Forum Discussion
- DonroaAkashuNew Spectator.. add a toggle, I want to choose when they are to show up in the world for different saves. I also do not want the weird beasts from american horror movies, not that I think that will be added to a child's game. I liked the cute interactions in TS3, but also that the werewolves could fight.
If a toggle is added for vampires I will buy that pack. I do not want vampires spawning; I as the player should be in charge of when and where they show up.
I also find the interactions creepy and disgusting and associative of something I probably couldn't even post here without having the word being made into icons of some sort. - OEII1001New SpectatorWerewolves aren't a big thing for me, but I think it would be cool if fans could have the sort of fun that I have had with the vampires. They're long overdue, and those werewolf fans have been more than patient. At this stage of The Sims 4's life cycle the concern is that we may not get them. The anti-occult lobby is pretty powerful in this community, particularly with Game Changers and other assorted YouTubers among their ranks. It would be terribly unfair if said werewolves were not to materialize.
- MovottiNew SpectatorYes, I want werewolves in my game. I want them to be done in a way similar to vampires. TS4 vampires are freaking awesome!
But! Each and every occult type needs a toggle, because not everyone wants them in every game.
We also need to be able to toggle off random occults. There are times when a player only wants the occults they personally create to be in their game.
Perhaps a toggle with 4 settings for each occult type.
1. occult heavy (kinda what the game is like now)
2. occult light (only one grand occult of that type, plus those created by the player)
3. creator only (only allowing the occults you create)
4. occult off (no occults of that type allowed, you can't even create them in that save) "halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
This is funny :D- BabykittyjadeRising Observer@MasonGamer wow you really thought this through!!!???? I love it
- nikkiheathcote95New Spectator
"halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
Makes me rant too, I'm still sour about this ?, its titled vampires, what did they expect too be in it lol, buying a game pack or expansion packs just for items and cas is rather expensive, that's what stuff packs are for "izecson;c-17736674" wrote:
"halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
This is funny :D
I had a certain gamechanger in mind when I wrote it. XD Can you guess?"Nikkih;c-17736726" wrote:
"halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
Makes me rant too, I'm still sour about this ?, its titled vampires, what did they expect too be in it lol, buying a game pack or expansion packs just for items and cas is rather expensive, that's what stuff packs are for
It is indeed tilting, like the occult state is separated from an Expansion Pack so they could be fleshed out and optional, but because some people have nos effing self-control we still end up with people complaining about having Vampires in their game when they paid for it as a feature. Honestly makes me wish the Guru's had ignored the people who had complained.- nikkiheathcote95New Spectator
"halloweenchild;c-17736758" wrote:
"Nikkih;c-17736726" wrote:
"halloweenchild;c-17736634" wrote:
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there.
Makes me rant too, I'm still sour about this ?, its titled vampires, what did they expect too be in it lol, buying a game pack or expansion packs just for items and cas is rather expensive, that's what stuff packs are for
It is indeed tilting, like the occult state is separated from an Expansion Pack so they could be fleshed out and optional, but because some people have nos effing self-control we still end up with people complaining about having Vampires in their game when they paid for it as a feature. Honestly makes me wish the Guru's had ignored the people who had complained.
Exactly well they bought the pack, it's their fault ?, I can understand people complaining about mermaids and aliens in the sims 4 but vampires and spellcasters, no you bought them and nobody forced you to @halloweenchild - Oooh, I so need well made werewolves, yesyesyes.
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