Forum Discussion
- The difference is in some of the meshes they do look exactly the same mesh. A recolor is a simple recoloring of the parts of a texture. A retexture is actually retexturing something so it may have a similar shape but look very different. Such as the short skirts pictured. I'm sorry but that looks like the same skirt mesh to me. Since I know how to do this in TS2 (not tried to make cc for TS4) I can see too many similarities to say these are all new created meshes. Since I know how to alter an existing mesh to slightly be higher at the waist and or change the shape slightly (jacket with top underneath) I'm not exactly sure Maxis built these meshes from scratch. A few flicks on an existing mesh and viola you have a different look. But you can also achieve this simply by retexturing some things without ever touching the mesh shape. Perhaps I should have asked if you don't mind paying for retextures since now you know the difference of that and a recolor.
"Netzspannung;c-17824961" wrote:
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious."
@Netzspannung Grimcookis is an EA gamechanger. And there are tons of people who have made CC and claim the meshes are new but are slightly modified to be different, cause why would they even recreate the jacket with the crop top when they already have the mesh they can use as a fountation. Same for the pants. Pants in the Sims 4 seem to all use the same fountation. It's that pant above the ankle we keep getting again and again.
At this point it's his word against someone else's word, nobody knows for sure yet the clothes in this kit are at least suspicious."SimmerGeorge;c-17824965" wrote:
"Netzspannung;c-17824961" wrote:
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious."
@Netzspannung Grimcookis is an EA gamechanger. And there are tons of people who have made CC and claim the meshes are new but are slightly modified to be different, cause why would they even recreate the jacket with the crop top when they already have the mesh they can use as a fountation. Same for the pants. Pants in the Sims 4 seem to all use the same fountation. It's that pant above the ankle we keep getting again and again.
At this point it's his word against someone else's word, nobody knows for sure yet the clothes in this kit are at least suspicious.
The pants that were pictured in a thread here somewhere was up against pants that we see in this thread. The only difference I saw was the waist band and of course that was created by a texture not the actual mesh. It seemed to me by comparing the two (in a different thread) they were the same mesh only a different texture to look like one was a different type with a waistband and the other (the blue ones here) were workout gym pants with elastic. I really saw no difference at all when they were side by side other than the textures to make them look like different types of pants which led me to believe it's all in the texture. Which people mistakenly call 'recolors' but I call retextured."RavenSpit;c-17824970" wrote:
to add to my earlier point,
I think I'd be fine with recolors and/or remeshes, if the outcome would actually look new and not so dang similar to something we already have in game. Idk tho how different one can make an item just by recoloring....
I mean, isn't that the whole problem?
even tho the clothes doesnt look exactly the same, it does look very similar, the style doesnt seem new at all.
I think that is what many people dont like, it's not really how it was made, it's the outcome.
Well...at least for me it is...
if they manage to make something that actually looks unique and different enough from what we already got, I don't care if they got there by recoloring and/or remeshing.
Understandable. It is the style of clothes like a jacket with a tank underneath or crop top or whatever they are called today that Maxis has been doing since 2004."Cinebar;c-17824969" wrote:
Which people mistakenly call 'recolors' but I call retextured.
@Cinebar Retextured, or slightly altered mesh or a recolor to me is same difference in this context because what people are trying to say is that they don't see a lot of hard work put in those outfits. The fact that they are using the incorrect vocabulary of course shouldn't happen but at the end of the day they are trying to say that they don't see a lot of creativity, effort and maybe even time put in these pieces of CAS and that to them is a dealbreaker.
I think that's a fair thing to say even if it was expressed in an incorrect way."Marinuttonen;c-17824975" wrote:
Just as a former 3D animation & visual student & game dev, I can chime in with actual knowledge.
Organic, complex asymmetrical shapes like the jacket & crop top in the kit are tedious and laborous to work into new shapes. Angular simple shapes (most furniture) are very easy to clone & edit. So while I think they probably reworked the mesh of the tennis skirt from the exercise pack, the jacket is probably a new mesh, as reworking an old mesh that much would probably take even longer than whipping up a new one.
Which is why I'm way more upset about the kitchen set than the CAS set, since kitchen counters & their variants can be done by someone who knows what they're doing in like few days (not counting the design/ concept stage) , while the CAS items probably took a lot longer. The whole item limit thing is such bull for this reason.
