Forum Discussion
27 Replies
@Bluebellflora
In my opinion the discussion still has to do with the amount of harddisk space that would be needed if height sliders would be part of the game itself.I think you are trying to steer away from that part of the discussion.
Besides the round about 44 GB that the Base Game and all the Expansion Packs use on my Harddisk (I also downloaded the Legacy Edition, which is about 6.5 GB).
These files are stored in the Origin Games folder which can be found on the disk where the player wants them to be. (I store my games on a separate harddisk)Perhaps it is my fault to think that most of the participants in this debat would know how much it would take. And of course this is a variable because not everybody has all the Expansion Packs.
I will answer your question about my user folder. In my folder I have 2.2 GB of Mods (including the variable Height Slider which hardly takes up diskspace) 1.5 GB of custom music, and most of the rest is saves (5.2 GB that is because i use al lot of different types of gameplay) Than 1.1 GB of Screenshots, small video's etc (The rest is neglectable) So this ads up to 8.4 GB. Together with the folder in which the Game itself is stored i get to round about 52.GB for all Sims 4 stuff
So, please tell me if you think that is a lot of harddisk space? Nowadays you can buy a harddisk of 4 TB. Hopefully you will grant me an answer as i answered your question.
And perhaps you will also be able to tell me why you think the whole Sims 4 game will not demand more computing power when the mentioned height sliders will be added to the base game?
I hope you can clearly see how much all the pack including mods already ask of my PC, which is not a standard run-of-the mill.
In my view, adding any height sliders to the base game will not demand a lot more diskspace.
Yes but you're still not answering my question and frankly, it seems like you are muddling up game data and user data disk space. You are stating in your previous comment regarding the Sims 4 folder - "That boils down to 6.3 GB for all the Sims 4 expansion packs etc." - that packs take up space in the user folder, which they do not. Packs are installed into the Sims 4 application/program and can clearly be seen when you look in the game files. I realise this is OT with respect to the OP's initial request for additional heights, but feel it should be explained further because a lot of people read these forums and erroneous information, or information that is not clearly explained, does not help anyone.
We don't need to agree with each other, this is the General Discussion & Feedback forum, open for conversation and opinion.
- Did you read the whole thread @Bluebellflora ?
I wrote that in the folder Documents\Electronic Arts\The Sims 4 i have stored 2.2 GB of mods and 1.5 GB of custom music. The rest is taken up by saves, caches etc. Please check your own folder and tell me how much space your The Sims 4 file uses.
You state :
"I have no idea if adding new heights, and the animation changes this would entail, would significantly add to either hard drive space for the game (I doubt it), significantly increased CPU needs (also doubt it), or increased RAM required by the game (also doubt it)."
@Psychotps stated earlier that he assumes it would and i dare to challenge that. It seem you do as well. Please see your own writing, I just quoted.
I only tried to argue that it is not the amount of diskspace that is required but that it would be more likely use up more RAM and CPU and showed how much the game already uses.
I agree with you when you state:
I should imagine it all comes down to the amount of work and hours required by the studio to patch in height changes.
And that is because i have been working on my own animations and modifications for The Sims 3. - @Trismagistos
I'm still not understanding. How much space do you anticipate a save file to increase by if a user adds a new pack to their game? Or a new feature like new heights was patched in? You also said "saves etc." What other files/folders are you referring to?
I have no idea if adding new heights, and the animation changes this would entail, would significantly add to either hard drive space for the game (I doubt it), significantly increased CPU needs (also doubt it), or increased RAM required by the game (also doubt it). I should imagine it all comes down to the amount of work and hours required by the studio to patch in height changes. @BluebellfloraQuit simple. That amount is all the saves etc. in The Sims 4 that is stored in the Documents\Electronic Arts\The Sims 4 folder itself.
The amount of space that is in the Origin folder is round about 44 GB. Together that ads up to max 50 GB. Psychotps was talking about the huge hard disk it would require to ad extra animations for the height of the Sims 4.
@Trismagistos wrote:
Sorry @Psychotps, but i totally disagree with you. I just checked your statement and made a screenshot of the task manager and checked my Sims 4 folder twice. My Sims 4 folder contains round about 10 GB. almost 1.5 GB is custom music and over 2.2 GB of the space is taken up by al sorts of mods and scripting etc. That boils down to 6.3 GB for all the Sims 4 expansion packs etc.
What do you mean in the sentence I've put in bold? Please could you clarify?
