Forum Discussion

krisparisian's avatar
5 years ago

Features that are usually DLC content that should be BG

Waiting for a new DLC to drop isn't really fun if you are waiting for mundane, everyday features to be added or features that were already added in an expansion from the previous iteration. I think these things should always be integrated into the Base Game, whether it's at launch or through post-release patches. Feel free to add your own opinions.

  • Laundry Items
  • Family-centered gameplay (Generations, Parenthood)
  • Off-world* schools
  • Owning businesses
  • Urban and Rural Worlds/Neighborhoods
  • Small pets such as reptiles, birds, rodents, etc.
  • Dogs and cats
  • Aliens**
  • Hot tubs
  • Misc. Kitchen appliances (Kitchen Stuff)
  • New traits
  • Seasons and Holidays
  • New Hobbies (Freetime, Ambitions)
  • Celebrities and Fame
  • Illnesses
  • Restaurants

*Ability to send your sim away for school or university without having to manually play them (functions like the boarding schools from Generations)
**Aliens are pretty iconic to this franchise. I don't think they should ever be absent in the BG

25 Replies

  • "KatAnubis;c-17734702" wrote:

    I wish more people would realize that. When you buy a game, it means you buy it as it starts. I still remember when you had to buy the EPs to get build things for Sims that now they do "update" so that the builds can be used by everyone. They are doing us a kindness that no one seems to appreciate but only keeps saying "they should give it all to us for one initial low price."


    When I buy a game with $60 price tag I expect to get my money's worth. The base game does not have enough content or functionality to warrant a $60 price tag, especially if we are talking about The Sims 4 at launch (there weren't even colored maps!). $60 isn't a low price at all. Many videos games have a starting price of $60 but they are filled to the brim with content. If EAxis wants to keep their current DLC model, why not lower the price of the base game? If they were really acting out of "kindness" they wouldn't lock so many key features behind a paywall such as a reputation system, parenting skill, lifestyles, etc. There is nothing "kind" about EAxis expecting people to pay $10 dollars to add new kitchen appliances to their game. The word you are looking for is "exploitative".

    Feel free to call me ungrateful but I don't appreciate having to wait 5+ years for ladders, L-shaped stairs, firefighters, repo-men, and better skin tones. The Sims 4 base game when it first was released was not worth $60 in my opinion and it still isn't. Why would I be grateful to EAxis for shipping in a subpar base game and slowly adding in missing features and fixes years later?

    And for the record, I'm not saying that EAxis should get rid of DLCs all together. The DLCs produced should be reasonable and actually expand on the gameplay. I'm strongly against stuff packs or packs that add in content that centers around everyday gameplay (Generations, Ambitions, Seasons, Freetime, etc.). I think packs such as Into the Future, Supernatural, and World Adventures make the perfect DLCs because they actually add unique gameplay to the game instead of filling up gameplay that the devs neglected to put into the game because of $$$$$.

  • "TamakiSakura84;c-17734830" wrote:

    A computer released within a few years of a base game w/Seasons will run fine. People hanging onto computers that were low spec when bought nearly a decade ago need to accept that they can't be catered to forever.


    ^^^ This is a really hard pill for most players to swallow. I know it sucks to not meet the minimum requirements to run a game you love, but constantly catering to people with low end machines is holding this game back. This is one of the reasons why the builds in TS4 are so ugly and empty and why the object meshes are very low-poly.
    My suggestion: stop buying DLCs and save up money for a better computer.

  • Basic weather. It was cut from the base of the Sims 2, and would've really spiced things up naturally. The Sims never got to see rain unless they bought it throughout the series.
  • "Onverser;c-17734589" wrote:
    It's a very unpopular opinion but I strongly think seasons should be in the base game. It's a life simulator seasons and weather are kind of essential things that should just be there without question, not a $40 extra that players have to wait years for


    I agree that Seasons should be in a base game for The Sims 5. I might be hated for saying this but if they really afraid of losing an extra 40 dollars, I'm totally fine if they increase the price of a basegame so they dont have to afraid of losing extra dollars that they can get from selling Seasons pack.
  • "tweedle;c-17735000" wrote:
    "KatAnubis;c-17734702" wrote:

    I wish more people would realize that. When you buy a game, it means you buy it as it starts. I still remember when you had to buy the EPs to get build things for Sims that now they do "update" so that the builds can be used by everyone. They are doing us a kindness that no one seems to appreciate but only keeps saying "they should give it all to us for one initial low price."


    When I buy a game with $60 price tag I expect to get my money's worth. The base game does not have enough content or functionality to warrant a $60 price tag, especially if we are talking about The Sims 4 at launch (there weren't even colored maps!). $60 isn't a low price at all. Many videos games have a starting price of $60 but they are filled to the brim with content. If EAxis wants to keep their current DLC model, why not lower the price of the base game? If they were really acting out of "kindness" they wouldn't lock so many key features behind a paywall such as a reputation system, parenting skill, lifestyles, etc. There is nothing "kind" about EAxis expecting people to pay $10 dollars to add new kitchen appliances to their game. The word you are looking for is "exploitative".

    Feel free to call me ungrateful but I don't appreciate having to wait 5+ years for ladders, L-shaped stairs, firefighters, repo-men, and better skin tones. The Sims 4 base game when it first was released was not worth $60 in my opinion and it still isn't. Why would I be grateful to EAxis for shipping in a subpar base game and slowly adding in missing features and fixes years later?

    And for the record, I'm not saying that EAxis should get rid of DLCs all together. The DLCs produced should be reasonable and actually expand on the gameplay. I'm strongly against stuff packs or packs that add in content that centers around everyday gameplay (Generations, Ambitions, Seasons, Freetime, etc.). I think packs such as Into the Future, Supernatural, and World Adventures make the perfect DLCs because they actually add unique gameplay to the game instead of filling up gameplay that the devs neglected to put into the game because of $$$$$.



    ??? Once again you beat me to it.

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