Forum Discussion
Karamazov123
5 years agoSeasoned Hotshot
My rankings and stuff.
Scenarios
Locations
Existing Content
New CAS-tegories
New CAS-tegories, Part II
CASSets by Age
Gameplay by Age
Scenarios
Spoiler
1. Bands: Girl, I've done my waiting. 6 years of it. My musicians and instrument fanatics want their time to shine.
2. American High Schools: Include prom and other stuff, and you have a deal. It'll give teens more to do, be great for storytelling, and I won't have to make makeshift "boarding schools" anymore.
3. Modern Love and Romance: We're in desperate need for romance development, and this seems like a good way to add some dimension to it. Personalizing tastes and chemistry is just what we need. And maybe we can finally get slow dancing and make-outs that aren't awkward and stuff?
4. Shopping Malls: Fun for stores, good for saving space with our limited worlds. But hey, devs? Maybe we should have gotten something like this in Get to Work. Sims 2 let us make malls. Heck, I'm pretty sure they even had at least one premade mall for you to play with.
5. Growing Pains and Life Issues: This one sounds good, but probably won't be. I fully expect a retread of the meh phase system in Parenthood, which basically amounted to nothing. If did this properly though, it'd be excellent. Make them less like buffs and more like story events.
6. NPC Story Progression: I want this for others, but it's not something I have any interest in. Because of the horrible culling system, I prefer micromanaging my family lines and guiding my sims' stories, myself.
7. Fan Club Creator: Now, I'd actually like to learn more about this. Are they just clubs, but focused on celebrating certain sims? Or will we have fandoms and rivalries? Can we have a Voidcritters club and go to war with the Starcreatures fandom? I mean, I feel like I'd rather just have more fandom merch than actual clubs (especially since we have two club systems already), but it could be fun.
8. Culinary Quest: Sounds like Dine Out + the Cooking Skill + a questline. Super lame. I'd love a cooking overhaul, but this ain't it.
9. Heists: Robbing banks = cool. Returning stolen stuff = lame.
10. Cheer: Obviously they put this one to give the illusion of choice, because I don't think they'd ever actually do this. Too many animations. They probably just picked an option that wouldn't be popular.
1. Bands: Girl, I've done my waiting. 6 years of it. My musicians and instrument fanatics want their time to shine.
2. American High Schools: Include prom and other stuff, and you have a deal. It'll give teens more to do, be great for storytelling, and I won't have to make makeshift "boarding schools" anymore.
3. Modern Love and Romance: We're in desperate need for romance development, and this seems like a good way to add some dimension to it. Personalizing tastes and chemistry is just what we need. And maybe we can finally get slow dancing and make-outs that aren't awkward and stuff?
4. Shopping Malls: Fun for stores, good for saving space with our limited worlds. But hey, devs? Maybe we should have gotten something like this in Get to Work. Sims 2 let us make malls. Heck, I'm pretty sure they even had at least one premade mall for you to play with.
5. Growing Pains and Life Issues: This one sounds good, but probably won't be. I fully expect a retread of the meh phase system in Parenthood, which basically amounted to nothing. If did this properly though, it'd be excellent. Make them less like buffs and more like story events.
6. NPC Story Progression: I want this for others, but it's not something I have any interest in. Because of the horrible culling system, I prefer micromanaging my family lines and guiding my sims' stories, myself.
7. Fan Club Creator: Now, I'd actually like to learn more about this. Are they just clubs, but focused on celebrating certain sims? Or will we have fandoms and rivalries? Can we have a Voidcritters club and go to war with the Starcreatures fandom? I mean, I feel like I'd rather just have more fandom merch than actual clubs (especially since we have two club systems already), but it could be fun.
8. Culinary Quest: Sounds like Dine Out + the Cooking Skill + a questline. Super lame. I'd love a cooking overhaul, but this ain't it.
9. Heists: Robbing banks = cool. Returning stolen stuff = lame.
10. Cheer: Obviously they put this one to give the illusion of choice, because I don't think they'd ever actually do this. Too many animations. They probably just picked an option that wouldn't be popular.
Locations
Spoiler
1. Greek Islands: I love islands, and it'd be nice to have some that aren't so tropical.
2. Swiss Mountain Town: We need some isolated mountain towns and landscapes. It'd be cute. I'm not particularly interested in this, but it'd be great for stories and vacations.
3. South African City: I would want Cape Town so bad. Coastal capes are the best, and Cape Town is one of the best of the best. But I'm not interested in anything else.Can we get Die Antwoord-inspired CASsets, too?