Sorry @Psychotps, but i totally disagree with you. I just checked your statement and made a screenshot of the task manager and checked my Sims 4 folder twice. My Sims 4 folder contains round about 10 GB. almost 1.5 GB is custom music and over 2.2 GB of the space is taken up by al sorts of mods and scripting etc. That boils down to 6.3 GB for all the Sims 4 expansion packs etc.
I have a self/homemade gaming PC (Windows 10 pro) with an i9 processor and 32 Gig RAM, I use one of the newest Nvidia graphic cards: GeForce RTX 2080 Super. The rest of the specs are not needed in this discussion but i am willing to give them if you want them.
When i start up the Sims 4 it initially takes up 10% of the processor and almost half of the RAM. Agreed i also run a couple of other programs simultaneously which will make up for the rest of the usage.Just check the screenshot i attached. I also attached a second screenshot to show you how much everything uses when the game is in full swing.
In the past, for Sims 3, i made some mods myself including a couple of animations. Okay i think they sucked that is why i stopped making them. I leave that task to the more nerdy brains. Nowadays i just enjoy playing Sims 4.
- Psychotps5 years agoSeasoned Ace@Trismagistos I highly doubt it would take more CPU power. It's not like it will be running MORE animations at the same time, or even more complex ones, more bones, points, etc. It will just be a larger selection (a MUCH larger selection) of animations to choose from.
Instead of playing a single animation, it will have to choose from a library of 100 animation variants of that one animation depending on sim heights and play the one single animation it selected. It's not going to play all 100 at the same time. And the library of 99 additional animations will take disk space. (Granted, I have no idea how MUCH disk space a single animation takes... I imagine it will be quite a lot since there are likely thousands of existing animations, all multiplied by 100...)
The reason the kids stretch (This will undoubtedly get technical) is that the animations depend on the vertex points to be in a certain position so it can run the animation. If the animation is for a young adult, and for some reason it gets mistakenly used on a toddler, the toddler will appear to "stretch" to accommodate the incorrect animation.
Toddlers should always have their own library of animations. Somehow an animation for a larger sim was mistakenly used on a smaller sim it wasn't designed for. It will not so much depend on bigger hard drives @Psychotps. It will probably ask a lot of computing power i.e. processor speed and Random Acces Memory. When you want to have the infinite numbers your calculated you will need something like a super or a quantum computer. But it is not purely the difference in height. When you look at the animation programs which you can use to make your own cc there is the possibility to install extra bones and rigs, thus you will be able to bend a neck a little bit extra. This results in not creating that much extra animation interactions. The Sims in CAS will look more lifelike as well, when there is the possibility of height sliders. I suggest that they could start with for instance 2 different body lengths for each cohort.
When they would also start sliding the legs or arms your initial calculations will be definitely more correct.
By the way, in a number of occasions i noticed that kids of let say 5-12 years seem to stretch more than would be "humanly' possible in their hugging interactions with older, grown-up sims. I never heard any one on any forum complain about these 'glitches'- Psychotps5 years agoSeasoned Ace
@SheriGRI think a better way of doing it may be to use actual sim "heights" and not "Teen heights 1-10", "YA heights 1-10", etc.
Say teens are heights 5-15, YA are 7-17, etc. That way you can use one set of animations for everyone and only have to align say "5" to "8" or "12" to "9". It would cut down the number of animations two or three-fold. Of course that would mean teens would end up using the same animation as YA and A... which is not currently the case for some animations.
I don't think it's the fact that they're different heights, but they have different animations in some cases. The "Kiss" animation I used in my example is different for Teens vs YA/A. For those animations that are the same, then we're back to (10^2)^3 animations (minus 1 or 2 for your example of existing differences in heights... which doesn't account for much with all the new ones)
It'd depend on the animations. The "kiss" animation isn't meant for Teens/YA. They are different. (Try using MCCC to remove the T/YA restrictions in romance and have them kiss, you'll see what I mean) Some are different, some are the same.Of course, different animations would end up the same way. A teen/teen kiss would be 10^2 animations, YA/YA = 10^2, which would end up being (10^2)^2 only spread over two different animations.
Lol... FYI I did web design but it was YEARS ago... the furthest I got was PHP. Current stuff is way beyond me and can get almost as complex as code.
PPS... of course, I'm only an Analyst. I "see" things, how problems work. It might all be completely different in whatever code they use. I just don't see how atm.