Forum Discussion

The_Ratticator's avatar
6 years ago

Chance Cards Need an Overhaul

Is it just me, or are the chance cards repetitive and boring? I'm not exaggerating when I say that there have been times when the exact same chance card has popped up for several consecutive work days. Not to mention, a good few of the chance cards have a set "correct" answer, meaning that, as long as you know this "correct" answer, you can get the positive outcome from it every time. That's not very interesting, is it? Here's how I think they should be overhauled:

- Make chance cards have a bigger impact, be it positive or negative. Back in TS2, you could be instantly promoted, earn extra Simoleons for that day, or have your Sim's skill points increase if you chose correctly. If you made the wrong choice, though, your Sim could be demoted, lose Simoleons, lose a day's pay, lose skill points, or even get fired.

For example, a card that can show up early on in the Entertainer career. In it, your Sim has the choice to wing it or mine the internet for animal jokes. For me, the former has always resulted in a negative outcome with a performance loss and being told that their comedic skills "need work." The latter has a potential positive and negative outcome. The audience either loves it, resulting in a performance gain, or they get angry at your Sim for making jokes at the expense of animals, resulting in a performance loss. The latter could be changed to where the positive outcome results in nothing but a performance increase happening, the negative resulting in the loss of a comedy skill point and pay for that day. The former's negative outcome could be changed to result in a loss of pay for that day (but without the skill loss), and it could be given a positive outcome where your Sim is instantly promoted and gains a comedy skill point.

- Give both choices a potential positive and negative outcome. This prevents the player from only getting the positive outcome from certain cards because they know the "correct" answer. For example, there's a card early on in the Athletic career where one of the athletes is giving your Sim a hard time. Choosing to confront the athlete can result in either a positive or negative outcome. In the positive outcome, the athlete apologizes and leaves your Sim alone, and in the negative outcome, the athlete continues to bother your Sim, making them angry (an emotion that negatively impacts work performance). The option to ignore the athlete, however, always has a negative outcome. They keep bothering your Sim, making them angry in the process. What if this choice had a potential positive outcome as well? The coach could notice the athlete bothering your Sim, make them stop, apologize on their behalf, and give your Sim extra Simoleons for that day.

Another example, this card that appears early on in the Critic career. Your Sim bumps into another paper deliverer and your options are to either leave some deliveries unfinished or steal some of the other deliverer's papers. The former only ever has a negative outcome, resulting in a performance loss, while the latter has a positive outcome (and the other deliverer gets fired). A potential positive outcome outcome for the former could be that the other deliverer catches up with your Sim and helps them make the rest of their deliveries, no performance gain or loss. And a potential negative outcome for the latter could be that the other deliverer tells the boss what your Sim did, causing them to be fired.

- Have skill level play into the odds of success or failure. For example, the Entertainer career chance card that I brought up before. If your Sim already has a fairly high comedy skill, then the odds of success for the first option increase. And in that Athletic career chance card, skill in charisma could make the athlete more likely to apologize if the option to confront them is chosen.

- Add more potential chance cards to the mix in general. This would make them significantly less repetitive.

- Bring back the ignore button. If chance cards are to have a bigger impact, then I think it's only fair for the ignore button to make a comeback. I'll never understand why it was removed to begin with. Just like in TS2, the ignore button simply closes the chance card without any positive or negative impact on your Sim.
  • "friendlysimmers;c-16997529" wrote:
    i totaly disagree with this since i like the sims4 the way it is with no chance cards


    I'm a bit confused as to what you mean by this. The way it is with no chance cards? But TS4 does have chance cards. Or is this meant to say that you'd rather there be no chance cards at all?

    "Chazzzy;c-16996967" wrote:
    I do like that it tells you the outcome underneath each option, but I'd love if there was an option in Settings that let you disable it altogether. It's a bit of a nuisance to be in mid-game and have to click whatever option randomly just to get rid of that screen. I honestly don't pay much attention to it now. I guess once you've been playing for so long, it doesn't even matter anymore because it has such a little effect anyway.


    Oh yes, along with what I've suggested, I do think that it would be nice if there was a toggle in the gameplay options menu to enable or disable chance cards. The way they are now, they interrupt gameplay, and you're forced to make a choice, or else the popup won't close. I think an ignore button would be helpful in that regard, allowing players to simply close the card without any consequence. But of course that still wouldn't stop the popups entirely, so it would be great if players who don't like the chance cards were able to disable them.

    "Bagoas77;c-16997538" wrote:
    Chance cards are so boring and have almost no interactivity... in my humble opinion. I'd rather that the chance cards were replaced with an interesting several-step, variable goal/problem that the sim had to achieve/overcome outside of the rabbithole situation.


    Something similar to the opportunities in TS3? I like that! I was pretty fond of the opportunities. Well, aside from the absurd ones, like the ones that would ask your child to go to across the world to another country just for a school project.
  • "friendlysimmers;c-16999184" wrote:
    i would prefer no chance cards at all or include a toggle for players that would not went chance cards showing up in game


    Ah, I get what you're saying now. Yeah, I do agree that if chance cards don't get an overhaul, it would at least be nice if there was a toggle in the gameplay options menu to enable or disable them.
  • I have been finding chance cards to be rather annoying lately. Especially when I am 7 layers deep into a social wheel, about to select the one I want. Then bam, a chance card interrupts and I have to deal with that and then start over with what I had been doing. I’d prefer if they were an option embedded into a notification and did not interrupt gameplay at all. I really hope they aren’t planning to add more than we already have.
  • THIS. I think this is part of what I find boring about sims 4, I don't even care about chance cards anymore and just pick a button, I don't even know what I'm picking, no matter what either my sims get a small performance increase or a medium performance increase. I really miss that struggle, so many of my sims career down the tubes in Sims 2, I miss that! I miss the struggle, I miss a lot of the 'bad' things that would happen to my sims. But for me I think this would improve my experience with 4 majorly.
  • What is missing is a way to opt out. Now you are forced to pick an answer, it would be nice if we could choose to ignore the card as well, like a little x on the top corner of the chance card
  • Can we have a way to ignore them or turn them off ? My Sim just made it to the top of his career, and one popped up about cash register shortage. The game wouldn't let me go any further until I made a choice and I didn't want to because I didn't want to make the wrong choice and get him fired so I quit the game. But why can't we turn them off or ignore them ?