Forum Discussion

simsplayer818's avatar
4 years ago

Sims 4 needs to make strays optional

So you build yourself a beautiful sea front home in picturesque Brindleton Bay, your Sim steps out onto their balcony looks out at the view and thinks yikes, what on earth is wrong with that cat? Or that cat? Or that dog? Sick and whimpering animals wandering around in need of a forever home. Was the person that designed this once attacked by a furry friend?

I wish that there was an on/off option for strays in the game. It spoils Brindleton Bay for me. I know they're just pixels but it's like the fluffy version of Saving Private Ryan on that beach!

I adopt as many as I can and build rescue kennels but it's pretty grim. They even turn up in the jungle if you have Jungle Adventure. They're more difficult to adopt there too as they often don't stop when you try to speak to them or don't stop for long. There's always one that my Sim gets so close to adopting before it wanders off crying it's little eyes out. I'm like "come back, I'll build you a mansion, come back!"

So please, for the love of all that is furry, give us an off switch! (I repeat, yes I do know they are just pixels but I was like this watching The Fox and the Hound as well!)

There's probably mods for this but on console we're stuck with these things.

12 Replies

  • gooochyeee's avatar
    gooochyeee
    Seasoned Ace
    3 years ago
    @simsplayer818 I agree. It always makes me upset seeing stray sick dogs in both the jungle and brindilton bay. They also populare in moonwood mill but that i dont mind as thats a place i expect and think irl you would see them runnibg wild in an abandoned town taken over by werewolves
  • simsplayer818's avatar
    simsplayer818
    Hero
    3 years ago

    One of the most frustrating things for me is that Adopt only pops up in certain locations. If they could change it for us that would be a slight improvement. That way, if you meet a stray and don't get to adopt it before it trudges sadly away then you can travel somewhere with it and adopt it later because it is added to your contacts list. I've even tried travelling back to the beach with them but Adopt doesn't pop up if you do that, I have to hope to bump into them again. My Sims end up taking trips with a stray, making a fuss of it and then having to leave it.

    Since the social menu changed earlier in the year it's been even more problematic and I often get "feel the love" before or instead of Adopt. I've reported that already as it doesn't seem quite right.

    I've found since adding Cat's and Dogs years ago, I can only adopt at the beach, the area around the vet's office, the docks/saloon area and the jungle. I have to actually travel there too...it doesn't work if they live next to the saloon but it works if they live near the beach/vets. It works sporadically on a Dog Hangout lot, as I found with my kennels. My new Sim lives on the yacht club lot and can't adopt strays near her home. (When I last created her she lived near the vets and it worked fine). She now has to travel into the saloon to adopt nearby or she maxes friendship with a sick stray but can't adopt... that is utterly heartbreaking for me. It's just too sad. She got to 2am and was complaining she was tired and hungry but Adopt wouldn't pop up so I kept trying till poor Brandy wandered off. So I reset my game and console and deleted my locally saved data, did a data synch and tried again but same thing.

    If the Adopt function could be improved so it always works under any circumstances and at any location then that would be so much appreciated. I'll test again once I've added the Cat Hangout trait to my cat rescue Calico Cottage today.

    I'm hoping that when I add the horses on release day (super excited) that the horses we can rescue are not sick too but we'll soon find out. If not I don't think it will bother me seeing stray horses around in the wild as I've seen wild horses IRL (most amazing experience ever!). It will only bother me if they have those spinning stars, red nose, green haze, or the blue drool!