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Goober917
Seasoned Novice
2 months ago

Medieval Expansion Pack

Medieval pack

-          Medieval Clothes and Items Minimum 120

  •          Time Period Option (Using Seasons start season mechanic)
    • This also opens up to add worlds from different time periods in future packs like an Atomic Age Expansion Pack (50's & 60's) or  a Renaissance Expansions Pack, Throwback Thursday Expansion Pack (70's, 80's, 90's), Future Pack
    • When you leave CAS you'll be prompted with a similar choice to the choose season with Seasons Expansion asking you what Time Period you'd like to live in, the Options would Include Past and Present (with other packs also Future and all Past Worlds would be put in that category, all future worlds could be chosen from the future category, etc....)
    • You are then Prompted to Choose your Season, World and Lot as usual

-          Taverns instead of Bars

-          Self-Owned Inns (on your residential property or on a separate property)

-          Apothecary Store on Residential property or separate property

-          After leaving CAS before you’re prompted to choose your starting season, You are given the choice of time period, If into the future would also include that time period [Past, Present, Future]) Depending on your chosen time period the available jobs change

Past World

Jobs

-          Farmer/Shepherd/Miller

o   Active Career, at Home

o   Official quotas

o   You see your produce in local markets, traveling salesman, people occasionally thank you and comment on the quality if they’ve bought it and discuss what they used it for, possibly giving it to you

o   Making deals and connections to find places to sell your produce or products (Ex. open your own shop at home or on a separate lot, buy a caravan, rent a stall at a farmers’ market, sell directly to neighbors, ex. sell wool to the carpenter or wheat to the baker or miller)

o   Branches of Careers:

  • Farmer—Dairy Farmer, Produce Farmer
  • Dairy Farmer—Product: Milk, Cheese, Butter. Cheese Making, Cheese Aging, Butter Churning
  • Produce Farmer—Fruits, Vegetables, Flowers, Herbs
  • Shepherd—Animal Husbandry, Dragon Husbandry
  • Maker—Miller, Blacksmith
  • Miller—Mills Sugar, Flour, Rice (you can change in settings: your sim asks the Miller to make things for them and they make it at the mill in front of your sim and you can leave and come back in a few hours or hang out with the miller while they work for those few hours it takes to mill your ingredients)
  • Gets Orders from;

o   Bakers, Townies, Farmers, Traveling Merchants

  • Blacksmith Career
  • Active Career
  • Can be on or off property
  • Get orders from the military and castle, mercenaries, archers, fisherman
  • Make custom weapons, shields, armor, etc… (similar to the crystal creations mechanics)
  • Stone Mason/Carpenter
  • Stone Mason Career

o   Can collect clay from riverbeds

o   Can create bricks

o   Can make Columns, Gargoyles, statues

o   Sculpting Skill

o   Repair orders for stone buildings

o   Cuts raw stone

  • Carpenter—Woodworking, Building from requests and requirements (Homes, Barns, Castles, no decorating inside or landscaping), create scaffolding at woodworking table, build boats/ships at the dock, Build furniture, Build barrels and buckets, Builds Mills, Travelling Merchant Caravans, gates and fences, (you can change in settings: your sim asks the carpenter to build things for them and they show up and build them)

o   Gets orders from;

  • Teachers for desks and chalk boards
  • Castle for renovations and additions
  • Royalty to build new homes
  • Townies for furniture, fences and gates, barns (they’ll put it in their house too)
  • Merchants to build stalls for the market
  • Depending on your reputation, you’ll attract different customers including thieves and royalty
  • Traveling Merchants for furniture and caravans
  • Fisherman, Royalty, Military and Captains for Boats and Ships
  • Farmers for gates, fences, barns, planting pots
  • Shepherds for fences, barns, gates, animal homes, coops, stables, furniture
  • Makers for Mills and Churners
  • Tailor

o   Sews Clothes

o   Makes Fabric

o   Repairs clothing

o   Creates Styled Looks

o   Creates Personalized Clothes for Sims per requests

o   Tailors’ clothes to size

o   Clothes can become trendy and if reputation is high enough royalty may order from you for special events or even daily clothes

o   Can be hired long term by the castle and offered to move onto castle grounds (Its own neighborhood with 5 lots; 1 is a 64x64 for the castle itself, 1 are servants quarters, 1 is military training grounds, one empty lot and 1 middle class home and shop) This allows for higher quality resources, higher income customers, and seeing other sims wear your clothes around town including royalty. If you style multiple people for the coronations, holiday festivals or galas, you’ll see them wearing you’ll see them wearing their personalized outfits. Other sims from other worlds and neighborhoods who see your clothes at these events may also bring the trend back to their town.

