Forum Discussion
7 years ago
"icmnfrsh;c-16288224" wrote:
I haven't been able to do it, and that's with paying customers and a 4-star rating. The turnover is terrible even if I have many tables and chairs, and that's very vital to being profitable. It's as if my game set this customer limit even though my hardware is pretty good.
The games time mechanism alone makes it nearly impossible. By the time the first customers interact with the host, sit, give their order and get their food the restaurant has been open for 2 to 3 hours (and ive paid 2-3 hours in wages for no profit). I dont think it can happen in a world where they operate at normal human speed but a sim minute is a second lmao i mean its a universe where taking a ten minute walk down the hallway is normal.
I dont think they thought very well about how some of these concepts work with their game at all. They have to halve the rate of time passage to make most of the ownable businesses and probably other concepts even worth bothering with.
Id use MCCC to slow it down more but then the needs decay at the same rate and my sim will be tired by mid day
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