Forum Discussion
- Finally two big supernaturals are coming this year, and memaids can now be created in CAS. This is beyond amazing.
"Oldeseadogge;c-17097019" wrote:
Or was it in the long term plan all along? If supernaturals/magic was a popular (profitable) thing in earlier versions, they would see its late introduction as a means to boost activity/sales as the series winds down.
It's possible that some of the effects that they wanted in RoM weren't possible for 32-bit, just like many of the ocean activities in IL might have required 64-bit. We'll have to see how detailed the magic is come the fall, but it could have been the limitations of 32-bit that delayed the arrival.- ChadSims2Seasoned NoviceNow the title needs to be changed to "EA really listens to Supernatural players!" not only did you guys get the first story pack ever supernatural themed your getting mermaids, witches (possibly something else as well?) already have vampires, aliens, ghost with skeletons, gnomes, living scarecrows, monsters under the bed just about every pack has tossed in a little supernatural so that your worlds are supernatural even beyond life states.
- Horrorgirl6Seasoned Veteran
"ChadSims2;c-17100335" wrote:
Now the title needs to be changed to "EA really listens to Supernatural players!" not only did you guys get the first story pack ever supernatural themed your getting mermaids, witches (possibly something else as well?) already have vampires, aliens, ghost with skeletons, gnomes, living scarecrows, monsters under the bed just about every pack has tossed in a little supernatural so that your worlds are supernatural even beyond life states.
I'm not sure you meant this, but you kinda sound bitter - Fluteline24New Spectator
"ChadSims2;c-17100335" wrote:
Now the title needs to be changed to "EA really listens to Supernatural players!" not only did you guys get the first story pack ever supernatural themed your getting mermaids, witches (possibly something else as well?) already have vampires, aliens, ghost with skeletons, gnomes, living scarecrows, monsters under the bed just about every pack has tossed in a little supernatural so that your worlds are supernatural even beyond life states.
All these flavors... and you choose to be salty. - Horrorgirl6Seasoned Veteran
"PlayerSinger2010;c-17100537" wrote:
"ChadSims2;c-17100335" wrote:
Now the title needs to be changed to "EA really listens to Supernatural players!" not only did you guys get the first story pack ever supernatural themed your getting mermaids, witches (possibly something else as well?) already have vampires, aliens, ghost with skeletons, gnomes, living scarecrows, monsters under the bed just about every pack has tossed in a little supernatural so that your worlds are supernatural even beyond life states.
All these flavors... and you choose to be salty.
It's not like I'm not grateful. Im glad we're getting mermaids, and a magic game pack.What I meant by the supernatural.I meant by playable occult states. - Fluteline24New Spectator
"Horrorgirl6;c-17100589" wrote:
"PlayerSinger2010;c-17100537" wrote:
"ChadSims2;c-17100335" wrote:
Now the title needs to be changed to "EA really listens to Supernatural players!" not only did you guys get the first story pack ever supernatural themed your getting mermaids, witches (possibly something else as well?) already have vampires, aliens, ghost with skeletons, gnomes, living scarecrows, monsters under the bed just about every pack has tossed in a little supernatural so that your worlds are supernatural even beyond life states.
All these flavors... and you choose to be salty.
It's not like I'm not grateful. Im glad we're getting mermaids, and a magic game pack.What I meant by the supernatural.I meant by playable occult states.
Exactly! We hadn't gotten any for 2.5 years. That's way too long. - SimburianNew TravelerMagic seems to be always the last or nearly last of the packs. It could be because of the impact it makes throughout all the packs (like Seasons) and involves a lot more work to get it right.
We have elementals coming in Island living and they could be a kind of genie that we had in Sims 2.
It looks like Maxis are adding supernaturals one by one, making it easier for them so I can see more of a Makin' Magic + Sixam vibe to the new pack where you escape to it somehow. - XxAirixXSeasoned NewcomerWell this seems to be the year for occult sims; but also seems to be the year of making changes to the programming (most of us already have 64 bit, but not everyone did), so maybe they were waiting for those big changes first.
I had no doubt we would get it eventually, just didn't know when. - OldeSimsFanNew Traveler
"drake_mccarty;c-17075416" wrote:
"LiELF;c-17075015" wrote:
"drake_mccarty;c-17074930" wrote:
"LiELF;c-17074133" wrote:
I agree. We need more playable Occults, not just temporary buff states. Look at how much people love Vampires, yet it seems like Supernatural players keep drawing the short straw. It's great that we got things like StrangerVille, but all Occult gameplay isn't equal, and honestly, I still haven't even finished the story because what I really want is some more interesting Sims to create, like Spellcasters, Werebeasts, Fae and Elves, Mythical Creatures, more monsters, and a Ghost overhaul so that they are more than just transparent Sims.
Although I like getting new ideas and new twists on old content, I feel like all of the "new" keeps getting priority over things that players really, really want. It's hard not to get discouraged from playing when the game is approaching it's fifth year and all Occult players can create in CAS are Aliens and Vampires.
Add to this that there is still no trace of actual Fear anywhere in the game, which is just bizarre and contributes to a redundancy of dull, incomplete Sim personalities that are too easily and automatically content and cheerful and flawless.
I really want to enjoy the game, but I'm so tired of the Mary Sue, bad fanfic Sims. Every pack would mean more and have more value if these Sims felt more complete, and if there were more Life State choices to play.
I hope some good things are coming for us this year because I keep seeing people make threads asking how to make the game interesting, and this should definitely not be happening when the game is over four and a half years old.
After almost 5 years when do we start concluding these things are probably not happening? As much as i’d love to see it, it’s not happening. This game can get very uninteresting and that’s what it was designed to do.
Well, I can tell you that right around the time Get Famous was announced, I lost momentum and stopped paying full price for this game, lol.
Until the Sim personalities are sufficiently improved, I just can't put full support into Sims 4 anymore. I'm tired of waiting through superficial add-ons. It's time to find a way to fix what's important.
Absolutely agree. Improving personalities would go miles for making live mode more enjoyable for me, but after all this time I just don’t see it happening. I don’t know if the way they designed the game years ago has made improvements to this area unfeasible or if they just don’t see any issue with the Sims in their current state.
Agree with your agreement! While occult states might help, what's the point of having them if their personalities are the same pablum the regular sims have? The much older TS2 did it much better with sims that actually differed in how they behaved, whether with other sims or towards the player when told to do something according to their personalities. They even gave you feedback on new stuff you put into their houses or any appearance changes you made. The TS1 sims were better in this department than the current ones are. Perhaps it is a blend, the elites at EA deciding to give us mindless sims from the get go, so the engine was made accordingly. That T rating may well be aimed at the younger and/or less mature and thinking end of the group, rather than the ones who function at a rational and creative level. Am tempted to think it means 'toddler', but doubt toddlers are capable of using computers. Or can they?
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