Forum Discussion
Their lot always have the necessary food. The game sees to that. Are you asking that the game should give all the NPCs that visit a restaurant the Foodie trait?
No.
I am doing rotational play with many families and many grouped types of SIMS with the exact same traits.
This week I added a household of Sims with traits that would heavily favor Foodie and being in the city.
After setting them up, then switching them to, 'Un-played' (making them NPCs again), they are now dumpster diving rather than going out to eat.
It was all about finding out if they would dine out, spend money and provide more profits to local businesses.
SIMCITY thinking in TheSims4:
Do SIMS matter at all?
Can they influence a neighborhood/city/region/world?
Is there any kind of 'Economy' within or between the 'worlds'?
Can more Sims living in a world generate more profit?
Are there any SIMCITY mechanics going on at all in the SIMS4?
Eh. Probably not.
Do you feel that townie Sims with Foodie traits should have the autonomy to leave their lot and go seek out food from the various vendors in the worlds?
- puzzlezaddict2 years agoHero+
@ttuthill I think the point here is that for a given business, the game decides to send a certain number of sims, and maybe it's selective about which sims go (e.g. sending Athletic sims to the gym). The game does not decide that a specific sim not currently being played "wants" to go somewhere and then send them. That's not how the engine works. The most you can hope for is that the sims already sent to a lot will behave according to their traits, but even that isn't a guarantee.
Keep in mind that the game itself has a 20 sims per lot limit as well.