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ThriorTheSecond
3 years agoSeasoned Newcomer
Not necessarily poorly done but I do gotta say I don't really understand the point of this. Changing only the looks of premades that have existed since the game launched many many years ago just seems... unnecessary and I'd rather they put their resources into something else.
Even if these new versions were more consistent with older games, TS4 is its' own tittle and has existed for a long time and people have gotten used or even attached to these versions of the characters. And only NOW they suddenly decide to change them and basically force that change on everyone?
I'd rather they update premades to actually reflect on their supposed lore. E.g. Vlad is supposed to be on bad terms with the Vatores, yet in-game he doesn't even freaking know them. I loved how in TS2 there were all these already existing relationships and scenarios, sims whose gameplay actually reflected their bio. Like Daniel Pleasant having an affair with the maid while his daughters were at each other's throats.
Sudden cosmetic changes of characters that have existed for years just seems redundant to me while actual gameplay related changes could add substance. (Though I gotta admit I don't know how well this would work with the relationship culling system but I like the idea for its' added immersion.)
Even if these new versions were more consistent with older games, TS4 is its' own tittle and has existed for a long time and people have gotten used or even attached to these versions of the characters. And only NOW they suddenly decide to change them and basically force that change on everyone?
I'd rather they update premades to actually reflect on their supposed lore. E.g. Vlad is supposed to be on bad terms with the Vatores, yet in-game he doesn't even freaking know them. I loved how in TS2 there were all these already existing relationships and scenarios, sims whose gameplay actually reflected their bio. Like Daniel Pleasant having an affair with the maid while his daughters were at each other's throats.
Sudden cosmetic changes of characters that have existed for years just seems redundant to me while actual gameplay related changes could add substance. (Though I gotta admit I don't know how well this would work with the relationship culling system but I like the idea for its' added immersion.)
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