Forum Discussion
edit: Results so far are great (I have this set as a free time at 1pm (no main activity), 10am I have mandatory gardening to make sure everything gets watered). I increased the number to 3 but so far only had 2 populate (but maybe my Sims is the 3rd).
But as I am testing/building on a community lot to add/plant harvestable items I need to have Sim(s) plant first. And well the NPCs are planting and watering ASAP, and while nothing to plant/water, I saw one go catch a frog. So far pretty good :)
I haven't done anything yet with the getaway system. Is this a role/schedule you assigned to one of your sims? Is there a custom venue associated with it?
- HollownessDevour5 months agoSeasoned Ace
It is a custom venue (a WIP). So far I am setting up roles, I did a slight test, Assigned a Caretaker to keep up watering/tending garden as all the plant will be under a roof/inside since it is a biodome.
The I made a role and a light schedule, morning tend garden then free time in the afternoon.
And squeezed in a caretake role to see if people aren't around the place doesn't fall apart.
I believe the left blanks get filled on their own in live mode.
- MVWdeZT5 months agoSeasoned Ace
HollownessDevour, that looks interesting,
I set up a Mind/Body Retreat. I think the schedule was:
6am -- Meditate
9am -- Build Natural Living Skill
12pm - Do yoga
3pm -- Meditate
6pm -- Campfire
9pm -- Meditate
12am --Sleep
It took me a while to figure out how to assign roles and activities. For each time slot, you have to decide what each role will be doing unless you're using a preset getaway (and there are plenty of those).
My Sim only made $120 from hosting the getaway for 2 days. I guess the participants felt like they weren't getting enough to eat from foraging and roasting marshmallows at the campfire. 2 of the guests caught fire at the campfire, but my Sim managed to extinguish them. She picked up the Hobbyist trait afterwards, but I haven't looked at that yet. And she also got the Adventurous trait. Good fun!