"kalaksed;c-17318783" wrote:
you guys are seeing the results of some of the roommate hidden traits... the archetypes these sims have
the roommate system has a number of hidden traits divided up into archetypes, interests and quirks (you can see this whole list, along with all the other university hidden traits in the hidden traits thread here on the forums)
the important ones for this thread are:
trait_RoommateNPC_Archetype_Mealmaker
which has a sim with the trait spawn a plate of food several times of day (in the bathroom, for some reason) then find somewhere to set it. an easy thing to do for this is to buy a minifridge from the kiosk in your university and set it up somewhere, then drag the food into it
and
trait_RoommateNPC_Archetype_Breaker
which has things the sim interacts with break at a much higher frequency than they should. could be nice if you want a sim to work on handiness, but mostly is quite frustrating. there's a 'fixer' archetype, too, so you can hope to have at least one fixer for each breaker, but that's not always the case
from my experience, a sim can have up to 2 archetypes, 2 interests and 1 quirk on their own, but you can use cheats to give them as many or as few as you like, and select the specific ones you want them to have. roommates seem to always have at least 1 archetype and 1 interest, at minimum
(also, on the 'fancy food' aspect mentioned... remember, both schools have a culinary arts course. you could easily say the sims made it in class or for class and are now sharing it afterwards)
Now that you mention that, I have noticed these things! One of the roommates in my game was going around fixing things. Another kept changing her outfit (I thought I was going mad) which is kinda cool. Perhaps the outfit change is another one?