Simmerville
6 years agoLegend
Bills are suddenly insane - how are they calculated?
I think it's on time we get to know what triggers the high bills.
My poor farm family just got bills of §31,731. Their bills were never this high, maybe just §2.000-3000. I played the family a couple generations on the same lot, and they never had income from anything else than growing a few plants. They are poor, but make ends meet. Not anymore! The total worth of this lot is §61.000 meaning they are supposed to pay all they own once more every 2 weeks? Again and again? This must be wrong. I hope it's a glitch based on a weird idea from some programmer?
I have a huge castle in Brindleton Bay. The lot value is §582.887 and the bills are around §25000-§30.000. (Been a while though, perhaps I should prepare for §1.165.000 the next time?)
So why is a small farm charged the same as a castle? Farm does not even have a thermostat, the castle does have the thermostat. The farm counts 3 sims, the castle counts 5-7 sims. EA thinks these two lots are supposed to pay the same?
Is this a result of the University careers? Like, because some sims now can get a degree and earn better money from the start of their career all must pay 10 times more than before? These farmers can't afford university, and neither are they interested as they have no income from anything else than selling their produce and some collected stuff. It feels like this sort of households have been ditched by the game.
Suddenly getting bills 10 times higher than before, for no good reason (they don't own anything special, and bought nothing new in a very long time), makes me want to cheat every household §100.000.000 and ignore money in this game completely. The bill system needs to make semse, ad it should not be radically changed overnight just because of one new feature or new pack. Not all of us start a new save for every new pack. My save is 5 years old, and I will either keep playing it or leave the game for good.
Does anyone know how bills are calculated? I so wish that we could set this ourselves in the game settings!
PS: Forgot to mention, in the farm household inventory there is just one kids bed and one framed diploma. No values.
My poor farm family just got bills of §31,731. Their bills were never this high, maybe just §2.000-3000. I played the family a couple generations on the same lot, and they never had income from anything else than growing a few plants. They are poor, but make ends meet. Not anymore! The total worth of this lot is §61.000 meaning they are supposed to pay all they own once more every 2 weeks? Again and again? This must be wrong. I hope it's a glitch based on a weird idea from some programmer?
I have a huge castle in Brindleton Bay. The lot value is §582.887 and the bills are around §25000-§30.000. (Been a while though, perhaps I should prepare for §1.165.000 the next time?)
So why is a small farm charged the same as a castle? Farm does not even have a thermostat, the castle does have the thermostat. The farm counts 3 sims, the castle counts 5-7 sims. EA thinks these two lots are supposed to pay the same?
Is this a result of the University careers? Like, because some sims now can get a degree and earn better money from the start of their career all must pay 10 times more than before? These farmers can't afford university, and neither are they interested as they have no income from anything else than selling their produce and some collected stuff. It feels like this sort of households have been ditched by the game.
Suddenly getting bills 10 times higher than before, for no good reason (they don't own anything special, and bought nothing new in a very long time), makes me want to cheat every household §100.000.000 and ignore money in this game completely. The bill system needs to make semse, ad it should not be radically changed overnight just because of one new feature or new pack. Not all of us start a new save for every new pack. My save is 5 years old, and I will either keep playing it or leave the game for good.
Does anyone know how bills are calculated? I so wish that we could set this ourselves in the game settings!
PS: Forgot to mention, in the farm household inventory there is just one kids bed and one framed diploma. No values.