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5 years ago
"ModerateOsprey;c-17928977" wrote:"Jyotai;c-17928954" wrote:"thatpinkcoconut;d-991682" wrote:
Now, I don't want any trouble with those who play the game
What do y'all think?
If you don't want to stir up trouble with other factions of the userbase - turn to mods.
Noting that most of the 'trait mods' I've seen give sims near super-powers. Traits like "better at everything" get placed alongside "even better than the other person at everything plus some stuff we managed to find that went beyond everything" and a third "so amazing the game just falls over and admits defeat"...
But... grab some of these "100 traits" packs and remove about 70 of them... and of the 30 you've got left, maybe 5 will be actual 'makes gameplay a challenge' and the other 25 are 'really likes the color blue'... so it's got some of what you need.
Just repeat that with about a dozen different modders, and you'll have a collection of challenge traits.
Not easy... but it's out there.
Maxis isn't going to rewrite the entire gameplay this far into things. Especially when the big takeaway from their last livestream was shock when they killed a bunny on stream. So just turn to modders - who already have what you want - though it's mixed in with a lot of stuff that makes even the current 'positive feel good vibes' of the game look like a gang war in the midst of a zombie invasion... So you have to remove most of any mod you grab to get the 'challenge' stuff.
You can also grab some of those 'NSFW mods' from 'those other websites' and again, edit out all the NSFW (most of these mods come with mile-long config settings), but keep all the 'it's a mean world out there' stuff - and you've got assorted tragedy to now challenge your 'less than ready to handle it' sims.
.
This is pretty much what I do, my game is heavily modded, but there are limitations. I still feel like I am fighting sudden mood swings, obsessive object attraction and the new (to me) likes/dislikes mechanic which again just provides a moodlet rather than emphasizing or preventing behavior. None of these mechanics appear to be joined up in any way. So mods just allow me to play a more sophisticated version of whack-a-mole while herding cats.
I think this might be for performance reasons. Bienchen has a mod called ActivityPreferencesTweak that makes your sim build relationships slower or faster based on likes and dislikes. But its only recommended for very good PC's, and Ive noticed it does slow down your game when youre in a community lot with a lot of sims. So im guessing the coding-tests for preferences before doing social interactions takes a lot of performance. Hopefully they figure out a way to optimize it so they can add it in vanilla.
I do wish they made likes and dislikes affect skill gain though. I guess indirectly it does it through their moods, but as we all just talked about, the emotion system is quite unreliable. It may be intentional, and a counter-argument for preferences to affect skill gain would be the same counter-arguments that aspiration traits get. Aspirations like "serial romantic" gives your sim a trait that makes them more alluring, and some simmers have complainted about wanting a sim that aspires to be a serial romantic, without actually being good at it.
"Babykittyjade;c-17930296" wrote:
@susannesims thanks for the mod suggestions. I actually enjoy the emotions too. I thought they we're still in the old games.
Just like you I wish for rebalancing.
Glad to help! If you, or others have any good suggestions for mods to fix the emotion system id love to hear more :)) I also have some smaller ones like:
minor annoyances post. The first two are self explananatory and Misery must not die makes negative buffs stronger. Theres also a flavor called "stronger negative buffs" that claim to remove all positive buffs (?), but i havent tested that and am not quite sure what thats about.
All the emotions mods I use except Meaningful stories are picture here, im a bit too lazy to list them all ;)
https://i.imgur.com/Y38fTZZ.png
https://i.imgur.com/O6fslqz.png
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