But those who work in CAS and not with 3D objects can spin this stuff out in a few hours due to their experience with the tools and editors or whatever they use to create clothes (have no idea what Maxis uses) so by their expertise they can do it in a few short hours or even less if they have been doing it for years and years. People get faster the more familiar they are with the tools and how things work. Those who work on custom content for these games may take a few days or hours or weeks, to make one item depending on how familiar they have become with the tools they use. So, it really wouldn't take a dev in CAS days to create one top or even a whole outfit if they have twenty years of experience. Maybe an hour or less. (especially for tank tops)"SimmerGeorge;c-17824973" wrote:
"Cinebar;c-17824969" wrote:
Which people mistakenly call 'recolors' but I call retextured.
@Cinebar Retextured, or slightly altered mesh or a recolor to me is same difference in this context because what people are trying to say is that they don't see a lot of hard work put in those outfits. The fact that they are using the incorrect vocabulary of course shouldn't happen but at the end of the day they are trying to say that they don't see a lot of creativity, effort and maybe even time put in these pieces of CAS and that to them is a dealbreaker.
I think that's a fair thing to say even if it was expressed in an incorrect way.
I agree with you. I wasn't pointing out you used the terms incorrectly we all say recolors for twenty years when maybe I should say different swatch or whatever terms TS4 uses. People in TS2 say recolors which can cover a simple different color or a different texture. But it's all the same mesh in many cases, recoloring is simple in many cases, retexturing takes more time because you can add things that were not there before...and why meshes being reused is evident in TS4 a lot of the times. Like folds of a bottom or skirt or whatever. I'm Not fussing at anyone using the wrong terms. I say recolors myself. But a different swatch could maybe have explained what I meant in the title of my thread. Because a swatch could be wool or silk...lol Maybe I should have said swatches since so many are pointing out to me I'm wrong, but I don't think so because I see the same pants you do."Charlotta11;c-17824998" wrote:
"Cinebar;c-17824987" wrote:
"SimmerGeorge;c-17824973" wrote:
"Cinebar;c-17824969" wrote:
Which people mistakenly call 'recolors' but I call retextured.
@Cinebar Retextured, or slightly altered mesh or a recolor to me is same difference in this context because what people are trying to say is that they don't see a lot of hard work put in those outfits. The fact that they are using the incorrect vocabulary of course shouldn't happen but at the end of the day they are trying to say that they don't see a lot of creativity, effort and maybe even time put in these pieces of CAS and that to them is a dealbreaker.
I think that's a fair thing to say even if it was expressed in an incorrect way.
I agree with you. I wasn't pointing out you used the terms incorrectly we all say recolors for twenty years when maybe I should say different swatch or whatever terms TS4 uses. People in TS2 say recolors which can cover a simple different color or a different texture. But it's all the same mesh in many cases, recoloring is simple in many cases, retexturing takes more time because you can add things that were not there before...and why meshes being reused is evident in TS4 a lot of the times. Like folds of a bottom or skirt or whatever. I'm fussing at anyone using the wrong terms I say recolors myself. But a different swatch could maybe explain what I meant in the title of my thread. Because a swatch could be wool or silk...lol
but im trying to say that IT IS NOT the same mesh, it's really different. It looks different shape in every angle if you spin you're sims in cas.
game devs do that in everygame , they may have base meshes , or uses different meshes sleevs to make something else. They are still so different
Do you mean the skirt pictured or the pants? I don't agree every game by Maxis uses a base mesh then just adds or takes away something to make it slightly different. To my knowledge they claim everything in all these games is made from scratch. ETA: But TS4's CAS may be the only one where I might questioned them about that. ETA: I was also critical of TS3's store where couches and other things like that looked like the same 3D couch to me, but with a different swatch to make it look a different style....but I would say something and everyone would say no, no it's a different couch, lol, I was not convinced since I saw the same detail of a previous couch just with a different swatch that made it look slightly different than the one before."Netzspannung;c-17824986" wrote:
"SimmerGeorge;c-17824965" wrote:
"Netzspannung;c-17824961" wrote:
"Cinebar;c-17824955" wrote:
"CAPTAIN_NXR7;c-17824951" wrote:
"SimmerGeorge;c-17824820" wrote:
"CAPTAIN_NXR7;c-17824626" wrote:
This is how folks just jump on the band wagon and blindly agree with everything that’s being said on social media without taking the time to look at the specifics.
