Update Sylvan Glade and Forgotten Grotto
I feel like with each new in game event we are more and more drawned to the hidden lots, and althought is cool to include it in some narratives i feel like it's getting repetitive. But the fact that they don't provide anything really significant to gameplay, only collectibles, makes it feel unnecessary for us to search for it or even include on these events.
So my idea is to make them more useful and adding life to it using features DLCs bring with them like fantastic NPC providing missions and special rewards (B/B objects, CAS items, traits, etc.) and functional world details.
For Sylvan Glade i think it would be cool to have as an NPC Pixel, the bear, since i always had to get him to Sylvan Glade, or a medieval unicorn, because people still want it and the only way to not recycle an expensive thing like horses they could go with the small medieval unicorns that are a mix between a sheep, deer, etc. I think having one reward being an unicorn horn accessory that gives special moodlets would be cool. Also having the waterfall being interactive like the Sulani one would be cool too.
For Forgotten Grotto i feel like we could have a dinossaur with crystal spikes, similar to the plumbird thing with Adventure Awaits, because dinossaur are the symbol of Oasis Springs, people want dinossaurs and the grotto's theme are crystals, so why not? I'd also like to be allowed to swim or just wash our sims in the pond there and make it look magical like the Baleful Bog and the Moondrop Spring. Maybe it could work like a natural spring of youth and one of the rewards from the NPC could be an artificial Fountain of Youth.