"SheriSim57;c-17930086" wrote:
"Amapola76;c-17930059" wrote:
I would love to see them add almonds and/or oats, preferably both, at some point in the future, but it's probably too late to add an additional new harvestable to this pack at this point. But it seems like it would be fairly easy for them to at least patch in soy milk soon, since we already have soy. You could either add it to the cooking skill, or (what I would do) make soy milk by adding soy (and later other harvestables) to the fizzy juice machine. Or both.
I'm not even a vegan IRL, but plant milk from cows is not plant milk, that was a really weird design choice.
On a related note, you should be able to make plant cheese, either by utilizing soy, etc., directly or by using the plant milk you've already made.
Fizzing machine wouldn’t work if it was aimed at cottage living or basegame, because that is from the Eco pack as is ( as someone else mentioned ) soybeans.
They do a lot of things weird in this game. I think it is strange they picked death by rabbit instead of death by Fox. I often wish the game were more realistic. Being a meat eater myself, I was hoping cows would have reproduced and used for meat, or just sold for income ( which a sim could buy meat or other groceries with ).. After all there is an option to buy meat. It seems like they could at least add plant milk to groceries for vegans, even at this late stage, or produce/cook it from basegame potatoes.with the lactose intolerance trait in this pack, it would be a good pack to add it.
Sims can trade cows and chickens for meat, simoleons, and ingredients