Forum Discussion
DaWaterRat
6 years agoSeasoned Ace
For me, creating stories in my head and then finding ways to play that out - whether through the sims, creating scenes in Daz Studio, playing TTRPG's with my friends or even writing them down - is second nature. I'm actually a little lost by the idea of playing sims with just some sort of mechanics goal in mind. I mean, I get having a mechanics goal, but I can't wrap my head around just playing towards that goal. There's always a story in my head to go with it.
To some extent, I treat the Sims like a TTRPG session, except I'm both player and GM and the Sims AI is the random element. I come up with a loose concept of what sort of story I want to tell, create a sim to tell it, and then adjust on the fly as the story evolves both through my own choices and the influence of the AI. (I've had years of practice in dealing with players who when given the choice of A, B, or C will inevitably choose π) I'll usually pick some sort of mechanics as my victory condition, but why the sims are pursuing that goal and how they plan to go about it is where the story comes in.
Like right now, I have a sim who's in the military as a covert operator. I reset Strangerville, and I'm kinda trying to run the Strangerville plotline from the POV of the agents assigned to protect Strangerville's secret, rather than someone trying to expose it. This is made difficult because she doesn't live in Strangerville for reasons relating to my primary mechanics goal for this save - and I'm trying to get her Toddler's skills filled. But it makes for an interesting story.
To some extent, I treat the Sims like a TTRPG session, except I'm both player and GM and the Sims AI is the random element. I come up with a loose concept of what sort of story I want to tell, create a sim to tell it, and then adjust on the fly as the story evolves both through my own choices and the influence of the AI. (I've had years of practice in dealing with players who when given the choice of A, B, or C will inevitably choose π) I'll usually pick some sort of mechanics as my victory condition, but why the sims are pursuing that goal and how they plan to go about it is where the story comes in.
Like right now, I have a sim who's in the military as a covert operator. I reset Strangerville, and I'm kinda trying to run the Strangerville plotline from the POV of the agents assigned to protect Strangerville's secret, rather than someone trying to expose it. This is made difficult because she doesn't live in Strangerville for reasons relating to my primary mechanics goal for this save - and I'm trying to get her Toddler's skills filled. But it makes for an interesting story.