  • Potter (Freelance)

o   Can have a Ghost movie moment

o   Can make personalized pottery (set up like the jewelry making in the crystal creations kit)

o   Harvesting Clay from riverbeds or buying it from Stone Masons or Miners

  • Traveling Merchant (Freelance)

o   Live in a Caravan that goes lot to lot with you

o   You can enter your caravan like a house

o   Trade with people outside or inside the caravan by clicking on the caravan and clicking open caravan option

o   Windowless and sales window variations of the caravan

o   You can upgrade the caravan to increase stock inventory, Have an open close sign, Add a chalk board to list changing inventory, increase size of caravan

o   5 different caravan aesthetics

o   Lead by horses, you must care for the horses (community lots have places for horses to eat and drink water and sleep)

o   Traveling Merchant can trade with and give sales pitches to anyone at any time

o   Caravan Woohoo (Only see outside of caravan but it bounces around with fireworks)

o   Bonus Trait from this Career (Level 5) is Unbiased—Compatibility and reputation of others doesn’t matter, you can talk to anyone whether they like you or not, you can also approach and speak to any and all occult sims without getting freaked out (if your sim does get freaked out, they also get a confidence moodlet that’s stronger than the fear moodlet while they talk to them)

  • Miner

o   Rabbit hole Job

  • Baker (Instead of Culinary)

o   Can have shop on property or off property

o   Bread, Doughs, Biscuits, Pies, Cookies, Scones

  • Fishmonger (Freelance)

o   Can have shop on or off property

o   Catch Fish

o   Sell Fish

o   Sell Fish Dishes

o   Sell Bait

o   Make Bait at a Bait Making Station

o   Fishing Pole Variations and levels

o   Upgrade Fishing Pole

  • Chandler (Freelance)

o   Can have shop on or off property

o   Sells Beeswax, Soywax, Candles, Honey

o   Makes Candles

o   Grows Soy

o   Beekeeper

  • Teacher (Instead of Education)

o   Can have school on or off property

o   Need a notebook for each student

o   All children-teen sims will show up at the school building and go sit in the room at their seats or on the floor facing the notebooks

o   Teacher teaches class with their own notebook from inventory

o   +10% relationship gain with students

  • Archer (Freelance/Hobby)

o   Hunting Skill

o   Archery Skill

o   Can Hunt Game (Rabbits, Wild Boar, Wild Deer, Birds, Ducks, etc…)

o   Can Make Arrows

o   Sells Arrows and Game

o   Requests from military to train their troops, create arrows for inventory, upgrade their current arrows, collect a quota of game for them prior to events or wars or for inventory

o   Requests from Royalty at career level 10 to guard them during royal events

o   Send messages from one world to another worlds kingdom

  • Guard or Knight (Instead of Military)

o   Knighting Event

o   Guard Front Gate

o   Patrol Castle

o   Befriend Royal Family

o   Check Food for Royal Family

o   Protect the Royal Family

o   Go on retrieval missions

o   Go on Stake Out missions

o   Sword Skill

o   Variants of Swords (7)

o   Sword Training

o   Sparing with other Knights

o   Horse Riding Training

o   Fitness Skill

  • Mercenary/Hustler (Instead of Criminal)

o   Mercenary—

  • Hired help as extra guard
  • Sent to poison people
  • Sent as Spies
  • Hired to spread propaganda
  • Archery and/or Sword Skill
  • Stealing Rare Loot to sell to traders

o   Hustler—

  • Sell Bad quality Goods
  • Can be in caravan
  • Begging Interaction to other sims
  • Beginning Interaction on cardboard
  • Pickpocket
  • Steal from homes and businesses
  • Dice and Card games, cups game
  • Poker face Trait
  • You can convince someone something bad is actually just what they need
  • No one can tell when your sim is lying
  • Monk/Nun

o    

  • Scribe (Instead of Writer)

o    

  • Reeve/Town Crier (Instead of Politician)
  • Falconry (Self Employed)
  • Jailer (Instead of Detective)
  • Midwife/Apothecary/Physician (Instead of Doctor)
  • Performer/Jester (Instead of Entertainment and Actor)

