"ChelleJo;c-16792563" wrote:
I really hope not. Maybe I'm naive, but I prefer to believe they do love this game, at least almost as much as we do. I don't know if it's a lame budget or game limitations making these things that are clearly against most simmers wishes (snow depth, 11 lot worlds, etc) but I think they are only allowed to give a very lame excuse as to the reason. What they think will cause the least amount of waves as possible.
And what is one thing that has been complained about over and over? The lag and computer performance. So the default excuse for anything they do is "with that in mind". I think the Guru's are only doing as much as they can. I just wish we'd get real answers as to why this is happening instead of these cookie cutter excuses that feel fake to me.
Well... I think that yes, they do love the Sims franchise, but they are not using their full intelligence (not calling them dumb
just pointing EA's fault) to work around problems. They just go to the easiest and
cheapest (EA's fault) solutions they can think of. What would i have thought instead of shrinking the worlds size? Add the ability to manage the worlds we want to play in instead of being forced to play how they wanted us to play.
Even Sims 2 had that. You were able to add sub-neighborhoods to the main neighborhood. You could even add custom sub-neighborhoods in Sims 2, something that was not planned by EA, but the devs could have saw that potential and use it in Sims 4.
"Tiarella;c-16792574" wrote:
@ChelleJo: we're talking about a corporation, so in the end, the answer is $$$.
If we have to buy more packs to get more lots to build on, then they make more $$$.
Yes, the devs suffer from the "choosing the easiest and cheapest solution" cuz EA is not giving them the proper budget. The Sims franchise is one of the biggest franchises out in this world, and yet it is treated like a mobile game.
"ChelleJo;c-16792582" wrote:
Sadly, I do agree. As much as I hate to think it, that's the sad truth, I'm sure. Which is why I think the Guru's hands are so tied most of the time.
I feel bad about it for them. They probably love the game, and end up getting the blame for something that is out of their reach.
"Sk8rblaze;c-16792645" wrote:
"Zeldaboy180;c-16792611" wrote:
"Sigzy05;c-16792556" wrote:
"ChelleJo;c-16792508" wrote:
"Jordan061102;c-16792373" wrote:
"Felicity;c-16792367" wrote:
You know, Sims 3's worlds generally had 60 - 120 lots. I get the feeling that the entirety of Sims 4 will have fewer lots than just one store world of Sims 3. Why is this an issue with a closed world? Or is it a size thing? I know console users are limited in size, and it's really difficult to delete/disable a pack once you buy it.
Whatever -- this is kind of ridiculous that the game can't even handle a ton of lots with a closed system.
I suppose that kills the last hope of CAW.
The question is how will they continue to develop the game for 3 years if they can't even handle world with more than 11 lots. lol it's so ridiculous. ^^
This is exactly my thoughts. If they have 3 years planned out already, I am worried to see what those 3 years will be, if they are already limiting the crud out of our worlds. 11 lots is pretty pathetic.
There are so many valid points here, that I pray a Guru reads this thread and realizes their excuse it not okay.
Not only that but people seem to be overlooking the fact that this EP recycles a lot, and I mean a lot. They have re-skinned every gameplay system in previous EP's and GP's on this. Selvadorada's temple tech was put into the changing movie studio lot, fame perks is a modified vampire perks system, reputation is a character value etc. I can totally comprehend some of them but others are just.....no.
Reputation was a whole thing in TS2, it doesn't seem like it works the same way in TS4. Sims don't have actual reputation, like the one of being a cheater, or this or that. It seems more like Mass Effect's Paragon or Renegade system.
And still there's nothing for singers/musicians they seem to be completely overlooked. Where's the recording studio? Singers and musicians can't create their own albums. Is the music table for that or for streaming music?
I know we've talked about this, but I'll reiterate. There is NOTHING wrong with re using a system. They spent develop time into it for a reason.
As long as the celebrity perks do not allow your famous sims to turn into bats, then it is not the exact same thing as vampire perks.
As for the lot size, their excuse is kind of bull plum.
The celebrity system from what ive seen looks great.
But I was told by a friend that the acting lot is hidden and the career is full of checklists, which is what we were worried about. I HATE check lists. The world is also too small, even though it's beautiful.
I think this is true, only to a certain extent, however.
The Sims 2: University (EP01) released the feature of dorms. They later "recycled" this when The Sims 2: Bon Voyage released, a few expansions later, for the hotel system. Except, they it was reprogrammed enough to a point where it felt like an entirely different system. Hotels honestly felt and functioned pretty much nothing like dorms, but you could tell they were built off of one another. And, not only that, hotels were not at all the focus of the vacation pack. There was so much other content supporting this theme, that they were just a 'plus' to it all.
Later, this was done again with The Sims 2: Apartment Life, but again, it was repurposed to the point where the experience of apartments felt so different from dorms, with apartments functioning in their own way, roommates, interactions, etc. and other supporting content.
With The Sims 4, it feels nearly every expansion is recycling multiple systems, and then using that recycled content as the scope of the pack being sold. This acting career is no different from the system GTW introduced, and it's virtually all there is to this pack. Check boxes in the corner telling you exact interactions at exact times to be performed exactly when featured, otherwise your Sim fails. Zero thought by the developers, and so un-creative, but that's beside the point. The world has recycled assets all over. The new gameplay systems are not unique, and again, seem recycled. There is so much recycled content in this pack, that this pack is now deemed safe for the environment by the EPA.
There seems to be a systematic problem with EA/The Sims Studio with The Sims 4. They are unable to match the quality of content they previously released at a pace that is as reasonable for the studio/fans without taking ridiculous shortcuts. A fame expansion had far more potential than The Sims 4: Get Famous.
You're right, recycling is not the problem, but the fact that they are not exactly recycled to the point where you can't tell they were recycled. Back in Sims 2 and Sims 3 era we would never even think that something was being reused, but in Sims 4... We have recoloured assets, reused systems and much more being sold as the main thing. Thats abusive.
It feels for me that Sims 4 has less people working on it, or less budget than the previous games.