"kalaksed;c-16771351" wrote:
the sims involved don't build skills unless they're actively being made to build them (either by you going to the lot to order food, putting them in a club and making them cook/exercise/whatever, or buying the restaurant and playing on it (and making them take classes when they leave)). higher likelihood of food poisoning on earlier visits, though as hermitgirl pointed out, it can happen at any time. maybe the chef is in a poor mood or something...makes his food a lesser quality. and sometimes the game will randomly decide 'oh, there's new staff here, not the ones you're used to' which is often when i get food poisoning in my game (...and it's annoying on the rare occasion that it does that with one of the restaurants owned by one of my households)
traits for both the lot and the sims involved can help, too. early on the 'chef's kitchen' lot trait actually seemed to make food *worse* at restaurants, but thankfully that's been fixed. and, especially for my themed restaurants, i like to try to sculpt townies that i want to work in the place...though it can be a real pain trying to get them hired (...especially in sensational sixam, my alien-themed restaurant. had to hire/fire soooo many sims until i got the all alien staff i'd created just to work in it)
examples for my traits: for the restaurants, i often give them chef's kitchen and homey (cooking and mixology skills raise faster). for the staff, i tend to give hosts outgoing and/or gregarious (ambition trait) since charisma and comedy are their two most important skills. waitstaff have fitness and charisma as important skills so they'll sometimes get active or outgoing. chefs, of course, have cooking and mixology as their important skills but i try to avoid giving them the master chef/mixologist aspirations to start and sometimes give them the perfectionist trait, though not really sure if it works for restaurant chefs
obviously, the sims aspect doesn't work for the random hires for unowned restaurants, but most of the time they work out just fine, anyway. (interestingly, one of my unowned restaurants is placed in selvadorado and the host and waiters are selvadoradan natives, but neither chef is)
@kalaksed Yes, I've run restaurants with them and the employee part is a real pain. Made me smile reading about your creating potential clients but it's still a low likelihood (YUP!) I have been able to hire a few, but after having some really bad employees I literally have spent hours hunting down the available sims to hire for the job, making sure they don't have terrible traits (lazy, crazy, etc.). And it changes the available sims if you fire to hire a better one... the good one is inevitably the one that disappears from the choices... etc. And it is forever adding every elder in the game for this tough job on their feet for hours that wears them out. :/ It was so bad I had to delete from unplayed households some of the worst candidates (crazies) and some elders to get anyone who can handle the job in any reasonable way.
Then there's the bug where the waiters will randomly leave for a run. I finally gave up trying to track them. I just hire an extra waiter/waitress, and make sure all of their regular and active clothes in the gallery/households were something that would look acceptable in their job. (Sometimes they come back to work, or come to work in the first place, in their regular clothes or in their 'active' outfit after running. :#