adding a layer of environmental storytelling.

World Name:

  • Verdancia Coast: A region where lush greenery and clean beaches are only a memory, and your Sims need to restore them.

This could be based on real-world island nations or coastal communities, with a tropical flair but an underlying environmental message.

Gameplay Flow

  • Your Sims could begin with a dirty and neglected area and clean it up piece by piece. They could create their own community by cleaning up the world around them, with rewards for recycling and restoring the environment.
  • "Watch out!" moments could come when you inadvertently uncover something more dangerous, like chemicals or unknown hazards that challenge the Sims' progress. Maybe there are certain hidden objects or special areas that only unlock after a certain amount of cleanup.

The Name: "The Sims 4: Earthkeepers"

 

1. Unique Mechanics for Recycling & Repurposing

  • Plastic & Waste Collection:
    • Add interactive objects around the world like trash piles, discarded plastic bottles, old clothes, and even abandoned buildings that Sims can clean up.
    • As Sims clean, they can extract different materials like plastic, metal, and fabric that can be reused to create eco-friendly objects and clothing. You could have a recycling station (maybe an industrial machine?) that breaks down plastic into usable material.
  • Upcycled Clothing:
    • Imagine being able to clean up those dirty, discarded outfits and transform them into something completely new. Once cleaned, these could be locked in CAS for your Sims to wear, and it could be a mix of cool, "distressed" designs and functional eco-fashion.
    • There could be an option to create outfits out of recycled plastics and fabric found during clean-up.
  • Building Materials from Recycled Waste:
    • Once Sims gather enough plastic, they can unlock new build options, like using plastic to build walls, roofs, or furniture. Maybe plastic furniture could have a unique aesthetic—sleek, modern, or minimalist designs, but eco-friendly.
    • Items made from recycled materials would have a “green” effect, symbolizing that the Sim is saving the world while building their home.

2. Special Features & Interactions

  • Recycling Station (New Build/Buy Item):
    • Create a “recycling station” (or even a recycling center) in build mode. Sims can interact with it to transform plastic into building materials or other useful items.
    • This could be similar to fabricator machines from Eco Lifestyle, but specifically focused on creating plastic-based items and upcycled materials.
  • Unique Eco Crafts:
    • Add the ability to create recycled furniture (e.g., plastic chairs, tables, lamps) and eco-friendly decor. The more plastic a Sim collects, the more advanced their crafting can get.
    • Plastic art could be an option—artworks made from discarded bottles, scraps, and plastic shards.

3. Aspirations & Careers

  • Aspiration - Plastic Recycler Hero:
    • This aspiration would be all about cleaning up the world and transforming waste into something useful. Here are some potential milestones for the aspiration:
      • Level 1: Start collecting waste (plastic, metal, etc.) and cleaning the environment. Simple tasks like "Clean up 5 piles of trash" or "Recycle 10 plastic items."
      • Level 2: Create your first recycled item (furniture, clothing, or a building material).
      • Level 3: Build a house made entirely from recycled materials. Unlock eco-themed furniture and decor.
      • Level 4: Lead the cleanup of an entire community and encourage others to recycle. Unlock the "Plastic Recycler Hero" title.
  • New Career: Environmental Activist (or Recycling Expert):
    • This career could be a part-time job or a freelance opportunity for Sims who want to make a difference.
    • Activists could organize community clean-ups or spread the word about reducing plastic waste. You could also add eco-friendly initiatives that Sims can promote through social media or grassroots efforts.

4. New Gameplay Features (for world interaction)

  • Beach Cleanup (Similar to Sulani's Beach Cleanup):
    • Sims could have a cleaning tool to interact with beaches or even wooded areas. They can collect trash and plastic and get a “reward” once they have cleaned up an area completely.
    • The beach cleanup would be a visual journey—as Sims clean, the environment would slowly transform from dirty sand to clean, pristine beaches.
  • Pollution & Hazardous Zones:
    • After cleaning a certain area, hidden dangers could be revealed. For example, Sims might uncover hidden plastic dumps or dangerous chemicals that need special tools to clean up (maybe like a “Hazardous Waste Disposal” system). This could add some tension or fun danger to the cleanup process.

5. New Objects, Decor, and Build/Buy Items

  • Recycled Plastic Furniture:
    • Imagine a recycled plastic sofa or a coffee table made from plastic bottles or wooden scraps. You could have different colors and styles based on the plastic or material used.
    • You could also unlock wall panels made from repurposed materials, eco-tiles, and even furniture made from ocean waste like plastic that washed up on the shore.
  • Plastic Sculptures & Art:
    • New wall art and decorative sculptures made entirely from recycled plastic or found trash. These could be “pop art” or minimalist in style.
  • Trash Containers & Stations:
    • You could add new, more eco-friendly trash bins for Sims to use, or perhaps an eco-compost bin to turn organic waste into fertilizer or something useful for gardening.

6. Environmental Change & Visuals

  • World Evolution:
    • As Sims clean and work on restoring the environment, the world would evolve. Areas could go from polluted and grey to vibrant and green, and as a reward, Sims could see more wildlife returning or more eco-friendly businesses popping up in the town.
  • Wildlife Returning:
    • Birds, crabs, and other sea creatures could return to clean beaches, providing both a visual reward and new interactions.

 

7. World Locations

  • A Coastal Region Affected by Plastic Waste:
    • Imagine a beautiful, now-neglected beach where Sims begin to clean up. As they make progress, they could uncover a lost world—perhaps a section of beach or reef that is now a nature preserve.

 

the world is based on: Central America

Plastic Recycler Hero aspiration is in the "Nature" Category

Why it fits:

  • Focuses on improving and restoring the environment.
  • Involves outdoor, hands-on activities like cleaning polluted areas, recycling, and interacting with nature.
  • Other similar aspirations in this category include:
    • Eco Innovator (from Eco Lifestyle) — focuses on green initiatives and sustainability.
    • Freelance Botanist — centered around gardening and the outdoors.
    • The Curator (from Jungle Adventure) — collecting and exploration.

"Plastic Recycler Hero" shares that theme of interaction with and improvement of the natural world, so it aligns well with Nature.



What do you think?

3 Replies

  • like i said it's a mix of island living and eco lifestyle

    i think it should come with 2 neighbourhoods despite being an island

    one is a beach location you can clean up the plastic's (both sands and if you do find one on the beach) and the other is a more dirty environment with abandoned clothes which is very much damaged or broken you can make things out of it like newer clothes or other items (maybe even furnitures that's locked untill you create them)

    i made a longer description thanks to ChatGPT

    it's a little too small to make it an Expansion Pack so Game Pack makes more sense to me

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