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Sims *already* have limiters on interactions from preferences. It's half the point of preferences. Every single social interaction is FULL of tuning for preferences. Sims who dislike jokes DONT tend to tell jokes.
This kind of tuning exists in EVERY social interaction and accounts for EVERY mood, social context (awkward convo, etc), social preference, etc. The example in the image modifiers a hidden "how interested I am in doing this" value for silly behavior, making it higher if the sim likes silly behavior and lower if they don't. If the Sim dislikes Silly Behavior but is also a Goofball, it might even out, or even swing towards doing it autonomously- depending on other factors like mood, social context, or even certain venues and events.
- HollownessDevour2 months agoSeasoned Ace
I made all my Sims dislike comedy (none Goofballs) and all told jokes/acted silly/earned comedy skill within the first few days of playing (on multiple save files).
Sims who dislike dance will still dance to music like non-stop.
So I feel this just isn't happening. I had to literally make a personal tuning mod to stop all comedy skill progression to stop them learning the skill.
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