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paradiseplanet27
6 years agoSeasoned Ace
"SilentKitty;c-17316191" wrote:"paradiseplanet;c-17316144" wrote:
Well, simmers asked for more challenging gameplay, this is where it went...
Hmm.. I use a mod for faster retail-actions and have since then really enjoyed retail. Would love to make a store for robotics and herbalism-potions but they both suffer from not being worth the time invested in them.
Does the Marketable-trait from the reward-store help? Think that was the name. The trait that makes items that you have crafted more valuable.
Ha ha, challenging gameplay yes but this was not what I had in mind.
Yes, Marketable trait does still help with making more valuable items as noted in Carl's Guide on the Robotics skill. I wouldn't know by how much though.
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