Forum Discussion
27 Replies
- Same here, and my kid Sim fun DECREASED when I put her on it :(
- Yep, my sim didn't like it either, made him nauseous. I get it, they wanted to have a bit of silly fun, but... this joke was a dud. I wanted the swings to be like it was before. Hanging out on them, having them choose to do it on their own, and actually enjoying it.
- I have seen NPC children use the swings in the park, but it does seem like a really rare interaction.
- The Swing interactions are all set to Autonomy: False in the XML modding files... Going to test the swings later on to see if changing all files to autonomy True will change this. I have no clue why the devs set so many interactions to Autonomy False... There are sooo many of them.
- LadyKyn7 years agoSeasoned AceI see sims using the swings pretty often in the park. Children using it often too. Though they sure as sugar don't use the skating rinks on lots. I've seen one sim use a skating rink and that was it.
Might need to get rid of a few things to see if they'll be attracted to it or not. I avoid putting bookcases park lots they all just wanna read like It's the library. :# - I put my sim child on time out and she autonomously spent it on the swing
- natabeartv7 years agoNew VeteranFrustrated that my sims also don't talk to each other on the swing, and I can't seem to get someone to get off the swing when I want to interact with them. They just keep on swinging forever while my sim stands there...
"LadyKyn;c-16591184" wrote:
I see sims using the swings pretty often in the park. Children using it often too. Though they sure as sugar don't use the skating rinks on lots. I've seen one sim use a skating rink and that was it.
Might need to get rid of a few things to see if they'll be attracted to it or not. I avoid putting bookcases park lots they all just wanna read like It's the library. :#
@LadyKyn are you a modder? Can you upload a mod if you changed it? I would love to see many of the interactions to be enabled, to make the game more ralistic."@Tanja1986;c-16591179" wrote:
The Swing interactions are all set to Autonomy: False in the XML modding files... Going to test the swings later on to see if changing all files to autonomy True will change this. I have no clue why the devs set so many interactions to Autonomy False... There are sooo many of them.
Because when they are set to true, Sims get obsessed. I had a mod that would increase the autonomy and it was literally me cancelling actions every few seconds.
I had issues where my Sim wanted fun, I cancelled the PC, then instantly the TV came up. Cancelled that out, and my Sim put earbuds on. Took them off, Sim went to the hot tub.
I notice they disable autonomy on objects that provide fun, for the simple fact, when all are enabled they never stop using objects. Too many set to true and it overpowers what we want our Sims to use.
Told my Sim to go fishing, she did for 30 seconds and then ran to play chess.
The issue is all the other needs are simple.
Bladder = Toilet. Hunger = Food. Social = Sims.
But fun is tricky because nearly everything that isn’t a necessity provides fun in The Sims. So it should be up to us how we use that time so that makes sense.
I actually wish they would set the PC to false as well. And mobiles/tablets. Let us choose.
I remember taking my Sims out to Community lots in The Sims 2, and it was almost impossible to keep them all off the swings unless I deleted them. Grown people constantly on Swings is incredibly odd.- janyses7 years agoSeasoned Ace
"Tanja1986;c-16591179" wrote:
The Swing interactions are all set to Autonomy: False in the XML modding files... Going to test the swings later on to see if changing all files to autonomy True will change this. I have no clue why the devs set so many interactions to Autonomy False... There are sooo many of them.
Really? The swings are used autonomously in my game. At least, an NPC got on them while I was at the park.