Forum Discussion
103 Replies
- g01denswan5 years agoRising AceDo you have pictures? Also, I don’t see an option for my answer.
I can create my own meshes and recolours/retextures, but don’t want to. I just want to play the game. I would, therefore, be happy to pay them for more recoloured/retextured meshes as there are clothes/objects that I love, but don’t like the existing colours and/or patterns, or they don’t match other clothes/objects, so I never use them.
The throwback set is a sign that they are finally going to create ‘mix and match’ clothing sets so I’m thrilled. It still takes time for them to recolour/retexture meshes anyway if your allegation is true.
For starters, I would love it if they recoloured the ceiling fans to include more wood colours, and retextured the washers and dryers to match the base game stainless steel high end fridge.
And for those that will suggest I use custom content, I’m not interested in other people’s recolours (especially those that constantly bad mouth and spread misinformation about EA/Maxis and their employees while earning a living riding on the Sims’ coattails). - I don't think they're recolors of anything, just samey design to a lot of stuff already there. I guess it's decent to have more options for anyone who likes that style but I personally couldn't care for it.
- netney525 years agoSeasoned AceAlthough the clothes look like recolours they are different in style. Personally I don’t really care about recolours with items or even reused gameplay features. It’s what the sims 4 does and I don’t see why people get so annoyed about it.
- Hermitgirl5 years agoSeasoned AceWell this has been a fun read and I won't vote on it because these aren't recolors.
I don't like the cropped top/jacket very much in either pack, it's just a style thing to me. I see differences though.
I do love that cheerleader looking skirt but never really use the other one that it is being compared too.
The pants are similar but look even more different in game. The shape is slightly different and the length, but definitely the texture work. It's really nice. I like these types of pants in general so the more the better.
Although I'm not voting here. I will say I don't like to use or maintain CC and I don't want to learn to recolor, retexture or anything like that. So if they do something like that and it's not a full pack worth but maybe a few pieces out of a pack. Yes I'd still buy it if I liked it. I just don't think 5 dollars is a lot for adding to my enjoyment either fleeting or lasting. If I had to pay that much everyday it would be different, but now and then. Nope, no problemo. "RavenSpit;c-17824970" wrote:
to add to my earlier point,
I think I'd be fine with recolors and/or remeshes, if the outcome would actually look new and not so dang similar to something we already have in game. Idk tho how different one can make an item just by recoloring....
I mean, isn't that the whole problem?
even tho the clothes doesnt look exactly the same, it does look very similar, the style doesnt seem new at all.
I think that is what many people dont like, it's not really how it was made, it's the outcome.
Well...at least for me it is...
if they manage to make something that actually looks unique and different enough from what we already got, I don't care if they got there by recoloring and/or remeshing.
this
it just doesnt feel new enough even if i like the patterns
for example i still use the heck out of paranormal pack clothes even if at first they didnt seem my style at all and i really thought i was going to hate them
but i keep using them
just because its fun seeing how those look on my sims cause its new shapes new patterns new possibilities
(and it almost convinced me mullets can be cool)
but this kit? doesnt make me all that inspired to try on my sims cause we have similar clothing already and hence its boring
but well no use crying over spilled milk
i just wish for next cas kit
they go bit more... experimental.- marea_a_moon5 years agoSeasoned Ace
"Kita5399;c-17824020" wrote:
"Mareah;c-17823982" wrote:
When it comes to the items posted above, they fit their theme, but going with designs that stood out more might be better for this particular kit. I am no expert on 80s athletic attire, though. Are there more unique pieces they could have went with instead?
Anyway, i am the type of person who would skip a kit if it had too many items that looked to me similar enough to ones i already have, even if in the end they are not the same. Oh, and straight up recolors would be even worse since i dont care about buying those too.
I do find their choices odd, as someone who happened to own 80’s athletic wear in the 80’s and early 90’s. I would have expected leotards, tights, leg warmers, over size ripped/extra wide/off shoulder tees, short shorts & high striped socks for men, bright colored wind breaker jackets (the ones in the pack don’t look wind breaker-ish to me), and some high pony tail hair with scrunchies and feathered bangs. As cliché as it seems we did wear that stuff, I may still have some of the tshirts and scrunchies.. :D
All of these things sound so much fun actually, haha! I have some of that stuff for sims three, and i like it.
