Forum Discussion

Zasz_Zerg's avatar
Zasz_Zerg
Rising Ace
22 days ago

[Eco footprint] Its still not green enough!?

I have this very green lot, tons of trees that supposedly add a green footprint, one spot has like ten of those within each other to boost the footprint, big garden, entire basement painted with green footprint wallpaper, one fire place inside & outside thats hardly being used outside winter (which are the only industrial items I can find on the entire lot), eco footprint lot traits...

But still the green bar moves down for no apparent reason by something industrial. Im tired of constantly cheating it to green including the neighborhood thats losing its green status all the time when the environment doesnt change at all.

Is there a way to see exactly how much green and yellow is on the lot thats influencing this battle between green and neutral?

4 Replies

  • Footprint trends towards neutral, no matter what. It will always trend back to neutral. 

    Footprint is also affected by not just your lot, but the street. street footprint is affected by the combination of all lots in the neighborhood. If your lot is green and drowning in green objects and behaviors, it will not create a green neighborhood- the other lots in the area are also affecting the footprint.

    The system is really poorly designed.

    You can read about it here.

  • Thank you.

    I cant even see any consistancy in the changes anymore. Days ago the lot was fully green, the next day it lost 10% of the green bar and turned neutral, the next day it was fully green again when I entered the lot but there was a yellow industrial arrow visible trying to make it neutral again, then I moved the lot and it went from 0% to 40% indicating no industrial conflict. I added the lifestyle trait to one sim and removed the trash plant as your guide suggests to boost the green footprint. Another sim already got the moodlet from the other sims lifestyle so I assume that greatly helped to move it towards green again.

    Industrial is equally confusing. I placed a lot in san myshuno with lots of generators to create a smog filled area. It worked. But after a few days it turned neutral again even though I didnt enter any lot there nor is there anything green to counter the industrial footprint.

    Also when I created my newest save and removed all lots I noticed the evergreen harbor neighborhood in the upper left seems unfinished. Just a few shells, lots of empty lots, no clutter plants and only two lots we can use.

    This is in serious need of an overhaul. 

  • Intern_Waffle_64's avatar
    Intern_Waffle_64
    Seasoned Ace
    20 days ago

    The other lots on the street dont need to be green to trend it towards industrial. They have to be neutral OR green. If they arent ALSO industrial, it'll always trend towards neutral. You simply cannot affect footprint with only one lot, unless you have teh smog machine thing from the eco career or whatever.

    The evergreen harbor visual thing is becaus eyou entered the world in build mode without ever entering it with a sim in live mode. IT did not initialize properly as a result and will the second you enter in live mode.

  • Changing other lots in the street to green finally stabilized the footprint.

    I dont like being forced to populate the map so a pack feature works semi-properly. I was fine with empty lots around the active lots in some cases.