Forum Discussion

thornwill's avatar
thornwill
Seasoned Ace
20 hours ago

Medieval pack ideas

  • I feel like a pack placed on a medieval setting and inspired by RPGs could provide a whole new experience in The Sims 4. This pack could feature that are already existent on other packs:

    - Quests from NPC across the world (like CoL, EbN, etc.)
    - Perk tree for heroes based on RPG classes
    - Bosses and mini bosses (like Strangerville)
    - Cross-compatibility occult packs
    - Weapons and combat (like in GF and JTB)
    - More face customization (to create orcs/ monsters)

 

  • Some frequent and famous requests here in the forums that could have a place in a pack like this: 

    - Medieval world/gameplay
    - Royal gameplay
    - Dragons 
    - Unicorns
    - Expanded off the grid gameplay
    - No phones
    - Fairytales
    - Ballet
    - Occult hunter gameplay
    - Mystical pond effects

 

  • And finally some pop culture inspirations that could (and should) be considerated for this pack:
    - Dragon Age
    - Fairytales
    - The Witcher
    - Castlevania
    - Lord of the Rings
    - Game of Thrones
    - Dungeons and Dragons

1 Reply

  • I am a fan of Dragon Age, well at least Origins (but a fan of DA2/DAI imports) XD So I'd love DA references. 

    DAI some Vivienne Outfits mage (spellcaster).

    I did have a post with Medieval Pack ideas (Fantasy/Sci-Fi/etc. Themed Packs | EA Forums - 12327880). But to be perfectly honest, even without any of my suggestions a Medieval Pack, is not only needed, it is I think at this point is expected for both an homage to Sims Medieval, and that pop culturally is incredibly popular in gaming, books, shows/movies, etc. especially if they have dragons.  There is a lot of people using CC/mods to make there own medieval/royal Sims games, but so much of us are waiting for official content.

    In Sims 3 Dragon Valley felt like a tease of what could of been a pack instead of a Sims 3 store world, and I think there is a level of hope and expectation that Sims 4 will let us unplug and play an era based games starting with medieval (with no mobiles phones or computers, and an improved off-the-grid era based game experience).

    Also, if they heavily emphasize RoM/Spellcasters cross-pack compatibility, or add official occult hybrids (basically we can customize occults, different combinations have different aspects of each type, and if you get into DNA % colour me impressed) devs would get extra brownie points big time, IMHO. Introducing castable hexes, extended spellbook and maybe an extended ability tree.

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