4. Scottish Highlands: There's something charming about Scotland. I just worry it end up being just another generic grassy neighborhood, like Britechester, Newcrest or Willow Creek.
5. Italian Vineyard: Could be amazing (we get juice-making, brands, romance, a whole Italian experience), or just a bland, grassy neighborhood with decorative, non-interactive vineyards in the backdrop.
6. Spanish City: Mite b cool.
7. Brazilian Beach Town: I feel like it'd be another Sulani, but without the beautiful Polynesian culture and architecture. I hate Portuguese and Brazilian architecture.
8. Chinese Countryside: No, this is dumb. I'd rather have historic Chinese locations or cities. Why waste China on its most boring part?
9. Costa Rican Rainforest: Too much like Jungle Adventure. Yeah, I know, different parts of the world. But you get what I'm saying. And I feel like a world like this wouldn't work as a livable location, either.
10. Korean City: Nah, not feeling it.
1. Greek Islands: I love islands, and it'd be nice to have some that aren't so tropical.
2. Swiss Mountain Town: We need some isolated mountain towns and landscapes. It'd be cute. I'm not particularly interested in this, but it'd be great for stories and vacations.
3. South African City: I would want Cape Town so bad. Coastal capes are the best, and Cape Town is one of the best of the best. But I'm not interested in anything else.
4. Scottish Highlands: There's something charming about Scotland. I just worry it end up being just another generic grassy neighborhood, like Britechester, Newcrest or Willow Creek.
5. Italian Vineyard: Could be amazing (we get juice-making, brands, romance, a whole Italian experience), or just a bland, grassy neighborhood with decorative, non-interactive vineyards in the backdrop.
6. Spanish City: Mite b cool.
7. Brazilian Beach Town: I feel like it'd be another Sulani, but without the beautiful Polynesian culture and architecture. I hate Portuguese and Brazilian architecture.
8. Chinese Countryside: No, this is dumb. I'd rather have historic Chinese locations or cities. Why waste China on its most boring part?
9. Costa Rican Rainforest: Too much like Jungle Adventure. Yeah, I know, different parts of the world. But you get what I'm saying. And I feel like a world like this wouldn't work as a livable location, either.
10. Korean City: Nah, not feeling it.
Existing Content
Spoiler
1. Consequences of making or breaking relationships: Freaking dang, we need this so bad. Bad relationships mean nothing in this game. Remember in Sims 4, where you and your enemies would attack each other on sight? Or how your nemesis would steal your paper or knock over your trash? How hard it was for you to repair your relationship with the person you cheated on? This would be a great stride towards making sims deep again.
2. Long term desires: Aspirations are just tutorials or short goals. I want lifelong aspirations my sims can strive towards.
3. Connections to family members outside of the household: When you have large families, it's hard to keep in contact with them. Even the Club system is flawed, because you can only have 8 people at max. If we had family reunions/events, and more recognized relationships, this could be great.
4. Short term desires: Fix whims, pls.
5. Developing traits over time: Like Sims 3? Could be fun, and easy to change if you don't get what you want. But when traits are so shallow and meaningless, it doesn't mean anything.
6. Being born with traits: Like Sims 3. I get it, devs. You want Sims 3. I ain't complaining. Same flaws as above.
7. Family evolution outside the household: See my thoughts on Story Progression.
8. Control of Sims that are not currently on the active lot: Doesn't really deepen gameplay or add anything the game desperately needs.
9. Emotions: A blight on the game. We need a fear system, moodlet overhaul, emotions that don't change at the flip of a switch, etc. But even if you fixed them, they'd still probably be lame and easy to get over.
So the tl;dr to this is "Just make Sims 4 like The Sims 2 and 3."
1. Consequences of making or breaking relationships: Freaking dang, we need this so bad. Bad relationships mean nothing in this game. Remember in Sims 4, where you and your enemies would attack each other on sight? Or how your nemesis would steal your paper or knock over your trash? How hard it was for you to repair your relationship with the person you cheated on? This would be a great stride towards making sims deep again.
2. Long term desires: Aspirations are just tutorials or short goals. I want lifelong aspirations my sims can strive towards.
3. Connections to family members outside of the household: When you have large families, it's hard to keep in contact with them. Even the Club system is flawed, because you can only have 8 people at max. If we had family reunions/events, and more recognized relationships, this could be great.
4. Short term desires: Fix whims, pls.
5. Developing traits over time: Like Sims 3? Could be fun, and easy to change if you don't get what you want. But when traits are so shallow and meaningless, it doesn't mean anything.