When the majority says these clothes are recolors then it must be so. Let’s complain along.
@CAPTAIN_NXR7 I don't think they are recolors by definition but people do call them that because of the incerdible similarity to each other. They are not only similar styles, they are the same outfit with some changes.
The problem is if you take the meshes from previous packs and make slight alterations, sorry but you are not doing much work if you're gonna charge 5$ for it.
People can go ahead and play "find the differences" with these to prove the point that they are not recolours by definition. But thing is, the clothes share so similar meshes, it makes you wonder how much work they put into them to charge 5$ per copy.
I find it hilarious that people even have to compare the clothes to find the differences, that's how similar these are.
@SimmerGeorge
Casually using a term for something that it is not is no way to start a conversation though. This is how misunderstandings happen. “Oh we just call it that way. Let’s just call a turkey a chicken, shall we? They’re similar, right? And they both end up on my plate (or not).”
That’s just not good enough. Because folks actually believe these are just recolors: An existing mesh that has been re-textured or simply painted over, thus very little work is involved. Photoshop Paintbucket Fill stuff. Click, click, done. (Which is not what “recoloring” is but it is perceived that way.)
I’d be surprised if the team did not use a simple template mesh ( Pants. Tops) and re-model and sculpt it based on reference images that they collected. I can see from the comparison that the folds and details of these outfits are completely different. At a glance they look similar (because sport outfit ) however... they’re not. But it doesn’t matter because folks have already made up their minds about it. And I hope those who have invested in the kit can enjoy it regardless. No worries. ??
Why not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
And yet when someone like Grimcookies - who actually creates CC for TS4 - shows and explains that the meshes are not the same, his opinion doesn't matter. Since some people apparently don't care to look at his tweet, he wrote "None of these items are the same. They all have significant differences in-game that make that obvious."
@Netzspannung Grimcookis is an EA gamechanger. And there are tons of people who have made CC and claim the meshes are new but are slightly modified to be different, cause why would they even recreate the jacket with the crop top when they already have the mesh they can use as a fountation. Same for the pants. Pants in the Sims 4 seem to all use the same fountation. It's that pant above the ankle we keep getting again and again.
At this point it's his word against someone else's word, nobody knows for sure yet the clothes in this kit are at least suspicious.
So my choice is between you - who as far as I know does not create CAS items - and Grimcookies - who has created several CAS items for years as well as what I can see with my own eyes. I think I'll go with the latter, thank you.
@Netzspannung So does this.- marea_a_moonNew Spectator
"Kita5399;c-17824020" wrote:
"Mareah;c-17823982" wrote:
When it comes to the items posted above, they fit their theme, but going with designs that stood out more might be better for this particular kit. I am no expert on 80s athletic attire, though. Are there more unique pieces they could have went with instead?
Anyway, i am the type of person who would skip a kit if it had too many items that looked to me similar enough to ones i already have, even if in the end they are not the same. Oh, and straight up recolors would be even worse since i dont care about buying those too.
I do find their choices odd, as someone who happened to own 80’s athletic wear in the 80’s and early 90’s. I would have expected leotards, tights, leg warmers, over size ripped/extra wide/off shoulder tees, short shorts & high striped socks for men, bright colored wind breaker jackets (the ones in the pack don’t look wind breaker-ish to me), and some high pony tail hair with scrunchies and feathered bangs. As cliché as it seems we did wear that stuff, I may still have some of the tshirts and scrunchies.. :D
All of these things sound so much fun actually, haha! I have some of that stuff for sims three, and i like it.
---
Hmmm, so the era this kit was trying to copy was the 90s after all. I think these items are good for that even if a few are a little similar to older items, which might have been bound to happen. We should take that into account, Op. They are following the theme and this is what it allows them to add, and they arent recolors in the end. Hopefully the next one will be a theme that allows for even more unique designs so you dont feel like things are retextured or whatever the right term is. I have a few suggestions in mind already ?
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