o   Castle Jester

  • Performs music and routines for the royal family in the castle during meals and requests

o   Performer

  • Perform Music/Acted/Told stories on the street, in community lots, and at events
  • Laborer (Instead of Manual Laborer)
  • Innkeeper (If time period is present this translates to an Airbnb Lot)

o   On or off residential lot

o   Can have a bar and bartenders (up to 2)

o   Has a receptionist

o   The owner can designate where guests can go

o   Must provide meals for guests (but guests will pay when they eat anything in the house automatically based on percentage of the food they ate, ex. $15 for a chocolate cake and a guest has 1 slice they pay $2 (round up from decimal to nearest whole $1.8 rounded up is 2))

  • Pub Owner/Bartender
  • Historian Career
  • Witch Hunter
  • Librarian Career

o   Give recommendations

o   Put away books

o   Clean Library

o   Check in/out books

o   Research

o   Help Visitor Find Book

o   Help Visitor Find Information

o   Help people get Library Cards (Free Books!)

o   Reorganize Library by Genre, Books colors (gradient), A-Z Title, A-Z Author, Biggest Book to Smallest

o   Keep Record of who reads what and who takes what where

-          New Cooking

o   Butter Churning

o   New foods

  • Porridge
  • Cream of Wheat
  • Biscuits
  • Stew
  • Chicken Soup
  • Baguette
  • Flour (Milled)
  • Sugar (Milled—Must own or go to a Miller to get if its Milled)
  • Mutton
  • Ale
  • Fish Dishes
  • Butter (Butter Churning or obtain at farmers market)
  • Poultry Dishes
  • Cinnamon (Grow or buy at market or from farmer)
  • Nutmeg
  • Saffron
  • New Pies
  • Rye Bread
  • White Bread (only eaten in castle and big events, royal food)
  • Meat Dishes (Unless Hunted are rare for anyone but royalty)
  • Cheeses (Cheese Making Skill)
  • Vegetable Stews
  • Apple Sauce
  • Ginger
  • Cloves
  • Sugarcane
  • Wheat
  • Spiced Beverages
  • Blancmange (Chicken, rice, almonds)
  • Meat Pies

 

-          New Ingredients

o    

o   Mix Spices

  • Create 5 spice
  • Pumpkin pie spice
  • Use to make variants of foods like porridge and cream of wheat

 

-          Library Refresh

o   More Books and genres

  • Occult Themed Books
  • Kids Books

o   Finding Faeries

o   All about Gnomes

o   Vampire in the Basement

o   The Last Unicorn, etc…

  • Other Books

o   Encyclopedias for different creatures, deities, fae, history, etc…

o   More Skill Books

o   Skill Gain from reading non skill books

o   Books about death will increase Thantology or The Secret Garden would increase gardening, The Last unicorn would increase the Mysticality Skill or Creative Skill

o   Research Random Subjects Interaction (on self or librarian)

o   Ask about History of Town Interaction to Librarian or Historian(Depending on the town the library lot is in the librarian will give independent history facts and book recommendations of hidden off shelf books to your sim

Occult/Special Sims

o   Different Grim Skin for Past World (Black Wings and dusty red and black robe)

o   Fairies

o   Magic Frog Spell

o    

o   Witches

o   Elemental Magic using natural resources like herbs

o   Rituals with chalk, crystals and foragables

o   Foraging Skill

  • Belladonna
  • Foxglove

o   Prepare Spell Ingredients menu

  • Apple Seeds
  • Fruit Skins
  • Dried Flowers

o   Rock Collecting

  • Rock Painting (Family)

o   Stick Collecting

o   Fairy House/Fairy Garden Crafts (Family)

o   Runes

o   Wand Making (From found material only)

o   Talking to the trees interaction (learn gossip or have needs replenished randomly)

o   Rolling around in the grass

o   Altars

  • Can have and decorate an altar and dedicate it to a sim deity
  • Work with guides altar interaction
  • Work with guides altar interaction
  • Summons your guides as ghosts and you can ask them special questions depending on where you are on your lifes journey (Life & Death Pack), where you are with youre milestones and growing skills (Growing Together and Parenthood (The manners and responsibility and other skills in that panel), Where you are with your aspiration, where you are in your witchcraft skill, apothecary skill or alchemy skill (Or thanatology skill if you have life & death)