6. Being born with traits: Like Sims 3. I get it, devs. You want Sims 3. I ain't complaining. Same flaws as above.
7. Family evolution outside the household: See my thoughts on Story Progression.
8. Control of Sims that are not currently on the active lot: Doesn't really deepen gameplay or add anything the game desperately needs.
9. Emotions: A blight on the game. We need a fear system, moodlet overhaul, emotions that don't change at the flip of a switch, etc. But even if you fixed them, they'd still probably be lame and easy to get over.
So the tl;dr to this is "Just make Sims 4 like The Sims 2 and 3."
New CAS-tegories
Spoiler
1. Tattoos: The amount we have is paltry.
2. Hair: I'm always up for more hair. They've been on fire with hair styles lately, too. Like seriously, the last few packs have been amazing for hair. Can we get more afro-textured hair, too? My black and Polynesian sims are starting to look the same with this limited pool.
3. Accessories: Scarves and witch hats, please.
I'd want more make-up, but I don't trust them to give us anything good. Most of the make-up we have is just atrocious. Like, bad. Seriously bad. I'd also like a top, but I'd rather have one in real life.
1. Tattoos: The amount we have is paltry.
2. Hair: I'm always up for more hair. They've been on fire with hair styles lately, too. Like seriously, the last few packs have been amazing for hair. Can we get more afro-textured hair, too? My black and Polynesian sims are starting to look the same with this limited pool.
3. Accessories: Scarves and witch hats, please.
I'd want more make-up, but I don't trust them to give us anything good. Most of the make-up we have is just atrocious. Like, bad. Seriously bad. I'd also like a top, but I'd rather have one in real life.
New CAS-tegories, Part II
Spoiler
1. Bodyhair: I don't want Barbie dolls, I like my men hairy. Maybe I'd like my women hairy, too. I don't know. But it'd be nice to have the option of creating hairy women, don't you think.
2. Heterochromia: So in The Sims 2, I downloaded an accessory that would change a sim's eye color or colors. Contact lenses. What I liked to do was, give certain sims a red right eye. They'd be "chosen ones" among the witch community, as they were a symbol of rarity and strangeness.
3. Burns: Heck yeah. Cool and Gnarly.
I want prosthetics, too. I'd be fine with all of these options, really.
1. Bodyhair: I don't want Barbie dolls, I like my men hairy. Maybe I'd like my women hairy, too. I don't know. But it'd be nice to have the option of creating hairy women, don't you think.
2. Heterochromia: So in The Sims 2, I downloaded an accessory that would change a sim's eye color or colors. Contact lenses. What I liked to do was, give certain sims a red right eye. They'd be "chosen ones" among the witch community, as they were a symbol of rarity and strangeness.
3. Burns: Heck yeah. Cool and Gnarly.
I want prosthetics, too. I'd be fine with all of these options, really.
CASSets by Age
Spoiler
Child > Elder > Toddler > Adult > Young Adult
We don't need more crop tops, we need proper oldie clothes. Children could use some more stuff, too, I guess. Maybe some Voidcritters clothing?
Child > Elder > Toddler > Adult > Young Adult
We don't need more crop tops, we need proper oldie clothes. Children could use some more stuff, too, I guess. Maybe some Voidcritters clothing?
Gameplay by Age
Spoiler
1. Babies: I don't think I need to explain myself with this one.
2. Children: What can kids even do right now? Talk to other sims? Do homework? Skillbuild the skills that they'll lose upon aging up? A tiny percentage of of various activities that are already available to all the older life stages? Come on.
3. Elders: They can do things that YAs/Adults can do, but at a weaker capacity. Like why even bother keeping them around when they don't add anything? I just stuff my elders into a retirement home and wait for them to die. They need more stuff to differentiate them from YAs/Adults and make them fun to play.
4. Toddlers: I think they're fine the way they are.
5. Adults
6. Young Adults
Why don't we have a "teenager" category here? YAs and As have the exact same gameplay, while teens are different enough from the both of them and elders.
1. Babies: I don't think I need to explain myself with this one.
2. Children: What can kids even do right now? Talk to other sims? Do homework? Skillbuild the skills that they'll lose upon aging up? A tiny percentage of of various activities that are already available to all the older life stages? Come on.
3. Elders: They can do things that YAs/Adults can do, but at a weaker capacity. Like why even bother keeping them around when they don't add anything? I just stuff my elders into a retirement home and wait for them to die. They need more stuff to differentiate them from YAs/Adults and make them fun to play.
4. Toddlers: I think they're fine the way they are.
5. Adults
6. Young Adults
Why don't we have a "teenager" category here? YAs and As have the exact same gameplay, while teens are different enough from the both of them and elders.
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