"DragonCat159;c-17204707" wrote:
"AHolyToilet;c-17194736" wrote:
"PlayerSinger2010;c-17193654" wrote:
"Logisitcs;c-17193291" wrote:
It’s a video game. Instead of Island Living having resorts and hotels in addition to living on the island they decided to use it as a public service announcement on cleaning the ocean. Like why?
I get it’s a hot button issue but there’s no need to put it in a SIMS game. Must be the reason why we don’t have cars, fossil fuels and gasoline powered cars destroy the environment so they shouldn’t be in the sims!
So... you're mad because Sulani is a livable world and not just a vacation world like Selvadorada or the camp ground? And because they introduced new game play with could help younger simmers understand the importance of taking care of the world?
.... Oooookay then.
No, they have a point. The Sims team, recently, has been making decisions based on what they want in the game, not what we want. (Grant and dog houses or the pride content, for example) We could argue all day on environmentalism and whether it's worth paying attention to, but that isn't the point of the thread. The OP is asking that the Sims team doesn't push agendas, send messages, regardless of whether they're good or not, etc onto people because nobody plays the Sims to be taught about anything. I play TS3 to explore my Sim's story and TS4 to watch them do stupid things and maybe take a few screenshots. Not to hear "we shoulds" or "we shouldn'ts". I don't play videogames to hear about politics or "important" issues. Do you?
It is also not the job of the Sims team or anybody else for that matter to say what kids should consider to be important or unimportant simply because the children of consumers are NOT the children of Maxis and EA. Nobody is going to tell my own kid (if I had one) that environmentalism should be something paying attention to because I, myself, haven't decided that yet. Who are they to tell your children what you should think about the world?
The Sims is a (at least, it is now) medium, for them, to push messages that they think is right. Dog houses are evil, LGBT pride is great, etc. They can't tell my kids that, I'll tell them what I think (not what they should think) about those topics, regardless of whether I agree with those sentiments or not so that they can form their own opinions. Fundamentally, it's indoctrination. And it shouldn't be in a videogame.
Granted, I'm unsure how such messages could be pushed through magic, but I am inclined to agree. Although I don't see why Island Living essentially amounted to PSA and SJW stuff because it's very easy to ignore it in the first place. It's a part of it, but not the complete essence of the pack. Personally, I forgot you could clean up the island because the game fails at giving you reasons to do anything, but I digress...
Well said! Honestly, it's EA we're talking about. Had they ever campaign themselves to clean the ocean? I would have more incentive to listen for a company that does just that, because they're believable and would partake in the cause to support that they themselves are a good example of it.
Even when they're trying to spread a message of how serious global warning is... they better off reflecting it by showing the consequences of it. What's bad in it If my Sims didn't decide to pick the beaches? Does that deter Sims from coming because of the stench? How much does it influence the environment so it outweighs positive outcomes, that would give initiative for a player to care about the trash and most importantly be provoked to think what it entails in real life? If Maxis is gonna turn TS4 into a learning tool like Captain Planet, they better go by doing it further and not half-plum it. The execution of this addition has a lot of room for improvement, but as it currently stances - it doesn't make a great tool since it's not deep enough to be accurate nor engaging.
I suppose I see your point since if they're going to try to make Simmers care about the environment, then executing it in a way where there are no severe consequences in the game defeats the purpose and accomplishes nothing except the opposite of what they "wanted". Which is people not caring about the environment. That is true. But if they did it correctly, I would
still be against it for attempting to make the public think a certain way, despite the majority of people (especially children when it comes to the Sims) never taking the time to properly educate themselves in topics without preconcieved worldviews and biases.
Even with your global warming example, I would be against that because global warming doesn't exist. Therefore, they would be indoctrinating others into something that's the equivalent of chasing unicorns and midget, diaper-wearing cyclopes with fairy wings. Now we could go back and forth on global warming itself
(if it didn't threaten the thread being closed down), but regardless of who is correct on that, my ultimate point is that I don't want the Sims team trying to teach people in "issues" they think is important. Especially since in my eyes, they often teach or try to teach the
wrong conclusion.Even if they taught something that
was completely true, I would
still be against it on the basis of trying to influence the thinking of others, especially children. Let games be games. Not beds of persuasion.