o   Sim Deities

o   Can collect interesting leaves from leaf piles

o   Apothecary Skill

  • Apothecary Store on Residential property or separate property
  • Can make Poisons
  • Can make Medicines
  • Ointments
  • Tinctures
  • Brews
  • Gels
  • Glamour Makeup

o   Alchemy Skill

o   Can Make Medicinal Food            

  • Gives food healing properties if you charge the ingredients before you cook
  • Charge ingredients interaction with fridge

o   Scrying

  • Scry in Mirror Interaction
  • Mirror Scrying
  • Spy on others
  • Speak to guides
  • Self-reflect
  • Predict the future
  • Look into the past
  • Crystal Ball Scrying
  • Scrying in Water (Lakes, ponds, ocean, fountains, pools)

o   Shadow Work/Grimoire Journal

o   Dig up bones interaction/Dig spots can find bones and animals can bring back bones from adventures

o   Witch Hats

o   Dieties can be invoked or summoned and you can grow positive or negative relationships (or romantic but they cant move in, you can try for baby though and they’ll have the descendent of the gods trait at birth and a birthmark somewhere on their body reflecting their deity parent(s))             

o   Ability to become a deity as a ghost after completing unfinished business and being reborn 3x                  

o   Deities

o   Have their own skill tree

o   Home in an aethereal world

o   They have people invoke them, pray to them and make offerings to them and they go to that sims lot and can choose whether to respond or ignore them or to give a neutral, positive or negative along with overwhelmingly positive or negative outcomes

o   Royal Sims

o   Royal Sims have a .1 percent longer lifespan

o   30% less chance to get sick

o   80% fertility minimum

o   Fast metabolism

o   Royal sim trait

  • 10-50% discount, depending on relationships with merchants (If a merchant doesn’t like you they’ll give you a +10-50% upsell) you can detain them for treason if you choose to
  • People will automatically stop what they’re doing and bow their heads when you arrive to a lot and are in their sight
  • Peasant sims have special interaction and compatibilities with Royal Sims

o   Developmental Dependent Traits

  • Royal Highness
  • Your sim will ignore peasants when they try to speak with them
  • Your sim will be disgusted, bored or angered with dirty clothes, smelly sims, trash and spoiled food
  • The requests your sims gets are more necessity and essentials than goodwill
  • Your sim will get less requests from townies
  • Friend of the People
  • Your sim will be approachable to requests and conversation with all people of all classes
  • Your sim will get more requests from townies
  • Your sim will be saddened or inspired from seeing sims with dirty clothes or who haven’t showered and by seeing trash and spoiled food
  • Your sim will often clean when traveling, picking up litter and spoiled food
  • Your sim can invite anyone to their parties/events (meaning they can invite peasants to royal dinners if they please)
  • Your sim gets both necessary/essential and goodwill requests from townies

o   Examples: Asking for spare money, ingredients, food, work or supplies

o   Asking for medicine for a sick family member or pet

o   Asking for repairs to their house or place of business after a storm

o   Asking for reassurance from weather, local gossip, resources, money, the hierarchy, self-help questions, personal decisions, what kind of community lots to build around the world (actually builds it there), ethical dilemmas, turning themselves in, giving advice, communication between the other two kingdom worlds that will come with this pack, taxes, offerings, etc….

o   Investments in businesses

o   A loan to renovate their house or build a barn/extension/fenced area, etc…

o   A loan for furniture like beds, candles, chairs, tables, stove, chamber pot, etc….

  • Your sim gets an automatic -20% discount on all purchases in any world and any shop in person
  • Animals gain friendship with your sim 10% faster
  • Townies gain friendship 5% faster
  • Castle Grounds Townies gain friendship 8% faster
  • Can get a drink named after them at the bar (you get to choose the ingredients from any ingredients in the game, you choose up to 5) and sims will occasionally order and drink it. You unlock this by drinking at the pub more than 3 times a week, every week, for an in game year. The bartender will ask you after your second drink and other sims will gather around and anyone on the lot will order the drink and the bartender will give a dialogue popup for a speech.

