Forum Discussion
- janysesSeasoned Spectator
"jimbbq;c-17527959" wrote:
Making pollution is hard work. I now have three power generators, lots of fire and trash plants. the industrial footprint is going up by 10% then it is suddenly going back to eco direction. Can anyone explain how this works ??
It's bugged. Almost everything is bugged; I can't wait until the next patch comes out. - janysesSeasoned Spectator
"Aunza;c-17528839" wrote:
Envy ~almost to the point of sobbing~
Short answer:
Try living in the Old Salt House, San Myshuno.
Longer version:
I am a clean and green kinda person, and got gobsmacked with the industrial footprint upon updating and adding the EP.
My sim HAD an artist/music haven in the Old Salt House. I can not get the industrial footprint down.
She now lives to cough and complain about the industry being in full bloom.
There are NO neighbors.
She does almost everything outside, her lights are seldom on.
Even though my growfruit tree is still struggling to survive, it did wipe out the money tree.
But-t-t,
She also owns a fully upgraded rocketship and flush toilets. ~laughs~
So, yeah, it has to be the bathrooms and the rocketship, as everything else is/should be enviroment friendly.
Good luck &
~happy simming~
And I envy you, because I've been trying to change that neighborhood to industrial and it doesn't seem to be working. - DragonAge_300905Seasoned Traveler
"elanorbreton;c-17530685" wrote:
@kristenleighwhite I read on Carl's guide that trash is not to do with the eco footprint and is set as a world layer in all the neighbourhoods. The only way to get rid of the trash is apparently to use either of these NAPS: Modern Development or Green Initiatives.
I have now industrialised the other houses in the port area and am going to try again to see if I can keep the area industrial:
https://dl.dropbox.com/s/1cbtecmv66f6ptw/06-07-20_11-35-09%C2%A0AM.png?dl=0
https://dl.dropbox.com/s/oq9znyuzmqgkvhy/06-07-20_12-05-06%C2%A0PM.png?dl=0
It is a real shame about the container door. They made the container walls industrial but the door green. I wonder if that was a mistake. But I am sad that building containers uses a 'green' door.
All the windows and doors in the EL pack are set to green. I had to give up trying to keep Port Promise industrial by the second day it's neutral. - Maybe its a good idea for us to make industrial builds and load them onto the gallery? Then we can raze the whole neighbourhood to the ground and plop them all in?
- I really hope they fix this. Adding pollution was a selling point of this pack.
"SimTrippy;c-17532239" wrote:
"ParmaViolet87;c-17532235" wrote:
Maybe its a good idea for us to make industrial builds and load them onto the gallery? Then we can raze the whole neighbourhood to the ground and plop them all in?
I can share mine if anyone is interested :)
But reading all this, I'd first have to check it's still considered industrial ?
I might give industrial building a shot myself :smiley: - elelunicyNew Spectator
"@LeGardePourpre;c-17531287" wrote:
Place them is enough
Really? I wrote a script that shows me the exact footprint value of the current lot (the bar on the UI only shows you the footprint value of the entire neighborhood). In my testing, just placing generators don’t change the lot footprint value at all. Placing wallpaper/floor meanwhile immediately changes it.
What objects like generators do is that they slowly increase the lot footprint value while they’re running. - if anyone wants to become gaming friends my origin name is Live2Game101
- Joanne_SnowRising Traveler
"elelunicy;c-17532419" wrote:
"@LeGardePourpre;c-17531287" wrote:
Place them is enough
Really? I wrote a script that shows me the exact footprint value of the current lot (the bar on the UI only shows you the footprint value of the entire neighborhood). In my testing, just placing generators don’t change the lot footprint value at all. Placing wallpaper/floor meanwhile immediately changes it.
What objects like generators do is that they slowly increase the lot footprint value while they’re running.
From my very basic testing this is my experience as well. Building has a quicker impact than objects used in gameplay.
Also, can you share that script? Lol. - elelunicyNew Spectator
"SimTrippy;c-17532938" wrote:
From my very basic testing this is my experience as well. Building has a quicker impact than objects used in gameplay.
Also, can you share that script? Lol.
Here is the script I use. Just type "current_footprint" in the cheat console and it will print 4 Eco Footprint values. All 4 of these values range from -500 to 500. It's green if it's below -400, neutral if it's between -400 and 400, and industrial if it's above 400.
https://i.imgur.com/CQ6bjWi.png
Lot Footprint: This is the Eco Footprint value of the current lot. Build mode items like wallpaper and floor change this immediately, while buy mode items like generators slowly change this value as you use them.
Default Lot Footprint: This is the default Eco Footprint value of the current lot. This is the number the game uses for calculation if you've never visited the lot. This value is set by Maxis and you cannot change it.
Street Footprint: This is the Eco Footprint value of the current neighborhood. It's the same value you can see on the UI. This value will always slowly increase or decrease until it reaches the Street Footprint Convergence Point and then it will stop.
Street Footprint Convergence Point: This value is calculated from the lot footprint value of all lots in the neighborhood, using weighted average. Lots occupied by played households are given more weight than unplayed lots. For example, if a neighborhood has 1 played lot and 4 unplayed lots, the played lot will account for 75% of the neighborhood's Eco Footprint value, while the other 4 lots will only account for 25%. I believe the calculation of this value is currently bugged, which I explained in detail here. - netney52New SpectatorI’ve had the same issue with both industrial and eco. Both seem to drop to neutral quickly and that’s even using the cheats. Also for one neighbourhood I tried to make it eco put solar panels down, trees, changed wallpaper, floors and it turned industrial not eco. So I’ve given up on it and turned the whole thing off as the pause thing seems to turn it off not pause it.
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