---
Hmmm, so the era this kit was trying to copy was the 90s after all. I think these items are good for that even if a few are a little similar to older items, which might have been bound to happen. We should take that into account, Op. They are following the theme and this is what it allows them to add, and they arent recolors in the end. Hopefully the next one will be a theme that allows for even more unique designs so you dont feel like things are retextured or whatever the right term is. I have a few suggestions in mind already ? - Kita53995 years agoSeasoned Ace
"Mareah;c-17825211" wrote:
"Kita5399;c-17824020" wrote:
"Mareah;c-17823982" wrote:
When it comes to the items posted above, they fit their theme, but going with designs that stood out more might be better for this particular kit. I am no expert on 80s athletic attire, though. Are there more unique pieces they could have went with instead?
Anyway, i am the type of person who would skip a kit if it had too many items that looked to me similar enough to ones i already have, even if in the end they are not the same. Oh, and straight up recolors would be even worse since i dont care about buying those too.
I do find their choices odd, as someone who happened to own 80’s athletic wear in the 80’s and early 90’s. I would have expected leotards, tights, leg warmers, over size ripped/extra wide/off shoulder tees, short shorts & high striped socks for men, bright colored wind breaker jackets (the ones in the pack don’t look wind breaker-ish to me), and some high pony tail hair with scrunchies and feathered bangs. As cliché as it seems we did wear that stuff, I may still have some of the tshirts and scrunchies.. :D
All of these things sound so much fun actually, haha! I have some of that stuff for sims three, and i like it.
---
Hmmm, so the era this kit was trying to copy was the 90s after all. I think these items are good for that even if a few are a little similar to older items, which might have been bound to happen. We should take that into account, Op. They are following the theme and this is what it allows them to add, and they arent recolors in the end. Hopefully the next one will be a theme that allows for even more unique designs so you dont feel like things are retextured or whatever the right term is. I have a few suggestions in mind already ?
Admittedly the patterns made me think 80’s, but I kept most of that stuff well into the 90’s personally. I would love a kit with those type of items, to relive my youth.. I was a dancer (ballet & tap) back in those days. - CAPTAIN_NXR75 years agoLegend
"Cinebar;c-17824955" wrote:
Way not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
I was under the impression that this is a discussion regarding the Throw Back Fit Kit “recolors”? Not the other clothes in TS4. I’m well aware of the recolors from other packs in the game. I’ve known for a long time that they exist and someone else on here was kind enough to show that example too.
The clothes in this particular kit are a different mesh. I can see it clearly from the images shown. I can see where the folds are sticking out on one mesh and how the folds appear on the other. They’re sculpted differently."Cinebar;c-17824980" wrote:
But those who work in CAS and not with 3D objects can spin this stuff out in a few hours due to their experience with the tools and editors or whatever they use to create clothes (have no idea what Maxis uses) so by their expertise they can do it in a few short hours or even less if they have been doing it for years and years. People get faster the more familiar they are with the tools and how things work. Those who work on custom content for these games may take a few days or hours or weeks, to make one item depending on how familiar they have become with the tools they use. So, it really wouldn't take a dev in CAS days to create one top or even a whole outfit if they have twenty years of experience. Maybe an hour or less. (especially for tank tops)
That bolded part is true and that’s also where the problem lies when people say: “ It didn’t take them long to make, therefore it should be cheaper.”
This is a very common misconception.
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️ - Not one flipping bit. It takes time to do recoiors, especially if a new “print” or “logo” is put on something. Time is money, and I don’t mind supporting that notion. This especially true for new objects, which involves knowledge of Blender (something so far beyond me that it hurts). So, recolored or a few new themed items will always have my support. I know that if I could do CC I’d charge for my time and effort.
- SimmerGeorge5 years agoSeasoned Ace
"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
@CAPTAIN_NXR7 But on the other hand CC looks exactly as good or even better and many CC creators haven't studied it and make content in their free time. I don't think making a new mesh for a game is the equivalent of brain surgery (metaphorically speaking) neither is it a piece of cake. But the fact that there are fans of the game out there that can create new meshes that look as good kind of proves that it's not this incredibly rare skill only some highly skilled individuals possess.
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