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EliHarb's avatar
7 years ago

Feedback on Food stalls and vendor NPCs

Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.

This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.

I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.
  • "Eliharb;d-947629" wrote:
    Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.

    This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.

    I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.


    So agree! It is rather pointless to allow us to place something the game won't staff. I have no idea who thought that was a good idea. This alone has stopped me from even wanting to create a lot of things on my own in this game. Definitely needs fixed. They need to make use of all those useless wandering NPCs if you ask me.
  • I think sims gets an hidden trait when they visit a community lot and that loads a specific behaviour. That's why there are requirements for the community lots. Like in bars townies are drawn to the bar to order drinks, and no one order drinks if you hire a barman at the swimming pool. There is a mod from LittleMsSam that spawn vendors and other service sims without the need to hire them.
  • "Writin_Reg;c-16711306" wrote:
    "Eliharb;d-947629" wrote:
    Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.

    This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.

    I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.


    So agree! It is rather pointless to allow us to place something the game won't staff. I have no idea who thought that was a good idea. This alone has stopped me from even wanting to create a lot of things on my own in this game. Definitely needs fixed. They need to make use of all those useless wandering NPCs if you ask me.


    They used to work much better in TS2 and TS3, when NPCs were actually unplayable and separate from townies. In TS2 at least, they had very strict behaviors/animations different from normal sims, I don't think they even had needs etc.
    Now we have townies "working" as NPCs part-time, same sims everywhere and having to hire 1 of each NPC manually and it's so annoying.
  • "Eliharb;c-16713363" wrote:
    "Writin_Reg;c-16711306" wrote:
    "Eliharb;d-947629" wrote:
    Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.

    This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.

    I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.


    So agree! It is rather pointless to allow us to place something the game won't staff. I have no idea who thought that was a good idea. This alone has stopped me from even wanting to create a lot of things on my own in this game. Definitely needs fixed. They need to make use of all those useless wandering NPCs if you ask me.


    They used to work much better in TS2 and TS3, when NPCs were actually unplayable and separate from townies. In TS2 at least, they had very strict behaviors/animations different from normal sims, I don't think they even had needs etc.
    Now we have townies "working" as NPCs part-time, same sims everywhere and having to hire 1 of each NPC manually and it's so annoying.


    Yes - I know. I loved how Sims 2 and 3 automatically places a sim behind a bar, or chef to cook in a restaurant, or workers at all the food and other booths. All we ever had to do was place the bar or cash register or what ever was required for the business and the game sent sims there to run things. Why not in Sims 4 - many of us ask and are baffled why we have to hire these sims - that's always been the games job unless we were building our own businesses of course - where we wanted to hire our own help. Sims 2 and 3 knew the difference and played accordingly - even Sims 1 staffed everything for heaven's sake. I don't get who thought it was a good idea not to program Sims 4 to do it proper like all the rest of the Sims games. Because of it - I don't bother to build my own when I wish I could, or use anyone elses builds for the same reason .
  • "Writin_Reg;c-16713459" wrote:
    "Eliharb;c-16713363" wrote:
    "Writin_Reg;c-16711306" wrote:
    "Eliharb;d-947629" wrote:
    Something quite simple that existed since TS1 and TS2, service NPCs spawning in front of the appropriate objects to make a community lot work and seem dynamic.

    This doesn't exist in TS4! It doesn't make sense to send a sim to a community lot where they have to hire vendors for stalls and entertainers if there's a piano on the lot.

    I wish that these objects could be patched to ALWAYS spawn NPCs for all of them on community lots.


    So agree! It is rather pointless to allow us to place something the game won't staff. I have no idea who thought that was a good idea. This alone has stopped me from even wanting to create a lot of things on my own in this game. Definitely needs fixed. They need to make use of all those useless wandering NPCs if you ask me.


    They used to work much better in TS2 and TS3, when NPCs were actually unplayable and separate from townies. In TS2 at least, they had very strict behaviors/animations different from normal sims, I don't think they even had needs etc.
    Now we have townies "working" as NPCs part-time, same sims everywhere and having to hire 1 of each NPC manually and it's so annoying.


    Yes - I know. I loved how Sims 2 and 3 automatically places a sim behind a bar, or chef to cook in a restaurant, or workers at all the food and other booths. All we ever had to do was place the bar or cash register or what ever was required for the business and the game sent sims there to run things. Why not in Sims 4 - many of us ask and are baffled why we have to hire these sims - that's always been the games job unless we were building our own businesses of course - where we wanted to hire our own help. Sims 2 and 3 knew the difference and played accordingly - even Sims 1 staffed everything for heaven's sake. I don't get who thought it was a good idea not to program Sims 4 to do it proper like all the rest of the Sims games. Because of it - I don't bother to build my own when I wish I could, or use anyone elses builds for the same reason .


    try using Auto Employees Lot Trait by LittleMsSam:https://littlemssam.tumblr.com/post/175410999028/auto-employees-custom-lot-trait-this-lot-trait
    She even has a version in which the employees that spawn are the owners of the lot.

    I agree this is something that should have been in the game, though. Ugh.
  • "SiliClone;c-16712169" wrote:
    I think sims gets an hidden trait when they visit a community lot and that loads a specific behaviour. That's why there are requirements for the community lots. Like in bars townies are drawn to the bar to order drinks, and no one order drinks if you hire a barman at the swimming pool. There is a mod from LittleMsSam that spawn vendors and other service sims without the need to hire them.


    This is the kind of info and insight that I wouldn't mind seeing on a live stream. So many questions...

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