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Yongming828's avatar
Yongming828
Seasoned Observer
3 years ago

The Sims Traits

Make it Zodiac Traits and Acquired Traits. Make it two groups of Zodiac Traits: Sun Traits and Moon Traits. Since 28×12=336, make both groups have the same 336 Zodiac Traits in them. Make the moon phase cycle be also 7 days, just like the season in The Sims 4. Since 28÷336×24=2 and 7÷336×24×60=30, make each Sun Trait advance once every 2 hours, each Moon Trait advance once every 30 minutes in the time system. As for the 336 Zodiac Traits, we can refer to the 366 zodiac traits from The Secret Language of BIRTHDAYS by Gary Goldschneider & Joost Elffers, just selecting the zodiac traits from the first 28 days of each month.

Furthermore, please refer to The Sims 4 Zodiac Traits.

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  • > @AllThingsSims said:
    > I didn't realize swimming pools were not included in the base game :open_mouth:

    Don't worry, me too ! :D
  • AmaraRena's avatar
    AmaraRena
    New Adventurer
    4 months ago

    Right there with you. I haven't spent nearly as much on Sims 4 as I did on 3. But I'm a sucker for the supernatural and occult stuff!

    1. Baking - I think this would be one the single best fixes for recipes in the Sims 4.
      1. Then adjust all the recipes presently in Cooking, Baking & Gourmet Cooking to Baking where appropriate and according to degree of difficulty
      2. Then take stock of Cooking & Gourmet Recipes and adjust according to degree of difficulty AND perception of the specialness of the ingredients included
      3. Add new recipes to fluff up Cooking or the Gourmet to to pre-update levels if needed 
      4. Add a new Skill in GTW to compensate owners of the pack. My suggestion Perfume & Soap Making 
      5. Add Bakery and Perfumery to GTW as a new Community Lots 
    2. Hotels, Hotel Booking Window & Allow Hotels to be in any neighborhood 
    3. NPC - Skunk, Deer, Bats,  Raccoon and Owl for adding to appropriate world. Give them all the necessary sounds, interactions and animations
    4. Blood Typing 
    5. Update Museums and give them Sub-Categories 
      1. Archaeological 
      2. Maritime 
      3. Natural History 
      4. Science & Technology 
  • Redrogue60's avatar
    Redrogue60
    Rising Veteran
    4 months ago

    Not harsh, it acknowledges the realities of the game and the industry. Too many Simmers have become entitled and think that they should get all this stuff for free not acknowledging that there are trade offs. Everything I said in my list are things are things that are fixes for certain issues OR are things that useful jump offs for thing EA can use to make money on later on.  

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