Forum Discussion
I've considered getting a PC too but that means starting over again and honestly I haven't gone through all the trouble I've had to get my game working just to start over again from scratch, the clean up of my game took me six hours. I'm on gen 28 on my current legacy save too and I'd be really sad to just say goodbye to that save and let it gather dust because the game suffers on console due to no fault of us players 🙁 I really feel that it's also the console manufacturers that need to address the save limitations we have. I remember when I played Fallout 4 and had the 'Zero kilobytes' save glitch and did some digging and found out that fallout 4 only has 1gb of save space put aside on the consoles hard drive regardless off the gb your console actually has! I'm wondering if it's the same for sims 4, would make sense as having ten save files on sims causes big time issues. Same as you, I'm really hoping the new modern engine helps, all we can do is hope 🙂🤞
I fully agree — this situation isn’t on us players at all. Plenty of older games have successfully transitioned from outdated engines to modern ones, but Maxis keeps stacking new packs on top of an already strained foundation. Every new release just makes it harder for them to ever move the Sims 4 to a healthier engine.
From what I understand, Project X is basically a modern tech assistant trying to keep the old engine afloat, not a real fix. It’s sad watching players spend so much money on a single game only for it to crash constantly. I’m at the point where I’m scared to even play because the autosave doesn’t work when the game crashes — which defeats the whole purpose of autosave.
It’s getting ridiculous. They keep applying pressure with pack after pack, but they’re not addressing the core issue: the engine itself. It wasn’t designed for modern storage, modern hardware, or the sheer amount of content the game now has. Even the base game alone is pushing it to its limits.
At this point, it needs more than support tools. It needs a full rebuild — and sadly, with how many packs exist now, that would require massive recoding. They’ve let it go too far, and players are the ones dealing with the consequences.