o   Peasant Sims

o   Peasant Sim Traits

  • Helpless (If low confidence as a child/teen)
  • Instant dislike of royalty and middleclass (-15% relationship gain for middleclass and -30% for royalty)
  • Can Self Loath as an interaction
  • -10% Work performance gain
  • -10% relationship gain with everyone
  • Sad, Angry, Bored, Embarrassed or Scared Emotion from anything involving royalty (conversation, dreams, events, news from the local crier, etc…) Reaction depends on traits and milestones
  • +20% relationship gain with other Helpless Sims
  • -20% work performance if they live on castle grounds
  • Unphased
  • Bored when royalty is mentioned or seen
  • +5% relationship gain with Helpless Sims
  • +5% relationship gain with Believer Sims
  • +10% relationship gain with other Unphased Sims
  • +5% work performance gain
  • Believer
  • +30 relationship gain with royalty
  • Can join a royalty fan club
  • -10% relationship gain with Helpless sims
  • +10% relationship gain with middle class sims
  • Inspired, Playful or Happy moodlet from anything involving royalty (conversation, dreams, events, news from the local crier, etc…) Reaction depends on traits and milestones
  • +20% relationship gain with other Believer Sims
  • +10% work performance gain
  • +15% performance gain when working on castle grounds
  • Takes a Village—10%-80% discount depending on relationships with merchants, 10-30% upsell with negative merchant relationship

o   Have a .1 percent shorter lifespan

o   30% higher chance to get sick

o   Fertility randomized between 1-60%

o   Randomized/Genetic Metabolism

 

 

 

Matriarchal Royalty

o   Queen is highest power, then the king, then the eldest daughter, then the eldest son and so forth

o   A Royal Family crown passed down through a lottery or through lore diplomatic/arranged marriages (random chosen sims of young adult age when a prince/princess turns into a young adult)

o   Events

o   Coronation

o   Royal Weddings

o   Receptions

o   Knighting Ceremonies

o   Royal Birth Celebrations

o   Victory Celebrations

o   Tournaments/Jousts

o   Feasts/Banquets

o   Festivals

o   State Funerals

o   Royal Progresses

  • You must go to the throne, sit down and do this once a day
  • 5 hours long (as many sims as you can respond to in that time, up to 6 sims will spawn per day with a request, depending on traits and events)

o   Fairs

o   Diplomatic Receptions

o   Legal and Political Assemblies

o   Castle

o   Royal Garden

o   60x60 Lot

o   Laws

o   Taxes

o   Fighting Laws

o   Drunken Disorderly Laws

o   Wars

o   Forced Enlistments

o   Treason (Can happen for theft, hustlers getting caught or mercenaries getting caught)

o   Dragons

o   Raising Dragons

o   Dragon Husbandry Career

o   Fairy Houses you can build and enter

o   Creatures;

o   Unicorns/Pegasus/Alicorns

o   Griffyn

o   Basilisks

o   Giant Squid

o   Manticore

o   Centaur

o   Pheonix (wild and pet)

o   Harpies

o   Fairy Species

  • Navi Fairies (Like in Realm of Magic)
  • Golems (Clay, stone, dirt, etc…)
  • Fairy Sims
  • Flower Fairies (look like flowers and leaves, camouflage with nature but can be spotted moving around sometimes)
  • Water Sprites
  • Kelpies
  • Gnomes
  • House Neese
  • Dryads
  • Boggarts
  • Leprechauns
  • Tooth Fairy
  • Pixies
  • Pookas
  • Banshees
  • Changelings
  • Trolls
  • Glamour Fae
  • Selkies
  • Elves

o   Seelie Court and Unseelie Court

o   Tuatha De Danann

o   Forests

o   Active Forest Exploration

o   Foraging Skill

o   Exploring Ruins and burned down buildings

o   Wild Fae (Relationships if you find them or they show themselves to you based on traits and compatibility)

o   Collect Leaves, Stones, Pebbles, Wild Plants, Sticks,

o   Look for sea glass, look for shells, look for minerals, look for marine life (Crabs, lobsters, snails, etc…), Look for marine plants (seaweed, coral, Lily pads, etc…) and clean up litter interactions at the beach

New Hobbies

-          Cheese Making

-          Butter Churning

-          Spinning Thread

-          Broom Making

-          Flower Drying

 

New Items

-          Medieval Furniture and Décor

-          Medieval Clothes, Accessories and Hairs

-          More Off Grid Appliances

-          Brooms and Dust pans

-          Seesaws

-          Pantries

-           

New Pets/Livestock

-          Goats (regular Size)

-          Rams

 

Lore

-          Your Ancestors

-          Ability to Meet Ancestors in the Past

-          Ability to Meet a Young Vlad in the Past

-          Townie Ancestors

-           

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