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I agree that the aging process is pretty ridiculous. That's why I've taken to turning off the aging (in the settings under gameplay) and doing it manually as I go.
- EA_Mai9 years ago
EA Staff
Hi @thatcherjoe50 @Belladonna74,
Thanks for your feedback!
I have merged your thread to this one by @AlHollandiyah and @Hadron1776, as you seem to share a similar opinion. You might find each others comments interesting 😉
Edited: split the thread again because of next answer not being about the same topic.
-Mai
- 9 years ago
Yes, thank you. How helpful, I don't think! Typical EA response - translation: "We've got your money, now * off!" I have an ever-growing list of things, I can't believe didn't strike people as ridiculous during QA and testing but, as we're talking about toddlers let's start with a couple of biggies:
1. Parents can take toddlers out the house, dump them in the middle of the street, and they're expected to find their way back home - they're toddlers, not dogs or homing pigeons! How many 2-year-olds have you ever known who've known where 'home' is - never mind how to get there...?! Kids at that age are barely self-aware, they know nothing about their environment. Kids don't really understand where home is until they've started school. To expect a toddler to find their way back home - not to mention not getting mown down by a car in the process - is frankly ludicrous! And other adult Sims seem to think this is all perfectly normal. This would seem to me a clear cut case of neglect, more so than forgetting to feed the kid one in a while. Evidently not.
2. How is it that a kid who can barely walk can keep their balance enough not to fall into an uncovered pool? Or climb stairs without falling. Or play with all the dangerous stuff found in kitchen cupboards without ending up in A&E? Not to mention the fact the seem to grow 2 feet when it comes to getting food off worktops. Seems the game almost treats toddlers as mini-adults, as they're expected to do many things that are beyond them - or OUGHT to be beyond them, like telling jokes that make sense, for example - even 5-year-olds can't do that.
3. Toddlers should be learning motor skills - a 1-year-old doesn't yet have the fine motor control needed to pick up a sandwich (evidently nobody at Maxis has ever given a sandwich to a 1-year-old). It's frankly ridiculous that a kid (however old they're supposed to be) can hold a pencil to do homework, but not a crayon to draw. That activity table should be aimed at toddlers, not kids. What's termed 'motor' should really be termed 'agility'.
4. Speech. If a kid can't verbalise before it can walk, then there's a problem.
5. Diet. Toddlers all look to have kwashiorkor, which is hardly surprising given that the standard food choices for toddler are completely devoid of any form of animal protein.
There'll be more, trust. me. I'm just too hot and too tired to think straight right now, Frankly, I expected far more for £60 (+EPs+SPs+GPs).
- 9 years ago
So that means then that there's * all creative for toddlers, other than the dolls house and the soft toys included in the base game? I'm honestly starting to believe that nobody at Maxis has ever been a child, let alone had contact with any! What kid doesn't play with Duplo? They don't even have access to a BRIO-style train set or mat for playing with cars on! How difficult would that have been...?!
No sandpit, no paddling pool, no pool toys, no bath toys, no swings, no (pool) slide - we can't even teach 'em to swim or ride a bike! No bedtime routine! There's so much wasted potential - this pack really did cover the bare minimum before it was rushed out.
I'm having problems with the Voidcritter Station - despite buying all 5 card packs, it has no interactions, doesn't matter if I select kid or adult.
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